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Topics - Eddie1408

Pages: 1
1
I do know that mini-games are not that popular anymore. Every time a new mini-game is suggested, it gets denied by same people over and over again by saying "we do not have enough players for a new mini-game".
Yes, Emps-World does not have as many players as before. But we do have enough players to keep the mini-games running everyday (thanks to all the hard grinding ironmen out there). We also should not forget that a mini-game is judged by its rewards and let's be honest here... Most of the rewards are a waste of time for normal players.

What we will need is an overall rework of the mini-games (shops included). But that is not all. To promote mini-games even more, there will be a new skill to make sure the mini-games will get the attention they deserve.

I have posted various topics about the changes that I think that need to be done in order to revive the mini-games. This time, I will fuse all the thoughts and ideas I had and post them in this topic while adding the new skill.

Let's start by reworking the mini-games!






Castle-Wars


I still think reviving the classic mini-game Emps-Wars is the best solution, but this will not happen. This is my suggestion of how to make this game more enjoyable.
In order to win this mini-game, you will need to steal the flags of your enemies. The goal is simple, but so is the current game. Most of the time, all the players run to the enemy base and take the flags one by one. Even though it is a "PvP" based mini-game, there is basically no fighting between players because it is not efficient. People who attack other players often get raged at for being a "troll".

My idea is it to make this mini-game a PvM based mini-game. The goal will be the same, but with new features. Let's talk throug the mini-game step by step.

1. You enter the portal and get placed into a team.
2. You get teleported to your base and can pick-up bandages.
3. You leave the barrier and try to get to the enemy base.
4. You can only use the "normal" way (the underground is blocked for you yet)
5. The castle including all floors and the island will be multi-target areas. The normal land-scape will be a single-target area.
6. In the centre of the map, you will see, that everything is full of barricades. I order to get to the second half of the map, you will need to make your way through. You will be attacked by the rangers and wizards of the enemy team while you make your way through. You see one of the enemy players and you try to attack him. You cannot! Yes, you heard it right. You will be no longer able to attack the enemy players. Once you made your way through the barricades and cross the second bridge, a big wave of warriors will target you. Since this is single-target aready, only one warrior will attack you. But do not worry. There are enough warriors for everyone and they know their business. They will have the same strength as now, but they will be able to ignore your prayers with the same chance as Verac, the defiled.
7. You can use the stepping stones to get to the other half of the map, but you will need an agility level of 85 (active membership) and a warrior will be waiting for you as well.
8. Once you open the doors of the enemy castle and enter their territory, the wizards and rangers will attack you and their attacks will hit all enemies at same time (aoe arrows and spells). You climb up the stairs and see one warrior as well as a new barricade blocking your way to the next floor. The warrior will have somekind of an earthquake attack that stuns players for 5-10 seconds. Using anti-melee pray is highly recommended. The barricade will have 1000 hitpoints and cannot be damaged by the warrior. The next floor will be a by-pass to the top floor where the flag is located at.
9. You take the flag and realize that you start bleeding (1 hitpoint/second). You will try to use the same way where you came from, but you cannot. You can only use the underground this time. You will come across the rocks, but you cannot mine them. Holding a flag results in you not being able to do any other actions, but running. You will not even be able to use the bandages you have in your inventory. But that is why you got your team behind you who can heal you, right? Your team mates will also mine the rocks for you so you can move on. In the centre of the map, there will be couple "Thomy" NPCs waiting for your arrival. A team mate should run ahead and tank the Thomys for you. If you die with the flag, the flag will return to the top floor of the enemy castle. Whether you choose to climb up the ladder or keep using the underground to get back to your base is up to you. The game is won after 5 flags have been stolen and succesfully returned to your base.
10. The amount of tickets you get will be based of how much "damage" you have done to the enemies. Returning the flag gives you 1000 damage. The maximum amount of damage you can get every game is 5000. This equals 50 tickets. Winning the game will give you 25 additonal tickets. Losing the game gives you 10 additional tickets.

The reward shop will be reworked with new prices and items.








Pest Control


This mini-game is played by "farming" the portals for maximum damage. Everyone who does not do that, gets heavily flamed. In order to make this a team based mini-game many things will need to be changed...

