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Messages - Jp

Pages: 1 2 3 4 5 6 7 ... 27
16
Feedback / Re: group bossing
« on: August 01, 2019, 08:37:09 am »
Looks like someone is starting to do slayer :kappa:

On more of a serious note; how about scaling drops? i.e soloing Nex would give you 4 rolls on the drop table so the player would actually get rewarded for soloing.
If you're after experience instead of drops then this obviously makes no difference as 4 players is faster slayer experience per hour.

Bossing shouldn't be faster slayer xp/h compared to regular slayer monsters anyway in my opinion.
The following users liked this post: Bluestorm, Namnori, Rotanas, Ironsuomi

17
Suggestions & Ideas / Re: Mechanic ideas for hard mode KBD
« on: June 12, 2019, 11:05:27 am »
Is it an upgrade for current KBD or like new one in new place? If it's an upgrade then I would be against it. It's one of few bosses that could be killed by poor players. From KBD u can actually make quite good money which is good for start before you go to GWD/Group bosses.
Probably the most common misunderstanding what people seem to have is that hard mode replaces the original boss which is not the case. Original boss is not going anywhere hence the 'mode' wording.
Hard mode variant is the exact same boss with different and harder mechanics and different drop table.
The following users liked this post: Str8att7, Emps Loover, Namnori

18
Suggestions & Ideas / Mechanic ideas for hard mode KBD
« on: June 11, 2019, 10:18:55 am »
With the recent talk about hard mode bosses and introduction of tank armors for team play I came up with some mechanics for potentially hard mode KBD.
This topic will only focus on mechanics. These mechanics are focused for 4 players.

General mechanics that last for the whole fight
  • Stack system - Each hit you receive also gives you a stack. More stacks you have, more damage you take. Stacks will reset after not taking damage for 30 seconds.
  • Dragonfire attack - KBD will always attack the player who is the furthest away with firebreath. These attacks will give you stacks.
  • Melee attack - KBD will attack the player its focused to with melee. These attacks will give you stacks.
Ideal way to deal with the stacks would be to have another player to tank until the actual tanks stacks are gone.
What this also means is that the person standing in between firebreath tank and melee tank is not taking any damage nor the second player in melee distance.

As a firebreath tank you'd switch spots with the person standing in front of you not to get any damage and get rid of your stacks. And then switch back.
As a second player in melee distance you would have to taunt KBD off the main melee tank so he doesn't take any damage and he can reset his stacks.

First phase: (100% HP)
This phase will have nothing special in it.

Second phase: (75% HP)
At this point KBD will start occasionally throwing firebreath attacks that will make you bleed. This attack can be dodged by simply moving.
Once it lands it will make an area and if you step on it it will give you a strong bleed.

Third phase: (50% HP)
KBD will spawn 3 (green brutal, mithril?) dragons which ideally must be killed about the same time. Killing one will cause the rest ones to deal double or even triple damage.
To deal with this mechanic you'd have to coordinate a bit and kill the dragons about the same time not to take too much damage. These dragons will not have any effect on KBDs stacks.

Fourth phase: 25% -> dead)
Fourh phase everyone on the team will get a fire spot under them. If you don't move you'll start taking damage.
Once you move this trail will last for 10 squares meaning to get rid of it you'll have to move 10 squares. Stepping on other players spot will make you get damage.

These mechanics are designed not only for 4 players but also heavily focuses around teamwork.

Thoughts?
The following users liked this post: Drugs, Bluestorm, Hi Im Ethan, Str8att7, Emps Loover

19
Screenshots / Re: Emps-World Meme Center
« on: June 04, 2019, 05:40:33 pm »
Edgy people in clan chat after staff warns them for whatever reason:

20
Feedback / Re: Strung Rabbit Foot, Agile Set & Others
« on: May 17, 2019, 08:33:36 pm »
Adding in more ways to be rewarded with xp would be nice, as the mid-level grind of agility is atrocious as you're pretty limited in your choices. The addition of xp lamps, or possibly, a way to turn your tickets in for xp could help with this grind, as JP put it in discord:
Quote from: JP
levels 40 - 75/80 or so
you only do 1 obstacle for xp during those lvls right now
would give u a reason to do full arena
Expanding on this a bit:
From level 40 or so onwards you'll just do the falling rocks obstacle until you stop failing on the spinning blade obstacle and do that until 75 - 80 and move to wilderness course.
Adding agility xp lamps to the rewards store would make medium levels (40 - 80) a bit better instead of literally spam clicking one spot.
The following users liked this post: Hi Im Ethan

21
Feedback / Re: Emps-Wiki: feedback
« on: May 17, 2019, 04:36:51 pm »
::hiscores [playername]
Why not add this to the commands lists when you do ::commands ingame?
Then ppl can see it exists.
Adding to this^ https://emps-world.net/wiki/Commands#Commands

::debugon - Shows action ids; animation, gfx, buttons, interfaces etc...
::debugoff - Disables the above
The following users liked this post: Tulrak

