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Messages - Jp

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76
Screenshots / Re: Emps-World Meme Center
« on: September 21, 2018, 04:50:30 pm »

77
Suggestions & Ideas / Re: Prestige
« on: September 14, 2018, 08:00:08 pm »
Okay I understand that now better after you explained it.

But this thing I still do not understand:
This is totally optional, you're not forced to train in prestige mode.
Okay so it's optional but at the same time you're representing it should reward you with exclusive armor, weapons, areas and bosses. If it was optional it should offer you zero benefits.
Only thing it should give as a 'reward' is the in-game icon(s) and separate hiscores. That way you're not forced to use prestige mode if you don't want to. Giving it beneficial rewards that give you advantage over others makes it forced, not optional.

Look at ironman mode, that's completely optional part of the game and it doesn't offer you anything except an icon and separate hiscores.
The following users liked this post: Hi Im Ethan

78
Suggestions & Ideas / Re: Prestige
« on: September 14, 2018, 07:00:32 pm »
What I mean by your points fighting against pros you mentioned is that they're essentially crossing each other out.

For example look at this:
Prestige mode would be a toggable option, this way if someone wants to go bossing he can turn off prestige mode and have all his skills go back to normal. Once prestige mode is toggled back on, the player resumes training where he left off.
Okay, player turns off prestige mode because he wants to go bossing. Now look at the pros you mentioned:
We can add exclusive bosses/areas for players that obtain this rank.
So a player would have to turn off prestige mode to go to a boss that's meant for prestige people only...? = He can't access it. wat

Limited areas and bosses were removed from membership benefits because limiting content behind a paywall is honestly just so demotivating. Having to max and then reset just to access an area/boss is even a bigger kick to the balls.

If any form of prestige mode was added it should be 100% optional meaning you will reset absolutely everything excluding bank with no chance of going back and only reward you would have is separate hiscores and in-game icon.
Limiting content or adding more "mandatory" content behind something like this is just so stupid and/or waste of dev time in my opinion.
The following users liked this post: Hi Im Ethan

79
Suggestions & Ideas / Wilderness mid level boss
« on: September 08, 2018, 08:47:54 pm »
Boss would be located at Wilderness. It's called Warped Gulega.



In my opinion it should be located at fairly safe'ish location at around 25 - 30 wilderness so you can escape because it's kind of frustrating for a boss to be at high risk and hard to escape area.
Warped Gulega could also share drops between 3 people like our current bosses do.
I suggest somewhere north of Corp cave and north of Green Dragons at around level 28 - 30 wilderness.


Warped Gulega wouldn't be hard to kill at all and instead should be made between Chaos Elemental and Wildywyrm strength wise. Only mechanic it would have is a tendril attack.
It will spawns tendrils from the ground attacking nearby players. This can be dodged by moving and if it hits maybe it could do some damage and bind the player for a brief moment.
As its main attacks it would use magic and melee.

Warped Gulega would have 2 main drops which are zaryte bow and tier 70 defender. (Miniscule version of Warped Gulega pet as an extra?)
Other drops would be something like fury sharks, higher level runes and other supplies, money, maybe ancient statue which is worth 10m right now I believe.

"Guiding light" drop table idea:


Tier 70 defender would be fairly straight forward. It's stronger than dragon defender offering higher offensive bonus while offering zero defensive bonus. It would not degrade when you use it.
Defenders are usually untradeable but maybe Warped Gulega would drop an item which you use to dragon defender to make it tier 70? This item would be tradeable but the defender would not.

Zaryte bow would be tier 75 bow that uses no ammo. It degrades but it can be fixed with coins. As its niche/special effect maybe it could fire 2 arrows? It'd be faster than dark bow.
If you have any other suggestions for its niche effect be sure to post your idea.
The following users liked this post: Thomy, Drugs, Jhonson, Iron 69, Rotanas, Darker Manz, Loop, Antebellum

81
Videos / Re: loot from 99 to 250m xp hunter.
« on: August 28, 2018, 12:00:39 pm »
That's just amazing to alch all of those salamanders lol
The following users liked this post: Rotanas

82
Suggestions & Ideas / Boss item collection log
« on: August 28, 2018, 06:37:08 am »
This log would be viewable in-game. It tracks what items you've gotten from which boss. Only unique drops would be tracked obviously.
This has been a feature in Runescape 3 for quite a long time now but recently OSRS has started developing it as well. Completing a collection log for certain boss could also unlock an in-game icon?

OSRS does it the same way as RS3 but more oldschool-ey interface. Here's a preview of RS3 version:
Things that are dropped by multiple bosses are shared i.e visages, godsword shards
The following users liked this post: Nocturnal, Tomtim1, Eryn, Jhonson, Di Dot, S Clegane, Rotanas, Darker Manz, Loop, Caterpillar

83
Screenshots / Re: Emps-World Meme Center
« on: August 27, 2018, 06:35:47 pm »
Throwback to when ironman mode was released...


84
Events / Re: Wilderness War 25/08/18
« on: August 21, 2018, 04:17:37 pm »
Can I come spectate?

To join, you must have a risk of at least 10mil.  There are no restrictions as to what level your account must be, but it is strongly recommended that you use a high-level account, as this will be hosted in the deep wilderness.  Your items are not safe.  This event will be hosted in a private setting that will be inaccessible to anyone who is not part of the event.