1. The Void Knight will no longer be targeted by NPCs. From now on he will lose 1 hitpoint everytime a player dies. Taking food with you is recommended.
2. The goal will be the same as before: Destroy all portals before the void knight dies.
3. NPCs will need a rework of their abilities:
Shifters get a new spawn location (portal) and they ignore prayers.
Spinners will never lose focus -> heal portal till the end (even if you attack them).
Splatters will follow you (no attack move) and lose 1 health every second until they die (they only deal damage to players).
Torchers additionally freeze you (10% chance) for 3 seconds.
Ravagers will be removed from the mini-game.
Defilers will hit faster and more accurate while having less damage
Brawlers will hit less.
4. Only one portal will be "open" at a time. Destroying a portal makes all NPCs stronger and they will spawn faster.
Shifters deal more damage and hit more accurate.
Spinners heal more and have more hp.
Splatters lose health even faster and deal more damage.
Torchers can additionally freeze you for 6/9/12 seconds for every destroyed portal.
Defilers get more accuracy.
Brawlers will have more hp.
5. Destroy all portals to win the game. The amount of tickets you get will be based on the damage you deal. 2500 is the limit resulting in 25 tickets. Damage done on the portal is multiplied by 3. Winning the game gives you 10 bonus tickets. Losing the game gives you 0 bonus tickets. The top 3 players with most damage done get +1, +2, +3 additional tickets.

The reward shop will be reworked with new prices and new items.





Soul Wars



How to get there?
Enter the portal located between Edgeville and Barbarian Village to teleport to the Soul-Wars 'area'.



How to start the mini-game?



Enter the portal (no capes allowed) to randomly get placed into a team (saradomin or zamorak).
Once you have got enough players (atleast 5 in each team), the countdown will begin (30 seconds). After that, all players will spawn inside their graveyard and the game begins.




How to win the game?

The goal is simple. Kill the enemy's boss  known as Avatar of Creation and Avatar of Destruction before they do. You will have 15-20 minutes to do that but that won't as simple as it sounds.

Anyways, at the beginning of the game the boss is invicible. He will have a combat level requirement of 150 to get attacked. To lower his combat level requirement, you need to collect soul fragments which will be dropped by two NPCs (spots marked as orange and green in the screenshot). The weaker npc will drop 1 fragment and the stronger npc will drop 2 fragments.

The area around these npcs will be single-target combat. However, everything else will be multi-target combat and this where the interesting part kicks in.
Once you collect some soul fragments, you need to sacrifice them to the obelisk in the middle of the map. Since this is a war and multi-target area, you can possibly die.
Do not worry, you will not lose any items except all the soul fragments you have collected. These fragments can be picked up by any other player since they appear visible for everyone at the moment you lose them. As soon as you use your fragments on the obilisk, the combat level requirement gets lower by the amount of fragments your team has sacrified.
But that is not everything. The lower the combat level of the boss gets, the weaker he becomes as well. Calculating how much time and fragments are needed compared to your team's damage output is the key to victory.

There will be a scoreboard that shows you the following things:
- team names (saradomin and zamorak)
- combat level of the bosses
- fragments sacrified
- hp of the bosses
(optional)
- time left


Some of you might have seen the capturable graveyards in the screenshot. They will have a usage as well.
The team that has more soul fragments sacrified captures the graveyard which is close to their base. This means upon death the 'winning' team(based on sacrified soul fragments) will spawn at their 'new' graveyard while the 'losing' team spawns at their base.
As harsh as it might sound for the losing team, there is still hope because they will have a closer way to their supply area, which means they stock up (bandages, explosive potions and barricades) faster and can possibly get back into the game by killing the enemy's attackers.



The Boss:

The strength of both bosses as well as their abilities will be equal. The only difference they will have is their appearance.
The total strength of each boss will depend on two factors: How many people are inside the game and what is their combat level.
Their appearence, as well as their abilities can be discussed here.



Rewards:

The team that kills the boss first wins the game and is granted with 8 zeal points (ZP). The losing team will get only 4 ZP. A draw results in 6 ZP for everyone.
The 3 highest damage dealers to the boss from the winner team will be rewarded with +1, +2, +3 extra tickets.


A reward shop with new items will be added.





New Skill: Mini-Games


Easy and simple. You will get xp while playing mini-games. But there will be more. Many rewards obtained from the mini-games will have lvl requirement. Basically, if you want to wear ava's accumulator, you will additionally need a mini-games level of 50.