22
Games / PSA: Free copy of Assasin's Creed Unity
« on: April 17, 2019, 05:48:50 pm »
From today (April 17th) until April 25th you can claim yourself a free copy of Assasin's Creed Unity. Once claimed you'll have it forever.
https://news.ubisoft.com/en-us/article/348227/Supporting-Notre-Dame-de-Paris
The following users liked this post: Drugs, Hi Im Ethan, Jandar, Tulrak, Cahit, Darker Manz, Ironsuomi

23
Screenshots / Re: Emps-World Meme Center
« on: April 13, 2019, 06:30:35 pm »
Someone in the official clan chat after losing a stake and the opponent doesn't want to stake anymore:


24
Screenshots / Re: Emps-World Meme Center
« on: March 26, 2019, 08:30:12 pm »

25
Previous version with zaros prayer book idea: https://emps-world.net/forum/suggestions-ideas/nomad-solo-boss-conceptidea/?~20973

This part stays the same: (Click to reveal)
[close]

I still do think if zaros prayer book is ever released related to some other content the best (turmoil, anguish, torment) prayers and soul split should be dropped as a book which you then read to unlock the prayer. Book would be tradeable so it can be sold or used.
But that's not part of this suggestion.

What's changing in this concept are the drops. Nomad would drop hydrix or zenyte which are basically the same thing.
In addition to a new uncut gem Nomad would drop an attachment to rod of ivandis. This attachment would upgrade rod to tier 85 which is same as demon weapons.

Attachment can be pretty much anything. Re-colored air orb or something. For staff itself we could use "celestial catalytic staff" which can then be renamed to whatever.
Both are tradeable and the new t85 is fixed with coins. Rod of ivandis is only required to make it.


New uncut gem would be yellow similar to hydrix and zenyte. Just a re-colored onyx or any other uncut/cut gem as a model.
No models for the jewellery though so they would probably have to be custom unless we can use the item models from OSRS.
You would be able to make 4 new jewellerys from the new gem. This includes bracelet, amulet, necklace and ring. They all would have a different effect as well.
  • Bracelet: Ring of recoil effect.
  • Ring: 10% Chance of healing 5% of the damage dealt to a target.
  • Amulet: Increases protection prayers from 40% to 60%.
  • Necklace: Increases your accuracy by 1% every attack up to X%.
Both the gem and fully charged jewellery would be tradeable. They are fixed with cut onyxes, 1 onyx equals to 50% charges. Might need to take a look at onyxes and possibly add them to more drop tables.
The following users liked this post: Tgod Bro, Hi Im Ethan, Cahit

26
Feedback / Re: Emps-Wiki: feedback
« on: March 13, 2019, 06:14:31 pm »
https://emps-world.net/wiki/Prayer

Protect prayers do not have an effect on your accuracy. Only your max hit is reduced.
Confirmed by Thomy in Discord:
The following users liked this post: Tulrak

27
Suggestions & Ideas / Re: List of suggestions
« on: March 10, 2019, 07:04:55 pm »
Add Keris. Crafted from KQ head + dragon defender. Would be bis against Kalphites. Numbers might need adjusting.
The following users liked this post: Martin, Rotanas

28
Screenshots / Re: Emps-World Meme Center
« on: March 04, 2019, 09:03:14 am »

29
  • Invention skill: deconstruction of items to obtain materials that allow you to craft powerful utilities. These could aid you in combat, improve skilling, improve xp rates, etc.
  • Construcion batch #2: dungeons & menagerie
  • 3D sound engine
  • Quick prayers
  • Fully accessible Karamja: A quest that introduces Karamja including the jungle and Marim (Ape atoll). The map would be configured with new skilling activities and a fully accessible Karamja area.
  • OSRS players & nps: This would update the visuals of your player and npcs (where possible!!) to look similar to OSRS characters. Having the same map is an impossible task, because of all the differences in positions. I'd basically have to rewrite the entire game to achieve that and I doubt that'll ever be worth the effort and time. What could be done is to introduce OSRS maps as new and separate areas. We'd have 2 versions of the GE, barbarian village, etc. However I feel like this would be really confusing and also unnecessary. I've already started this project a while ago, but stopped due to the amount of issues and bugs that occurred graphically and logically. Would this still be a thing?
  • Fight kiln - a new single player minigame with 3 new capes as reward.
I've listed a few things that I've thought of recently and have been planned in the past. What are your thoughts on this? What would you like to see in the game this year? Not all things mentioned above require an equal amount of development time. I'm just interested in the rough direction updates should be going. :)
Out of these options I think Fight Kiln would be the one what I'd like to see the most.
Full Karamaja would be the second option what I'd like to see but imho Karamaja is too far away from anything and thus not really an ideal direction to expand to.

Something that's not here and could potentially be interesting is hard mode variants for some bosses such as godwars, kbd and nex.
The following users liked this post: Thomy, Namnori, Cahit

30
Events / Re: Varrock Museum Easter Egg
« on: March 03, 2019, 11:34:58 am »
-
-
this ?
Looks like you found it. :) Studying the case with infinity robes while wearing infinity robes makes your character perform magic skillcape emote.
The following users liked this post: Bluestorm, Ava

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