Magic II
From Emps-World Wiki
| Magic II | |||
|---|---|---|---|
| Tradeable | No | ||
| Equipable | Yes | ||
| Stackable | No | ||
| Noteable | No | ||
| Destroy | Destroy | ||
| General store | 12,000 gp | ||
| Low alch | 15,938 gp | ||
| High alch | 18,750 gp | ||
| Weight | 0.1 kg | ||
| Examine | |||
| You have a Magic aura II. | |||
Magic II is an Aura that can be created from the Invention skill, wearing it has the effect of increasing boost Magic stats by 6%. The aura will turn into dust after a total of 16 hours and 40 minutes of combat time.
You need 3 Barrow and 100 Robe invention energies and 68 Invention level to create a Magic II aura.