A formula of how much experience you get at which mini-game will need to be thought of, but it should be based on the amount of tickets and stardust, tokkuls (and whatever gets added in the future) you get.

A skill based on playing mini-games will force players to play it in order to get their max cape or being able to wear certain items. The mini-games should have a huge collection of items for skillers and normal players.

I am open for suggestions which items could get added to the reward shops.



2
Games / High Elo Players Hate Him For Telling This Secret!
« on: June 15, 2016, 04:11:44 pm »
Made a new account and just hit lvl 30. Gonna play only 1 champion. Let's see how far I can come :)



3
1. Item Drops:

Most (if not all) 'rare' item drops are way too easy to get. What we also luck is creativity. Too many monsters drop onyx gems and and and.
What I'd like to suggest is that we either make items more exclusive (e.g. onyx gems can be obtained only from shooting star or caskets), lower the drop rate significally or buff all these 'strong' monsters. Some bosses should be soloable, but not all.



2. Challenge:


Emps-World has no challenge at all anymore. As I mentioned before, bosses are way too easy to kill, their rare drops are way too common and you can solo all of them.



3. Slayer Shop:

It is nothing special that people have more than 100k slayer points without spending them. There are just one or two items worth to mention, but they are easy to get as well. What we need is a shop rework. hunters cbow can be added to a 'strong' monster and leaf-bladed items can be removed I guess.
What I would change is to add two new items to the shop, anger staff and anger bow or cbow. All these weapons would be as strong as they are now until you 'charge' them for 10k slayer points each. Charging the items results in higher accuracy and more damage vs bigger NPCS. These new items will have 1k charges and all of them will be untradable.
People who spend time playing this game (i dont count staking or merching as playing) should get something useful in return that other people dont have.



4. Duel Arena:

In my opinion staking is the worst feature to have in Emps-World. People try their luck (all in most of the time) at duel arena. They win, they stay. They lose, they quit. There is a reason dicing was not introduced to Emps-World, but staking is not better as it is now.
What I would like to change is to allow only cash stakes (100m max.). A limitation will prevend people from losing their bank instanly and cash stakes will force hoarders to sell their items if they wanna stake (items will spread throughout the game).



5. Mini-Games:

Emps-World has no fun mini games. I have suggested a new mini-game before and said what I would like to change to make the current mini-game more interesting and challenging.

All of the shop rewards need to get wiped out though.

Here are my suggestion for the new shop rewards:

- Hybrid armour (trickster, vanguard, battle-mage): All parts will be untradable, they can be worn at level 1 and their stats scale with the representative level up to level 90 resulting in them being the strongest armour to ever exist. The downside of these items is that their effect works only in mini-games, which means they are just cosmetic items anywhere else. To spread the activity to all mini-games, castle-wars will have all helms, soul-wars will have all bodies, pest control will have all legs and jad-mini game will have boots and gloves. Additionally their set effect will work just like void (increasing your attack power significally) while having great defensive stats as well. To make these items even more attractive, all your ticket gains increase by 15-25%.

- XP rewards: Since these are combat based mini-games, you will be able to purchase tradable, combat based, xp lamps (which give 100k xp to attack, strenght, defence, ranging, magic or hitpoints) or exchange your points for 150k instant xp. People who do not play the game will able to buy the lamps from other people, but they get less xp than those who play the game. Adding prayer might be an option, but I personally dislike that idea.

- Brawlers: All mini-games will offer combat based brawlers which double your xp gained for 1000-2000 hits.

- PvP content: This items will mostly decide whether a mini-game will be played or not. Im open for suggestions, but I would like to mention that these items have to be very good. My suggestions are chaotic weapons (only tradable when out of charges), a new improved ring of vigour (tradable) and new strongest necklaces (untradable). All items will be spread towards the 3 main mini games (CW, PC, SW).

- Void: You will be able to buy all pieces in all mini-games (you can play your favourite mini-game for void). We will only have elite void sets (normal void sets will turn into elite), they will be untradable and you can wear them at any lvl. Same as hybrid armour, they will scale with your level up to lvl 75 while having the attack power of t85 because of their set effect.

- Cosmetic items: As much as I do not like them, they shoud get added just for the lols. Either keep the current cosmetics or add new ones. I dont really care.

