Hey guys,
I'm sorry for today's lag. The reason for it is the new pathfinding system for following and PvP combat. My estimations for the system with 300+ players were wrong, it was to intense for the server to handle! I've changed some things, which will make this calculation happen less often. That should fix the lag issue. If it still persists, we have a command to temporarily disable pathfinding and use the old next-step system (the one where you can get stuck in combat behind trees!).
I've also lowered the attack range for magic from 10 to 8. (The system works better with distances < 10)
In further news the bugs with watering cans are now also fixed.
All the best,
Thomy
EDIT: Some left over lag issues were fixed. (Actual errors in the code, that were slowing down the code)
Moreover, I've also made magic animations 'walkable'. That means that your character is able to walk during the cast animation --> better attack flow during magic combat.
Also the drops are now reloaded, this means new chaos ele drops (dragon boots, infinity robes) are included