Module:Charms
From Emps-World Wiki
local p = {}
function p.getCharm(frame)
local hp = tonumber(frame.args.hp) or 0 local combat = tonumber(frame.args.combat) or 0
local charm = "" local itemId = 0
-- Charm logic
if hp <= 50 and combat <= 50 then
charm = "Gold charm"
itemId = 12158
elseif hp <= 200 and combat <= 200 then
charm = "Green charm"
itemId = 12159
elseif hp <= 500 and combat <= 500 then
charm = "Crimson charm"
itemId = 12160
else
charm = "Blue charm"
itemId = 12163
end
local output = string.format(
"
%s", itemId, charm )
return frame:preprocess(output)
end
return p