I do assume that says it pretty clearly and includes spectators. This is just to avoid any confusion.
I've also bolded the statement in case anyone else was wondering about it.
The following users liked this post: Angila Joli

85
Suggestions & Ideas / Slayer points
« on: August 10, 2018, 09:24:17 pm »
How about being able to buy slayer xp with slayer points?
1:1 ratio or 1:2 ratio perhaps?
The following users liked this post: Darker Manz

86
Feedback / Re: Requirements
« on: August 10, 2018, 06:43:53 pm »
Could make the base stats of the helm scale from levels 1 to 50? Or even 60. Bonus during slayer tasks it provides would stay the same on all tiers.

Second suggestion I have would be upgradeable tiers. You make the helm and it has level 1 stats. You're then able to buy tier upgrades with slayer points. 5 In total.
First upgrade would upgrade it to tier 20 -> second upgrade to tier 30 and 3rd to tier 50.
Last 2 upgrades would then grant you the bonuses during slayer task and a new feature where you're able to use ferocious rings to it giving it charges and using the helm to teleport then.
This is exact opposite from your suggestion though.
The following users liked this post: Thomy, Earl, Namnori

87
Feedback / Re: Voting shop.
« on: August 10, 2018, 07:15:31 am »
Few ideas:

These items would be added as their own thing because if these were obtainable through voting boxes they wouldn't fit that good imho. All the current rare gilded items would be obtainable from these as a very rare reward.
  • Double XP scrolls for specific skill - You would get a random scroll assigned to a certain skill (i.e Thieving XP scroll) and this would last for 1 hour.
  • Double Minigame Token - This token would be a consumable item. You carry these with you and consume one whenever you win or lose a round of PC/Emps-Wars granting you double tokens.
  • Permanent auras - These would have to be very expensive. These auras would be called superior. (i.e Superior vampyrism)
  • Skilling & combat packs - These would contain items what their names suggest. Also a rare chance to obtain XP lamp.
  • Teleport packs - Also what the name suggest, would contain random teleport tabs.
  • Blood money modifier - Not so sure about this but possibly some consumable item that grants you 1.5x or 2x blood money on next kill/next X kills.
The following users liked this post: Il Pk I, Ameer, Namnori

88
Suggestions & Ideas / Future icon ideas
« on: August 03, 2018, 04:57:05 pm »
just writing down my list of ideas. Most if not all of these will be obtainable through in-game achievements.

Icons for total xp milestones:
  • 500m
  • 1b
  • 2b
  • 2b
  • 3b
  • 4b
  • 5b

Pvm related:
  • Different icons for hitting 1000 killcount on bosses (16? currently so = 16 different icons)
  • Icon buyable with slayer points (Needs to be a lot, 200k?)
  • Kill Jad X amount of times (50? 100?)
  • Loot barrows chest X amount of times

"Fun" icons:
  • Kill Thomy X amount of times (Peninsula near crafting guild.)
  • Icon buyable with EP
  • Eat 1000 manta rays
Etc.. "fun" icons can be literally anything tbh.

Skilling related:
  • Icon buyable with startdust?

Wiki:
  • Icon for wiki people
The following users liked this post: Thomy, Earl, Iron 69, Rotanas, Antebellum

89
Feedback / Re: Glacors.
« on: August 01, 2018, 11:49:41 am »
Suggestion Charr made at the time about ragefire, steadfast and glaiven boots was directly taken from staff chat and made it look like it was just him wanting them in-game.
They were added as an unique reward for Glacors, not because someone wanted them being added.

As for the drop table itself I'm not going to say anything because never killed one.

https://emps-world.net/wiki/Glacor
Looking at the drop table in wiki doesn't give me an idea how hard or how easy or how long it takes to kill them. In my personal opinion it's better to leave my comments out if I'm not able to back up my statement or opinion with information that's correct.
Putting false information out there just creates information that's not true.

Glacors could be given a weakness against fire and blood spells? Small accuracy/strength boost when hitting them with fire/blood spells.
Just to add to this Glacor's have a weakness against fire spells in Runescape as well. Straight up nerfing them isn't a good idea imho because the gloves really seem to hold a high value.
Giving them an unique way to kill them would be a better option.
The following users liked this post: Nocturnal, S Clegane

90
Feedback / Re: Glacors.
« on: July 31, 2018, 03:40:09 pm »
To be fair, I don't think the Glacors need a combat nerf. They're fine late game content monsters. Although, it isn't rewarding enough to kill them.

Glacors could be given a weakness against fire and blood spells? Small accuracy/strength boost when hitting them with fire/blood spells.
This is a great idea. Will this boost also include elemental fire damage? I personally think it should since it's mostly killed by rangers.

Drop table really is trash, its waste of time and supplies to kill them for money-making.

Also killing minions instead leaving them alive is still faster since they have lower defence than glacor itself.
The droptable could be updated with some more useful skilling supplies (maybe instead of the herbs).

It is indeed easier to kill the minions first. It also lowers damage taken, because it makes switching easier imo.

I fully agree with Mitch on this,
Instead of nerfing it, why not updating its drop table with something useful.

Glacors could be given a weakness against fire and blood spells? Small accuracy/strength boost when hitting them with fire/blood spells.
This would give fire spells a niche use at Glacors which is a better option than straight up nerfing them imho. As for the drop table itself I'm not going to say anything because never killed one.
The following users liked this post: Ameer

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