What happens to the skilling brawlers? Skillers should not play combat based mini games to get their skilling rewards. Therefore skilling brawlers will be moved to crystal chests and caskets (all brawlers are untradable).



EP Shop & Events:

There is no guarantee that staff members will host these events on a regular basis. To make it easier for us players and less stressful for the staff team, you will have a 10% chance to get 1 EP everytime you play one of the 3 main mini-games (you have to play till the end to get the chance for 1 EP).



New semi-oldschools:

We all know Emps-World is flooded with money. In order to solve this problem and give something good in return, you will be able to buy a new kind of key (that does not exist in emps yet) for 5.000.000. coins. Keys are untradable and you can open a new chest that grants you junk most of the time, but also has some exclusive items e.g. 3rd age druidic pieces (super rare), bonecrusher, etc...




These are all ideas I got for now. Feedback is welcome. Thanks for reading. :)







4
Suggestions & Ideas / A new mini-game!
« on: February 20, 2016, 07:41:54 pm »




I am sure most of you guys knew the beloved customized mini-game we once had - Emps-Wars.
It had everything a perfect mini-game needed: PvP content, PvM content and a great store to reward all these hard working players.
Getting a full void set took atleast 1 week to achieve and it felt great once you had it. It was the same with saradomin sword. It was one of the most seeked items and it was worth to spend every single second at emps-wars to get it.

If we look at our current mini-games, most of you will agree with me that they are lackluster, either the game itself or the rewards or even both.
I tried plenty of times to get the old mini game we once loved back by talking to our founder and owner Thomy, but without success. We have to live with the fact it will never return.

This is the reason why I am suggesting a new mini-game. A mini-game that has everything like emps-wars had. A mini-game that will make us feel good when we can purchase one of the items from the shop.

To all people who think we do not have enough people for a new mini-game, let me tell you something. Some people play to achieve something great from the shop (e.g. fire cape & the ability to wear it from jad) and some people play it just for fun because the game is just enjoyable on its own (e.g. myself playing emps-wars who collected probably the most tickets in history without spending them).
Remember, Emps-Scape had a limit of 150 players back then and guess which place was crowded all the time? You are right, it was wilderness, and yes, it was Falador/Varrock, but it also was Emps-Wars.

As long as the mini-game is enjoyable and rewardable, it will be played no matter what.




The new customized mini-game I am suggestiong is Soul-Wars.

Some mechanics will be the same as found in a different game, but we will also have many unique features.









Soul Wars
Emps-World Style




How to get there?
Enter the portal located between Edgeville and Barbarian Village to teleport to the Soul-Wars 'area'.



How to start the mini-game?



Enter the portal (no capes allowed) to randomly get placed into a team (saradomin or zamorak).
Once you have got enough players (atleast 5 in each team), the countdown will begin (30 seconds). After that, all players will spawn inside their graveyard and the game begins.




How to win the game?

The goal is simple. Kill the enemy's boss before they do. You will have 15-20 minutes to do that but that won't as simple as it sounds. This is where the first custom piece can be added. Either we add two customized bosses which could be Thomy and his counterpart (suggestions accepted) or we add the original bosses known as Avatar of Creation and Avatar of Destruction.

Anyways, at the beginning of the game the boss is invicible. He will have a combat level requirement of 150 to get attacked. To lower his combat level requirement, you need to collect soul fragments which will be dropped by two NPCs (spots marked as orange and green in the screenshot). The weaker npc will drop 1 fragment and the stronger npc will drop 2 fragments.

The area around these npcs will be single-target combat. However, everything else will be multi-target combat and this where the interesting part kicks in.
Once you collect some soul fragments, you need to sacrifice them to the obelisk in the middle of the map. Since this is a war and multi-target area, you can possibly die.
Do not worry, you will not lose any items except all the soul fragments you have collected. These fragments can be picked up by any other player since they appear visible for everyone at the moment you lose them. As soon as you use your fragments on the obilisk, the combat level requirement gets lower by the amount of fragments your team has sacrified.
But that is not everything. The lower the combat level of the boss gets, the weaker he becomes as well. Calculating how much time and fragments are needed compared to your team's damage output is the key to victory.

