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Messages - Jhonson

Pages: 1 2 3 4 5 6 7 8 9 ... 16
46
Suggestions & Ideas / Re: Phoenix - Boss for New Players
« on: September 28, 2018, 08:13:53 am »
I don't really know, its a good idea to have something for mid game however taking a look at xp rates people won't be at that level for long enough to try it
the set is not made for pures since that high defence level so its just for mid level people just before they start using void ( which is 10 levels higher than the level you suggested ).
Good point, so how about if we remove the requirments and have the armor scale depending on the player's level? This way new players also benefit from this boss.

eventho the drop table you mentioned is just as an example, its just bad even for mid level.
IMHO, it will be another dead content.
The drop table is up for discussion as mentioned in the original post, I would love for the communtiy to share what they think would be a decent drop table for new/mid level players.

in addition to what I've said above, the place you're suggesting adding it is around 30+ safe wilderness so people can be easily killed by higher levels just to troll around, eventho they're not losing anything however its still annoying to get there again.
We can choose a closer spot where players that have high levels can't attack and annoy them or we can discuss a place that would be perfect for this boss to be placed in. Location must be easy to access for new players, don't want them going through a bunch of dragons and stuff of thay sort.

47
Suggestions & Ideas / Phoenix - Boss for New Players
« on: September 28, 2018, 06:29:51 am »
Semi-Boss: Phoenix
Boss Id: 8549

Location:

Coords: 3239 3037 0
 
Located west of desert mining camp, players can easily get there by taking the rug merchant’s magic carpet to Bedabin Camp.

Mechanics:
This boss is going to be very easy to kill, it will use magic fireball attacks that hits up to 3 targets and a melee attack. I would say a max hit of 15 – 20 at most and can be fully protected using the magic protection prayer/melee protection prayer. This boss will also drop for the 3 top damage dealers, so new players can fight it in groups.

Drop table:
(This is defiantly still up for discussion)
Since this is going to be in safe wild and easy to kill, don’t expect any drops that would make you bank. This boss’s main purpose is to drop supplies to help new players train their account.

Common:
Ancient bones (These will give 300 exp per bone)(id:15410)
Coins (10,000 – 25,000)
Beginner Seeds (5 – 10)
Beginner Herbs (5-10) (noted)
Swordfish 3-5
Rune Essence (5-10 noted)
Coal (1-5 noted)

Uncommon
Ancient bones x2 (noted)
Coins (30,000 - 50,000)
Medium seeds (1-6) (noted)
Medium Herbs (1-6) (noted)
Monkfish (1-5) (noted)
Rune Essence (20 noted)
Coal (10 noted)

Rare:
Ancient bones x3 (noted)
Coins (60,000 - 75,000)
Advanced seeds (1-3)(noted)
Advanced Herbs (1-3)(noted)
Monkfish (10)(noted)
Rune Essense (25 noted)
Coal (15 noted)
Darkmeyer armor set (1% drop rate for each piece)

(This will be a hybrid set so new players can train whatever combat skill they want while wearing it, it will be as good as dragon, black d hide, and infinity set) (Requirements to wear this armor is to have level 60 in defense, range, and magic)
Darkmeyer Torso (id:21597)
Darkmeyer Trousers (id:21573)
Darkmeyer Hood (id:21571)
Darkmeyer Boots (id:21574)


48
Suggestions & Ideas / Re: Emps-World:Enchantment System
« on: September 25, 2018, 08:15:26 pm »
Hi, i'm back. So the main argument regarding implementing this is that if players are able to get enchantment points by using any item would not really sink any of the high end gear since players will just use low tier gear to obtain these enchantment points. Here is a solution that might work... We can have multiple different stages for enchantment points, these stages depend on what item you're enchanting.

Here are 2 examples:

Enchantment Points (Low tier) - these are obtained by enchanting low tier items.
Enchantment points (Mid tier) - these are obtained by enchanting mid-tier items.
Enchantment points (High tier) - These are obtained by enchanting high-tier items.

OR

Enchantment points (Bandos) - these are obtained by enchanting bandos items and can only be used to upgrade bandos items.
Enchantment points (Armadyl)- these are obtained by enchanting armadyl items and can only be used to upgrade armadyl pieces.
Enchanment points (Demon) - these are obtained by enchanting demon weapons and can only be used to upgrade demon weapons.

and so fourth....

