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http://emps-world.net/img/itemicons/individual/6570.png The prestigious [[Fire cape]] can be obtained from the [[Jad]] minigame, after a player has killed [[Tz-Tok-Jad]] in the final wave. Talk to the TzHaar just outside the cave entrance to receive the cape. It is the best cape for offensive bonuses second to the [[Max cape]] and can be worn at any level.
{{ItemInfo|id=6570}}


The [[fire]] cape is tradable and has no requirements to be worn so players can buy it from someone who completed the minigame.
The prestigious [[Fire cape]] can be obtained from the [[Jad]] minigame, after a player has killed [[Tz-Tok-Jad]] in the final wave. A player will recieve the cape when he or she exits the cave after the minigame has been completed. The cape is tradable and has 1 requirement to be worn which is completing the jad minigame itself.
 
===Combat bonus===
{{Weapons |image=[[File:Fire_cape.png]] |atk=+5 |ratk=+0 |matk=+0 |highalch=0 |drop or destroy?=Drop|def=+8 |rdef=+8 |mdef=+8 |pdef=+2 |tradable?=Yes |degradable?=No |strbonus=+5 |rangebonus=+0 |magicbonus=+0 |weight=1.79 kg}}


{{ItemBonuses|image=[[File:Firecape.png|100px]]|id=6570}}


==Trivia==
*Fire cape used to be slightly better for melee bonuses than [[max cape]], this is no longer true as max cape was buffed
*Many players wear the fire cape while training [[ranged]] and [[magic]] despite it not giving bonuses for them
*The fire cape used to have a requirement to wear. The 'wearing a fire cape' perk could be bought from the [[Tokkul exchange]] for a price of 75,000 tokkul. This was removed later on
[[Category:Armour and equipment]]
[[Category:Armour and equipment]]

Latest revision as of 16:34, 26 June 2025

Fire cape
 6570;Fire cape;0.85
Tradeable unknown
Equipable unknown
Stackable unknown
Noteable unknown
Destroy unknown
General store unknown
Low alch unknown
High alch unknown
Weight unknown
Examine
You have a Fire cape.

The prestigious Fire cape can be obtained from the Jad minigame, after a player has killed Tz-Tok-Jad in the final wave. A player will recieve the cape when he or she exits the cave after the minigame has been completed. The cape is tradable and has 1 requirement to be worn which is completing the jad minigame itself.


Fire cape
Attack Bonus
Melee Range Magic
0 0 0
Defence Bonus
Melee Range Magic Prayer Hitpoints Block
0 0 0 0 0 0
Strength bonus Maintenance
Melee Range Magic Degradable Repair Item slot
0 0 0 No No 0
Requirements Attack speed
None Unknown

Trivia

  • Fire cape used to be slightly better for melee bonuses than max cape, this is no longer true as max cape was buffed
  • Many players wear the fire cape while training ranged and magic despite it not giving bonuses for them
  • The fire cape used to have a requirement to wear. The 'wearing a fire cape' perk could be bought from the Tokkul exchange for a price of 75,000 tokkul. This was removed later on