There will be a scoreboard that shows you the following things:
- team names (saradomin and zamorak)
- combat level of the bosses
- fragments sacrified
- hp of the bosses
(optional)
- time left


Some of you might have seen the capturable graveyards in the screenshot. They will have a usage as well.
The team that has more soul fragments sacrified captures the graveyard which is close to their base. This means upon death the 'winning' team(based on sacrified soul fragments) will spawn at their 'new' graveyard while the 'losing' team spawns at their base.
As harsh as it might sound for the losing team, there is still hope because they will have a closer way to their supply area, which means they stock up (bandages, explosive potions and barricades) faster and can possibly get back into the game by killing the enemy's attackers.



The Boss:

The strength of both bosses as well as their abilities will be equal. The only difference they will have is their appearance.
The total strength of each boss will depend on two factors: How many people are inside the game and what is their combat level.
Their appearence, as well as their abilities can be discussed here.



Rewards:

The team that kills the boss first wins the game and is granted with 8 zeal points (ZP). The losing team will get only 4 ZP. A draw results in 6 ZP for everyone.
The 3 highest damage dealers to the boss from the winner team will be rewarded with 1,2 or 3 extra tickets depending on their damage dealt.



Reward Shop:

As I mentioned before, this will be a rewarding mini game which means you will be able to purchase great items!

- 100 ZP: Bonecrusher (you need to have this item in your inventory. Upon killing npcs that drop bones, you will not get any bones, but 125% XP of the dropped bones).
- 100 ZP: Third-age druidic wreath (grants 10% bonus experience in prayer when wearing this item).
- 100 ZP: Third-age druidic robe top (grants 10% bonus experience in prayer when wearing this item).
- 100 ZP: Third-age druidic robe (grants 10% bonus experience in prayer when wearing this item).
- 100 ZP: Third-age druidic cloak (grants 10% bonus experience in prayer when wearing this item).
- 100 ZP: Third-age druidic staff (grants 10% bonus experience in prayer when wearing this item).
- 300 ZP: Ring of vigour (same ring, removed from pc, new improved effect: reduces special attack cost by 10% energy).
- 500 ZP: Chaotic rapier (slightly weaker than the new whips, but more accurate and faster).
- 500 ZP: Chaotic maul (highest normal hitting weapon in the game (70+ in max gear).
- 500 ZP: Chaotic crossbow (most accurate and strongest crossbow, downside: 2 handed).
- 500 ZP: Chaotic staff (most accurate and strongest staff, downside: 2 handed).



The chaotic weapons will have charges. They will degrade after 2000 attacks/spells. You will need to pay 50 ZP and 5.000.000 coins to fully repair them. Upon purchasing these weapons from the shop, they will have 1000 attacks/spells each.
Only the repaired or the fully degraded versions are tradable. Upon death, the degraded version will always appear (e.g. same as barrow items).








5
Suggestions & Ideas / Melee special attack weapons patch suggestion 2.0
« on: February 11, 2016, 04:17:33 pm »
Before we talk about the specific items, I want to make clear that a 'good' weapon is defined as how much it can possibly hit (strength) and how often it lands a hit (accuracy). As soon as one of these factors suck, the whole weapon will suck most likely. Note, that all tests were done in the best gear (focusing on maximum strength bonus), using zamorak, saradomin and super attack potions and piety as prayer.

Now let's talk about the best melee item emps-world has and how strong it is:

Formula for accuracy: attack level x attack bonus

Armadyl Godsword


Max hit: 81
Accuracy bonus using the special attack: 140%
Total accuracy using special attack: 49986.216



Here are the other items in comparism:



Vesta's Longsword:


Max hit: 71
Accuracy bonus using the special attack: 130%
Total accuracy using special attack: 41698.722



Vesta's Spear:


Max hit: 89
Accuracy bonus using the special attack: 150%
Total accuracy using special attack: 55733.76
note: I highly doubt this is actual accuracy of this weapon because we all know this item sucks the most



Statius' Warhammer:


Max hit: 68
Accuracy bonus using the special attack: 130%
Total accuracy using special attack: 41698.722



Korasi's Sword:


Max hit: 74
Accuracy bonus using the special attack: 130%
Total accuracy using special attack: 42076.086



According to this list vesta's spear is the most accurate weapon while vesta's longsword and statius' warhammer are the least accurate weapons.
We all know this is not the case at vesta's spear hitting most often.

Now let's compare this accuracy bonuses with a very high defensive bonus.

