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Messages - Reporter007

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46
Introductions & Farewells / Re: Hi there
« on: January 21, 2017, 12:24:35 pm »
What do you think of the game and its community?Very friendly and quiet
Is that supposed to be a compliment or are you simply rephrasing "small and deserted"?

47
Off-Topic / Re: Lets count to 10,000
« on: January 21, 2017, 08:52:48 am »
2204

48
Off-Topic / Re: Goals for 2017
« on: January 21, 2017, 08:52:10 am »
to not kill myself
I can feel the abundant waves of positiveness floating from 2017.

49
Suggestions & Ideas / Re: Making Double xp scrolls tradeable.
« on: January 21, 2017, 08:39:52 am »
Off topic:

Duh, so off topic...

Just for you to know, one of the reason why I play emps, is to train my spoken English.
Replying with an audio message confirmed.

50
Actually i'm most excited about the health values :p
Nice update, even though the spirit shield nerf was a little questionable.

51
Suggestions & Ideas / Re: Herb Farming
« on: January 19, 2017, 05:18:54 am »
[ Increase the time for things to grow a bit, increase XP rates so xp/h doesn't suffer from it, but keep the herb yield per patch as it is. That way growing X number of herbs would take longer, but wouldn't require constant checking.
Which would only reduce the amount of herbs received from it. Personally i'd rather run and bank my herbs more often than get less of them. As an update this propably wouldn't increase anyone's interest in farming...

I'd like to see this implemented, but for it to ve a cash sink, the prices have to be actually higher than a fre thousand gp. I propably wouldn't even mind if noting the herbs would cost something like 2-3k gp per herb. With about 100 herbs per run, 200-300k gp sinked to make it more effective wouldn't really feel like much, but would make farming a lot more convenient.

52
Events / Re: Hunt of the Strangers!
« on: January 18, 2017, 04:01:54 pm »
Nuu man! Move it to sunday so i can participate! :P

53
Help me! / Re: LF> Pest Control Group (5 Months Now)
« on: January 17, 2017, 03:00:28 pm »
He's going to give pc a shoutout next time you're online

54
Off-Topic / item despawn indicator
« on: January 15, 2017, 03:45:54 pm »
It still says the items despawn after 2 minutes.

55
Suggestions & Ideas / Re: Making Double xp scrolls tradeable.
« on: January 15, 2017, 02:52:10 pm »

I won't even talk about how you completely missed my point on how big xp advantage member tickets provide

Please read

Membership for more features is a common thing in free-to-play game model. The F2P portion of the game is like a demo version. When you buy membership, you unlock the full game, just when you buy any other game.
Yes, that was before  a while when they were updated. My whole point was that now they also provide a 10% xp advantage. Any 2 players can chop magic trees, even those who don't use member tickets and play the "demo" version,  but thanks to the newly added xp advantage, if one of them has active membership, he'll reach level 99 quicker.

They won't be able to compete in total levels either since member have more skills (= more content) available for them.
Also, this is getting a little irrelevant for the topic, maybe we could get back to discussing the actual dxp scrolls.

56
Suggestions & Ideas / Re: Making Double xp scrolls tradeable.
« on: January 15, 2017, 02:36:38 pm »
I won't even talk about how you completely missed my point on how big xp advantage member tickets provide

Please read

Membership for more features is a common thing in free-to-play game model. The F2P portion of the game is like a demo version. When you buy membership, you unlock the full game, just when you buy any other game.
Yes, that was before they were updated. My whole point was that now they also provide a 10% xp advantage. Any 2 players can chop magic trees, even those who don't use member tickets and play the "demo" version,  but thanks to the newly added xp advantage, if one of them has active membership, he'll reach level 99 quicker.
Also, this is getting a little irrelevant for the topic, maybe we could get back to discussing the actual dxp scrolls.

57
Introductions & Farewells / Re: hey
« on: January 15, 2017, 02:29:15 pm »
so what year were you born?
Assuming that he hasn't yet had his birthday this year... he was born in 1893

58
Suggestions & Ideas / Re: Making Double xp scrolls tradeable.
« on: January 15, 2017, 02:25:16 pm »
The single con the current and the proposed system have is the fact that XP is buyable. People absolutely hate that about RS3. If you look at OSRS, they have gained their 20k players over RS3's playercount with actual fucking content, not with buyable XP.
Didn't see anyone complaining about that when member tickets were updated. For a mere 5 million per month you get (in addition to all the other bonuses that member ticket grants) a constant +5% xp. Clearly buyable xp and noone is butthurt. It's not a problem, it's a way of making ec shop and donating more compelling

Membership for more features is a common thing in free-to-play game model. The F2P portion of the game is like a demo version. When you buy membership, you unlock the full game, just when you buy any other game.

Grinding is a big trend in f2p games. That's a perfect opportunity for competition and high scores and such. That's the exact reason why buyable XP is frowned upon in every single f2p game. It ruins the competition, high scores and gives a tremendous advantage for some players. The people that get the biggest advantage are the people who are wealthy IRL. If you haven't already realized, the pay grades aren't exactly the same worldwide. That's where the term 'pay to win' originates. It's not fair in any way.
I won't even talk about how you completely missed my point on how big xp advantage member tickets provide without anyone getting angry about it. But as you mentioned, pay-to-win aspects give a huge xp advantage to people who (in this case) buy dxp tickets. With this in mind i see even less reasons why not to make them tradeable, as it would give f2p players a chance of getting their hands on the scrolls with in-game currency.

59
Suggestions & Ideas / Re: Making Double xp scrolls tradeable.
« on: January 15, 2017, 01:27:32 pm »
The single con the current and the proposed system have is the fact that XP is buyable. People absolutely hate that about RS3. If you look at OSRS, they have gained their 20k players over RS3's playercount with actual fucking content, not with buyable XP.
Didn't see anyone complaining about that when member tickets were updated. For a mere 5 million per month you get (in addition to all the other bonuses that member ticket grants) a constant +5% xp. Clearly buyable xp and noone is butthurt. It's not a problem, it's a way of making ec shop and donating more compelling

60
Screenshots / Re: my new bank!
« on: January 14, 2017, 10:58:52 am »
Legit toolbar

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