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Offline Thomy

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Updates - July 31st 2016 - Game Balancing
« on: July 13, 2016, 09:31:07 am »
Hey guys,

I've got some larger changes ready, so please take your time and read through them. They're targeting the wilderness and protection prayers!

Protection Prayers
Yes, we have to nerf them, 90% damage reduction just seems too much. We don't want to make protection prayers super bad, so their protection value will now be 80% instead of 90%. Bosses still won't hit a lot, but it's noticable now.

Freezes and Binds
I've identified that with the protection prayer changes, binds and freezes are just too low. When protecting from magic, your opponent can easily escape when binding / freezing them. Thus, I've increased spell's freezing timers and protecting from mage no longer reduces them by 50%, but by 40%.
  • Bind: 5s -> 10s
  • Snare: 10s -> 15s
  • Entangle: 15s -> 20s
  • Ice rush: 5s
  • Ice burst: 10s
  • Ice blitz: 12s -> 15s
  • Ice barrage: 15s -> 20s
The freeze of an ice barrage, with a magic protection prayer on your opponent, will be 12 seconds. You take the freeze timer and reduce 40% of it, so 20 - (20 * 0.4).

Spectrals
These monsters are too easy to be killed and have too good drop rates for obtaining the actually best armours in-game. I want to address the problem of ancient items overflowing the market and thus following things will be changed:
  • Corrupt parts drop chances: 1.6% --> 1.2%
  • Normal parts drop chances: 1.2% --> 0.8%
  • Doubled the repair costs for ancient items.
  • Corrupt parts now have 1500 charges instead of 3000
  • Spectrals combat power increased. They can run and will do pathfinding and have more accurate hits. Their punishing prayer mechanic has been removed, you're free to pray against them again.

Performance Improvements and Shadows
You'll find yourself getting higher fps rates in the game now. I've optimized the engine to support dynamic shadows and higher detailed lightening. You can read about all the details here.

New Donator Items
With this update, we're releasing 3 new donator items: Skeletal wings, tail and cape.


Smaller bugfixes and changes:
  • Planting guams now requires level 3 Farming and planting potatoes now requires level 1 Farming.
  • Korasi's and Obsidian claws' special attack is now correctly displayed as magic attack.
  • Watchmen in Burthorpe's castle have finally gained the ability to walk.
  • Trolls now drop big bones.
  • Troll general has received a drop table. There's now also 3 different troll generals around Trollheim, they're all equally strong and share a common drop table.
  • Burthorpe wall and roof textures have been updated. This includes the warrior's guild too.
  • Further fps improvements, especially in crowded areas and with large rendering distances. The animation system was majorly reworked to properly support distant animations. Animations far away from your character are rendered in a worse quality, which is hardly noticable because of the objects being far away from your view.
  • Obsidian claws accuracy bonus increased from 120 to 140.
  • Tormented demons have had their elemental crystal drop chances doubled. To cope with this change, they've been made significantly stronger (accuracy boost + new mechanic). A bug was fixed where damage deflection didn't properly work. Moreover, they gain combat power depending on the deflected damage and temporarily get level 0 defence when their damage deflection spell is active.
  • Soul altar teleports updated. You'll now be teleported directly to the altar instead of having to walk a path.
  • Binds and freezes are now removed when teleporting somewhere.
  • By operating your full slayer helmet you can view how many monsters are left for your slayer task.
  • The following weapons have been tweaked in their accuracy: Vesta's spear (special buffed), Morrigan's javelin (nerfed), Dark bow (buffed). Accuracy means the chances of inflicting a hit on your target and does not affect the height of the hit. These changes better reflect the current status of the weapons, their attack speed and their stats compared to other level 80 weapons.
  • You can now link to individual forum threads by typing "::forum id" ingame, where the id is the forum page id.
  • You can now remove your ironman status at tutorial island, including directly after you decided to become an ironman there. If you do this without finishing the tutorial, you can choose to select ironman status again. If you already finished the tutorial and come back to remove it, you cannot regain it! If your ironman status has been removed due to griefing (hack) you can post a ticket in the helpdesk, after verification of any player interaction your status may be restored.

Ancient Caves
I'm sorry to say, but I was unable to finish the new dungeon. I can already present some details about the new cave though. You'll be able to obtain 6 new items dropped by 3 new monsters. These new monsters will be a new and tough solo challenge. Each of them has a unique combat mechanic that you need to learn in order to be able to kill them effectively. Below is a picture showing all of the 3 new monsters:


All the best,
Thomy
« Last Edit: July 31, 2016, 05:16:01 pm by Mary »

Offline Magecrune

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #1 on: July 31, 2016, 12:58:01 pm »
Can't wait to test out the changes. The dungeon looks great so far, thanks!
« Last Edit: July 31, 2016, 01:06:25 pm by Magecrune »

Offline Fund Kakare

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #2 on: July 31, 2016, 01:00:05 pm »
1500 instead of 300 eh? Nice updates thomy!

Offline Thunder

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #3 on: July 31, 2016, 01:01:45 pm »
Thank you very much Thomy for the new uptades! Have a nice day :)

Offline Attacker35

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #4 on: July 31, 2016, 01:03:39 pm »
Great updates, stoked on dark bow's buff and the upcoming hand cannon
i really hope a 20 barrage freeze won't ruin bridding without overheads...

Offline Sir Rambo

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #5 on: July 31, 2016, 01:04:20 pm »
nice thomy! nice updates!



IRONMAN: Iron Rambo

Offline Archer

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #6 on: July 31, 2016, 01:05:01 pm »
Can't wait for the dungeon to be released! Keep up the good work Thomy!  :)

Offline Monster333

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #7 on: July 31, 2016, 01:05:35 pm »
ty for new update thomy!!! ;)

Offline Junkz

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #8 on: July 31, 2016, 01:06:02 pm »
Freezes and binds are by far the best part of this update. Pkers gonna love pking at "deep" wilderness even more.

Looking really forward for the buffed weapons. I hope they will be actually viable after getting buffed.

Offline Bertietank

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #9 on: July 31, 2016, 01:09:22 pm »
sad update why is evrything nerfed......

Offline Skrillex123

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #10 on: July 31, 2016, 01:12:05 pm »
great update good job thomy  :D
gg on fixing that killlog bug.

Offline Just Humen

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #11 on: July 31, 2016, 01:28:58 pm »
sad update why is evrything nerfed......

Just because you farm Spectrals with 2 accounts and pk with javelins doesn't mean they were in a healthy state.

O-T: Keep the updates coming, excited to see that dungeon when it's fully done.


Emps-World Player Moderator since Saturday, August 13th, 2016.
Emps-World Game Moderator since Friday, October 28th, 2016.
Resigned on Sunday, January 1st, 2017.
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Offline Bertietank

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #12 on: July 31, 2016, 01:38:59 pm »
u cant even kill 1 spectral with full inv food?? lmaoo

Offline Zudikas95187

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #13 on: July 31, 2016, 02:07:10 pm »
yey more wings, thanks mary!





































it's sarcasm
everything else but that is fine, thanks

Offline Junkz

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Re: Updates - July 31st 2016 - Game Balancing
« Reply #14 on: July 31, 2016, 02:24:02 pm »
u cant even kill 1 spectral with full inv food?? lmaoo

I am so sorry for you that cannot kill them with lvl 80s accounts anymore :(
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