Emps-World Forum
Emps-World => Update Notes => Topic started by: Thomy on February 22, 2015, 05:37:18 pm
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Hey guys,
I'm sorry for today's lag. The reason for it is the new pathfinding system for following and PvP combat. My estimations for the system with 300+ players were wrong, it was to intense for the server to handle! I've changed some things, which will make this calculation happen less often. That should fix the lag issue. If it still persists, we have a command to temporarily disable pathfinding and use the old next-step system (the one where you can get stuck in combat behind trees!).
I've also lowered the attack range for magic from 10 to 8. (The system works better with distances < 10)
In further news the bugs with watering cans are now also fixed.
All the best,
Thomy
EDIT: Some left over lag issues were fixed. (Actual errors in the code, that were slowing down the code)
Moreover, I've also made magic animations 'walkable'. That means that your character is able to walk during the cast animation --> better attack flow during magic combat.
Also the drops are now reloaded, this means new chaos ele drops (dragon boots, infinity robes) are included
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Great updates!
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Ok ty
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Thanks Thomy ^.^
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Thank you ;)
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Watering can issues are also fixed now
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I've also lowered the attack range for magic from 10 to 8. (The system works better with distances < 10)
Yay, even easier to run away from magers ^-^
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thanks both :kappa:/
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I've also lowered the attack range for magic from 10 to 8. (The system works better with distances < 10)
Yay, even easier to run away from magers ^-^
This new system won't get them stuck in trees easily. So I would say it's become much more difficult to run away... ;)
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I've also lowered the attack range for magic from 10 to 8. (The system works better with distances < 10)
Yay, even easier to run away from magers ^-^
This new system won't get them stuck in trees easily. So I would say it's become much more difficult to run away... ;)
Outsmarting an average Emps PK'er isn't that hard xD
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I've also lowered the attack range for magic from 10 to 8. (The system works better with distances < 10)
Yay, even easier to run away from magers ^-^
This new system won't get them stuck in trees easily. So I would say it's become much more difficult to run away... ;)
Outsmarting an average Emps PK'er isn't that hard xD
The system outsmarts you now... :P (It should haha)
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Watering can issues are also fixed now
Thank you for fixing the watering cans, Mary! ;D
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Good job Thomy ;)
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LOL lower the range for magic even more? This is ridiculous.
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Thank you Thomy!
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Hehe I guess I kinda stole some time away from people farming by reporting that watering can bug. :P At least it's fixed now!
Great updates Thomy!
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Edited. :)
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Thank You! :D
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Thank you, Thomy.