The problem is I think the drop system doesn't work very good. it's always in favour of the low kill counters. It works OK until you reach the rarest rewards drop rate count. Later luck just fades away.
Nex was rewarding for me - 26 items in 3900 kills. I had most of my drops in the first half of my current total kill count. Sometimes i would get even 3 or 4 items in 100 kills, but then I am left to pay off a very long dry streak.
Would be great to see more stable drops like '1 drop every 200 kills' rather than '4 drops in 100 kills' and then wait 900 for the next one.
For some reason lower kill counters "beginners luck" win any time over the higher kill counters. They always have better RNG as infinity sticks with them. Maybe it's a trick like casinos do to attract new players.
Also with clue rewards RNG, what will be more rewarding - Opening 100 caskets with 1 account ? or creating 5 accounts and opening 20 caskets on them each ? From what I saw the 5 new accounts will win with "beginners luck" RNG.
Anyway, this will not go anywhere so nothing left to discuss here.
No, every kill or drop table roll has equal chance. Your example doesn't hold, it's a biased story. No matter if you open 100 caskets on 100 accounts or 100 on 1, the theoretical chances are the same. However with such low amount of tries you get a pretty much random outcome. If you wish dive deeper into that, I recommend reading probability theory. You going 900 kills dry is a perfectly fine scenario of the system. It is an unlucky one, but does exist.
Anyways... let's run the numbers with your info. The drop rate of a Nex item is 0.5%. That means you get about 1 in 200 kills. Multiplying your 3,900 kills by 0.005 (0.5% drop chance) gives us 19.5 Nex items that you should have received with that kill count. You can also divide 3,900 by 200 and get the same number. Comparing this to your 26 items tells me that you are actually really lucky with your drops!
Hi, I'm back. So, how about we do this.... After a certain amount of kills the player will get a boosted drop rate for the next kill only.
For example:
JP kills nex 200 times (will use this amount for now for the boost) the next kill will get a boosted drop rate, but this doesn't guarantee anything. Once JP kills Nex the boosted drop rate is reset and he will have to kill Nex 200 more times to get the boosted drop rate again.
Again, this doesn't guarantee a rare drop! You can still go dry after 1k+ kills.
As I've already said, tweaking the drop rates isn't going to work. There will be no boost to the drop rates, because for it to be fair it would have to work both ways (removing drops if you get too many). In the end it is frustrating and I am against increasing the drop rates of rare items. Besides, that system would explode in complexity.