Formula for total defensive bonus: defense level x defense bonus



Defense Bonus Melee: 374
Defense Bonus Magic: 308
Total Defense Bonus Melee: 57502.5
Total Defense Bonus Magic: 47355





So what are the chances that these weapons hit?

AGS: 46.5%
VLS: 42%
VS: 49.2%
SWH: 42%
K: 47%

According to this list, well FK this list. We all know armadyl godsword is way ahead of other weapons in the game.

Let's take the chances of armadyl godsword 46.5% and continue.

My suggestion on how accurate the special attacks of these weapons to hit should be is:
AGS: 46.5%
VLS: 43.5%
VS: 49%
SWH: 43.5%
K: 47%


I do not know if there is a special formula for weapons to hit very high more often or not, but it would be only fair, if all weapons had the same chances to hit very high. If there is not such a formula like that, ignore the previous sentence.


Of course there are more factors than just how accurate a weapon is. Here are the other factors to have in mind:


Max Hit:

For me, the max hits of these items in the best gear seems fine.


Special Attack Cost VS Special Ability:

AGS: No changes (perfect state).
VLS: No changes.
VS: 100% instead of 50% (this item will hit the hardest while having the highest cost).
SWH: SWH should have same attack speed as VLS and the special attack should decrease enemy's defense by 20% (max 30% after 2 special attacks).
K: 55% instead of 60% (ring of vigour should allow you the use the special ability twice).


Availability:

AGS: No changes.
VLS: No changes.
VS: No changes.
SWH: No changes.
K: Increase the token cost to 10.000 tokens.


Requirements:

AGS: No changes.
VLS: No changes.
VS: No changes.
SWH: No changes.
K: Attack 80, Strength 80, Magic 80







What do you guys think about these items?
Which items are in a good state and which aren't?
What would you change if you could?


                                                         
Any feedback is welcome :)


6
I asked many people about which items are strong or often used and which aren't.

Basically, melee special items were rated as being the weakest. The only strong special attack weapon we have are the godswords so far.

PvP melee items and even Korasi are never used because of their low accuracy or/and low damage.
In the last 1-2 years, additional armour got released which added more defensive (and offensive) bonuses while the newly released melee weapons (pvp items and korasi) did not get any kind of boost.

My idea is to add a new item to the game which will be called 'Awakened' Korasi. Mary would need to recolour it a little bit (make it a bit brighter and shinier while adding a touch of blue, red and green).

Why will this new weapon be strong? Because you will need 3 "ingredients" as well as the original korasi sword + 99 smithing to make this new weapon.
The ingredients will be the three crystals - red, ice, and nature (which are a great addition to the game) :) .

Once you awaken the sword, it will have increased requirements to wield (80-85 attack, strenght and magic). This sword will fit the role of having a melee weapon that is only used for its special ability (like claws were used before its nerfs).

The new sword will be a 1 handed weapon, will have very high magic accuracy, attack and strength bonus. However the normal max hit will be low (around 55) in the beast gear. The special attack though will be the best special attack emps-world will have so far.
By using 60% of your special attack bar, it will perfom a guaranteed powerful hit that deals between 75% and 150% magic damage of your current max hit.

Max hit 55: 41-83
Max hit 54: 41-81
Max hit 53: 40-80
Max hit 52: 39-78
Max hit 51: 38-77
Max hit 50: 38-75

As you can see, the max hit of its special attack degrades very fast the lower your actual max hit is.

Additional information:
- Fusing 'awakened' korasi makes it untradable (you will actually need 99 smithing to make it).
- 'awakened' korasi will have the highest value making sure it protects over everything (you have to wear and risk the best armour for the high hits anyways).
- 'awakened' korasi will have 1000-1500 charges which degrade each time you use your special ability.
- Upon death (not protecting),running out of charges or destroying it, the sword splits into korasi's sword and 2 out of the 3 crystals you have used to awaken it.








The second part of this thread contains the currently weak melee pvp items vesta's longsword, vesta's spear and statius' warhammer.

I do not recall the current special attacks, but I have heard they are very weak (weak is defined as max hit + accuracy).

There is just 1 small change you have to make to these 3 items:

Vesta's Longsword:
- Increase its accuracy and power when using the special attack (making it slightly more accurate than a godsword).