49
Events / Re: Scavenger Hunt
« on: September 23, 2018, 06:34:26 pm »
I would like to congratulate the following players on winning today's event!
- F R E E
- Blueking
- Emps Loover

50
Events / Re: Scavenger Hunt
« on: September 19, 2018, 07:50:33 pm »
Is this something like fox hunt or you get something like recipe and try to gather items?
I will post the list of items on this thread once the event kicks off, players must bring me all the items that is on the list in order to win.

if an ironman wins this will he recive more than 5 ep tickets?
I can give ironman winner the choice of either 10 ep tickets or transfer 100m to their main account.

51
Suggestions & Ideas / Emps-World:Enchantment System
« on: September 19, 2018, 08:21:06 am »
Emps-World: Enchantment System

Reason behind implementing such system:
The purpose of implementing such system is to sink items and coins in the game.

How does the enchantment system work?
Player uses item on mage, a dialogue appears with 2 following options.

Option 1: Would you like to exchange the item for enchantment points?
Option 2: Would you like to upgrade your item?

If player chooses option 1, the mage will say “this item will be exchanged for (x amount) of enchantment points” and the player will have the option to agree or disagree with the exchange. The enchantment points given to the player will depend on the rarity of the item being exchanged.

If player chooses option 2, the mage will say it will cost (x amount of enchantment points and x amount of coins to upgrade this item) The amount of enchantment points and coins depend on the rarity of the item being upgraded. The mage will warn the player that (x item) has a (1%-100% success rate and if it fails they will lose the item they’re trying to upgrade, enchantment points, and coins if the enchantment process fails) and the player will have the option to agree or disagree with the exchange (success rate depends on the rarity of the item being upgraded). The item being upgraded will become slightly stronger or receive a unique ability and a golden aura to show that the item is upgraded if the process is successful. We can also make the upgraded item degradable so it still works as a money sink down the road. (This is up for discussion just throwing out a general idea)


Items that can be upgraded
- Armor pieces (Platebody, Platelegs, Shield, Helm)
- Boots
- Gloves
- Capes
- Amulets
- Weapons
- Rings

So how does this help the community and avoid inflation?
- Players will use many items in exchange for enchantment points thus removing them from the game.
- Players will exchange enchantment points and coins for a ‘chance’ to upgrade their item which serves as an item sink and a money sink.
- Player fails to upgrade item, restarts the process over and removes more items from the game.

Think of it like the invention skill in rs.
destroy items -> get components -> use components to make perks for armor, weapons and tools
but this is more like the emps version :D

All this is up for discussion though, feel free to add your ideas!

52
Screenshots / Happy Anniversary Emps-World!
« on: September 18, 2018, 04:12:21 pm »
Thomy, we love you and appreciate all the hard work you put into this server, happy anniversary!

- Emps-World Community

53
Suggestions & Ideas / Re: loot rate.
« on: September 18, 2018, 03:10:59 pm »
I would prefer making the boss's combat stats scale depending on how much players enter the boss room. This way its also fair for players that try to solo the boss.

54
Events / Scavenger Hunt
« on: September 16, 2018, 08:42:24 pm »

Description
Participants will be given a list of items, they must obtain all the items on the list and return them to the host to win the event. Will you be able to gather all the items quicker than everyone else, we shall see.

Time&Date
Sunday, September 23rd
1PM Est (Refer to the countdown timer)

Location
Host will be located in Mud-Skipper point.

All participants must join clan chat Event

Reward
Winner of the event will receive 100m coins and 5 event tickets.
All other participants will receive 1 event ticket.


List of items:
1x Bronze arrow (p++)
1x Ghostly gloves
1x Watering can (2)
1x Zombie gloves
1x Nature talisman
1x White plateskirt
1x Bucket of milk
1x Cod
1x Bone club
1x Broken bark snelm
1x Blood n tar snelm
1x Bruise blue snelm
1x Swamp lizard
1x Menaphite top
1x Menaphite robe
1x Menaphite headgear
1x Iron spear

55
Off-Topic / Re: Client crashing
« on: September 16, 2018, 02:10:11 am »
Have you tried the solutions listed in the following thread? if so, create a ticket in the helpdesk and will have a look into your issue.

https://emps-world.net/forum/faq-and-rules/troubleshooting/?~18745

56
Suggestions & Ideas / Re: Prestige
« on: September 15, 2018, 09:28:30 am »
This is like a discussion between jp and jhonson lol.

Anyway, why do we need that? Get max xp in each skill before you try to achieve something else. This game needs to focus on improving the current game content and making it more attractive to new players and at the same time increase activity in the wilderness, we have tons of shit to grind for, nex sets, demon bosses, 250m xps, we shouldn't waste time thinking out new ideas like these and discussing them while there are more important matters at hand. I get that there are millions of ideas that would be very nice to have, but there is one Thomy and when it comes to updates things like that have to be strictly prioritized.
I absolutely agree that there are more important things that need to be worked on, I figured to just share my idea, not expecting it to be implemented any time soon.

57
Suggestions & Ideas / Re: Prestige
« on: September 14, 2018, 08:11:38 pm »
Okay I understand that now better after you explained it.

But this thing I still do not understand:
This is totally optional, you're not forced to train in prestige mode.
Okay so it's optional but at the same time you're representing it should reward you with exclusive armor, weapons, areas and bosses. If it was optional it should offer you zero benefits.
Only thing it should give as a 'reward' is the in-game icon(s) and separate hiscores. That way you're not forced to use prestige mode if you don't want to. Giving it beneficial rewards that give you advantage over others makes it forced, not optional. Look at ironman mode, that's completely optional part of the game and it doesn't offer you anything except an icon and separate hiscores.
Its still going to take a very long time to achieve, I do think rewarding players with exclusive items/areas/bosses makes sense to me. its not really that simple to max your account 2-3 times. The reward can be discussed after we implement this system, haven't put much thought into it.

58
Suggestions & Ideas / Re: Prestige
« on: September 14, 2018, 07:45:32 pm »
What I mean by your points fighting against pros you mentioned is that they're essentially crossing each other out.

For example look at this:
Prestige mode would be a toggable option, this way if someone wants to go bossing he can turn off prestige mode and have all his skills go back to normal. Once prestige mode is toggled back on, the player resumes training where he left off.
Okay, player turns off prestige mode because he wants to go bossing. Now look at the pros you mentioned:
We can add exclusive bosses/areas for players that obtain this rank.
So a player would have to turn off prestige mode to go to a boss that's meant for prestige people only...? = He can't access it. wat

Limited areas and bosses were removed from membership benefits because limiting content behind a paywall is honestly just so demotivating. Having to max and then reset just to access an area/boss is even a bigger kick to the balls.

If any form of prestige mode was added it should be 100% optional meaning you will reset absolutely everything excluding bank with no chance of going back and only reward you would have is separate hiscores and in-game icon.
Limiting content or adding more "mandatory" content behind something like this is just so stupid and/or waste of dev time in my opinion.

You don't seem to understand what i'm saying... yes, i'm suggesting new bosses for prestige players. If by any chance a player decides to enable prestige mode and resets his skills he won't be able to fight bosses with all his skills reset to 1. The solution to this is make it toggle off so they can go bossing but not the ones for prestige players because they won't have access to that unless they achieve the prestige rank. Now, in order to enter the exclusive areas/bosses a player must toggle on prestige mode and have the prestige rank in order to have access to it for prestige areas only. So, the answer to your question is no, turning off prestige mode does not give you access to prestige exclusive areas/bosses.

Removing the area/skill restriction from membership makes sense, this isn't rs where most of the things are not accessible unless you pay for it. This is like a reward for players that put the time and effort into the game to reach such rank, we can think about something else to reward them, that's not important at this very moment. My main suggestion is to implement a prestige system, but giving players a simple rank/cape isn't going to be really that motivating imo.

59
Suggestions & Ideas / Re: Prestige
« on: September 14, 2018, 06:24:56 pm »
There's a few things that argue against each other here. Let me point them out:
Prestige mode can have its own high scores, would only be fair for the players that already have most of their skills trained to 250m experience.
Vs.
We can add exclusive bosses/areas for players that obtain this rank.
Exclusive armor/weapons that can only be worn by players that obtained a certain prestige level.
You're essentially taking away content/limiting content from a huge majority. They would never see those areas or wear them armor etc...