Vesta's spear:
- Increase its accuracy when using the special attack (making it slightly more accurate than a godsword).

Statius' Warhammer:
- Increase its accuracy when using the special attack (making it slightly more accurate than a godsword).
- The special attack (50% cost) lowers the enemy's defence by 20%.



7
Games / [LoL] Diana, the only champion you need to learn.
« on: July 26, 2015, 02:02:13 pm »



These are all Diana games I have had on my plat account so far.



8
Games / [LoL] What kind of player are you?
« on: July 22, 2015, 07:30:36 pm »

We all know there are thousands of players who play a different playstyle (in general and role dependent).

Leader (shot caller) or follower?
What is more important to you: CS (Counterstrike players gtfo :kappa:) or kills?
Do you prefer grouping early, late or maybe never and play on your own the whole game?
Do you play passive or aggressive?
Which Lane/Position do you like the most/least?
Who is your favourite champion and why?
Which champion do you hate playing against?
What is the best feeling for you playing LoL?
Penta kill or winning the game?
...
...
...





9
Off-Topic / looking for an anime
« on: December 18, 2014, 11:42:25 am »
Action/Comedy are must-haves.

No SciFi if possible.

If you want to suggest an anime, please tell me what it is about as well :)

Thx.

10
Events / Oldschool Rare Duel Tournament!
« on: November 15, 2014, 10:32:24 pm »
Duel Tournament XXL

      



Time and Place
November 23rd 2014
6:00pm (GMT +0)
Duel Arena
World 2





Entrance Fee
30.000.000





Rules
Everything Is Enabled





Bracket





Prize
Oldschool Rare Of Your Choice





Participants
1. Tacka
2. Hmm2
3. Roy Jones Jr
4. Es Dexter
5. Hmong God
6. King125
7. Pker Bro x4





Other
The entrance fee has to be paid some minutes before the tournament begins. Every participant can use whatever he wants (magic, melee, ranged, food, pots, etc.). Everyone will fight once. Everything is allowed except protection prayers.
However, the semi-finals are a Bo3 and the final is a Bo5. Players have the chance to change their armour after every fight if wanted.
Every attempt to manipulate the tournament (e.g. letting friends win on purpose, walking between fighters, etc.) will result with a disqualification (of both if needed) and/or different kind of punishments.
If you want to participate, please leave a comment with your name below.

The Staff-Team wishes everyone Good Luck. :)

11
Guides / Distractions & Diversions: Shooting Star
« on: November 13, 2014, 12:29:42 pm »

Shooting Star



Table of Contents:


I. General Information
II. Locating the Star
III. Possible Locations
IV. Rewards




I. General Information:

The Shooting Star is the first Distractions & Diversions Minigame in Emps-World. It will crash once every 2-3 hours. Every Star can have a size of 6-9 upon crashing. The first player to mine the first stardust gets 10000 bonus mining experience. Besides every Shooting Star crashes with an Uncut Onyx which can be mined together with a random stardust. Once the Star is fully mined, a star-sprite will appear and you can exchange your mined stardust for items.







II. Locating the Star:

Talk to the observatory professor to find out when star is crashing. He is located next to the observartory (north of castle-wars). Talk to Tyras Guard in Falador to teleport to Castle-Wars. Once the star crashes, you can ask the observatory assistant (members only) for a hint. He will tell you the star has crashed in Misthalin, Asgarnia, Wilderness or the Desert. Once you found the star, you can mine it for its stardust.




III. Possible Locations:



Asgarnia:


Falador and Rimmington





White Wolf Mountain (East of Camelot)






Misthalin:



Varrock





Lumbridge Swamp







Desert:


Duel Arena and Al Kharid + Safe Desert (members only)







Wilderness:



North of Edgeville







IV. Rewards:


Dragon Pickaxe (10000 Stardust): Best pickaxe in the game.

Mining Ring (1500 Stardust): Grants 5% bonus mining experience.

Experience Lamp (50 Stardust): Grants 1000 mining experience.







12
Feedback / "Largest Update in History" Megathread!
« on: October 26, 2014, 10:30:16 am »

Feel free to post anything you like/dislike about the latest update (bugs included)!


13
Screenshots / Pest-Tokens
« on: October 05, 2014, 02:05:24 pm »
Before:





After:




TL;DR: 494 Pest-Tokens in 1 round :)



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