Isn't that like the whole point, players that train and put more effort into the game will achieve more than others that don't put the same amount of effort. I'm not sure why you say 'never see those areas/wear armor, etc...' people that really want to get access to these areas should train. It's like saying players will never obtain a 200m skill max cape because they're too lazy to train, it's the same thing.

Prestige mode would be a toggable option, this way if someone wants to go bossing he can turn off prestige mode and have all his skills go back to normal. Once prestige mode is toggled back on, the player resumes training where he left off.
Vs.
We can add exclusive bosses/areas for players that obtain this rank.
Turns off the whole prestige thing to go bossing but there are bosses and possibly an area with boss that's unique to this rank...? These points and their set pros fight against each other a lot.

Not sure how these fight against each other... in order to enter prestige areas you must toggle on prestige mode. When i say to go bossing i'm talking about other bosses, not the ones found in prestige areas. Players that have the rank must toggle on prestige mode to enter prestige exclusive areas.

Not much players care about achieving 250m experience, but with this system, players will be hyped to train so they can enter these exclusive areas/bosses and obtain exclusive items for their rank.

Are players happy to train for the sake of grinding? Or for the sake of achieving something...? When a player maxes out I highly doubt their first option will be 'Oh I go reset my stats!'
I'm like at the most negative end of spectrum when it comes to prestige systems, I dislike it so much, doesn't matter how it's worked out.
I don't think anyone trains for the grind, they train to achieve something only few players can achieve. With this prestige system only the really dedicated players would be able to achieve such ranks, this isn't meant for everyone to achieve (lazy/unmotivated players) and there is a big reward for achieving such a rank otherwise there's really no point of going prestige if all you get is a cape and a pat on the back.

I actually like this idea,
eventho I am not kind of a person who would really spend a lot of time training again as such thing might take me another year or 2
however I find it great to add some places that actually worth the time people will be spending getting this.
I am against having the ability to turn it off, once you reset your skills you're starting all over again with your bank Imo this will make it worth doing.
The ability to turn it off is for the players that want to go bossing after having their skills reset. That way they can train their skills and also have fun when they get tired/bored of training in prestige mode or want to join their friends. I think this way would be better to attract more players to train prestige, not much people really like the fact of resetting their skills, but with a toggle off option they won't have to think twice about it.

well i would play prestige. if that xp gainz will add up to normal mode xp later.
but i have 3 skills 250m, that would be huge time waste to get 3 times 99 on skills i dont want to.

otherwise 3 times to get all skills 99 just for a rank and cauple exclusive bossing areas ? nah dude, get out of here.
for example that prestige would took me 13 months. instead of that i cud get, from 2b xp to 2,6b xp playng normaly.
This is totally optional, you're not forced to train in prestige mode. The experience gained in prestige mode will not add up to your total experience, like i said this should have it's own high scores for obvious reasons.

60
Suggestions & Ideas / Prestige
« on: September 14, 2018, 06:11:11 am »
Prestige System
-   Implement 4 prestige levels (prestige, master prestige, Ironman prestige, and ironman master prestige)
-   Once a player achieves 99 in all skills, they can speak to an npc to reset them all to 1 and grant them prestige for the first time and master prestige for the second time around.
-   Prestige mode would be a toggable option, this way if someone wants to go bossing he can turn off prestige mode and have all his skills go back to normal. Once prestige mode is toggled back on, the player resumes training where he left off.
-   Prestige mode can have its own high scores, would only be fair for the players that already have most of their skills trained to 250m experience.
-   Add icons for Prestige and Master Prestige for both normal and ironman accounts.

Pros
-   We can add exclusive bosses/areas for players that obtain this rank.
-   Motivates players to keep training and play the game once they max their account.
-   Not much players care about achieving 250m experience, but with this system, players will be hyped to train so they can enter these exclusive areas/bosses and obtain exclusive items for their rank.
-   Exclusive armor/weapons that can only be worn by players that obtained a certain prestige level.
-   Ironman and normal accounts will be able to use this system.

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