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Messages - Antebellum

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32
Suggestions & Ideas / Re: Skilling outfits
« on: August 02, 2018, 07:37:59 am »
Tbh the exp is easy as it is already. Takes a day or two to get a 99. Nothing hard.

These sets should be only be cosmetic only and not provide any extra xp.
Everybody in this game is maxed. The use is not going to be to ease the 13m "grind" to 99, it's going to ease the 500m xp of cutting magic logs and lighting them.
Getting 500m xp in woodcutting and firemaking, 4 players so far have done that without the boost from the sets, it's do-able, why do you want some more xp for the sets so it will be easier for you, but they struggeled their way and got what they wanted.

You have to be dedicated to go for a 250m skill, not think of an easy way to get it done faster etc.

33
Feedback / Re: Glacors.
« on: July 29, 2018, 11:40:24 am »
ice strykewyrms drop the same tier items, just boots not gloves and they are alot easier to kill and have 173 hp. Reducing the hitpoints on glacors should do the thing  and maybe the prices will drop down aswell. Barely anyone is willing to sell their steadfast gloves under 100m cuz of the rarity on the market.

34
Suggestions & Ideas / Re: solo mode, group bosses.
« on: July 29, 2018, 10:07:22 am »
Maybe have an option of :solo and :group and when you choose solo you get 1/4 of the usual hp, and no quadruple drops.

35
Suggestions & Ideas / Re: Skilling outfits
« on: July 29, 2018, 09:31:54 am »
Tbh the exp is easy as it is already. Takes a day or two to get a 99. Nothing hard.

These sets should be only be cosmetic only and not provide any extra xp.

36
Guides / Re: Guide to the demon bosses, part 1 - Kal'ger
« on: July 29, 2018, 04:50:15 am »

level requirements
•   96 herblore - (to make overloads).
•   99 defense
•   99 hitpoints
•   99 attack level (optional if you use range).
•   99 strength (optional if you use range).
•   99 range (optional if you use melee).
atleast 70 prayer aswell, for piety + protection prayers etc. Other than that, great topic.

37
Suggestions & Ideas / Re: Coal Bag.
« on: July 25, 2018, 12:22:04 pm »
well tbh i agree with ameer increasing the charge amount from 1k to 10k and get 5k coal per bag, but i also agree with jp, having no charges and is obtainble through shooting star or somewhere else.

Anyways, both of the options are way better than it is atm and i hope they will find their way into the game. :)

38
Suggestions & Ideas / Coal Bag.
« on: July 24, 2018, 07:30:07 pm »
Yo so i came with an idea that we could buff coal bag. for 25k tokkuls it's kinda useless to have a thing that carries 500coals max (1 coal per charge, in and out). we could make the coal bag so, that it takes a charge every time you empty or fill it. Would make its way into the game because it's in the top10 most useless items atm.
For most of the time there are people mining coal at barbarian. The next coal spot with a bank near-by is Falador. Over there doing 27 x 3 coals per trip would be a thing i'd do myself, but i don't want to waste coal bag charges so much, since they cost hella alot for what they can carry for.

My point is: takes a charge while filling it and emptying it, not taking a charge per coal. And if you guys think it's op that way, you can increase the price of it aswell or find another resonable way to obtain it.

LMK what you think :)

39
Suggestions & Ideas / Re: Armadyl Crossbow
« on: July 23, 2018, 06:13:31 am »
Quote from: Ameer link=topic=21189.msg164334#msg164334 date=1532174980
[/quote
Why not changing hunter c bow from tier 80 to 72
and changing chaotic to tier 80 with a bit of improving.

all other chaotic items are tier 72, it's either make them all a tier 80 or nothing at all.

40
Suggestions & Ideas / Re: New Wings
« on: July 02, 2018, 06:32:12 pm »
I'm not sure if current donator wings (zamorak, saradomin, armadyl or bandos) actually count as protective item in God Wars but it'd be nice if they did.
They do :)

41
Suggestions & Ideas / New Wings
« on: July 02, 2018, 05:14:00 pm »
So i logged into the game and i saw the Yk'Lagor boss screen. I came to an idea of having demon wings aswell, because we already got GWD wings (Bandos, Zamorak, Saradomin, Armadyl). These GWD wings are the wings that are used for more than just looking sexy asf on some fashionscapers. They count as an item in the room, where you get your killcount for the gwd boss. How about we could add these "demon" wings, and they make us immune from the minions that the bosses spawn. I know this will be very overpowered, but we could make them more expensive than other wings (2x/3x the price of the current wings), or let the wings be dropped from that specific demon boss. If these benefits from wings will not find their way into the game, it would still be dope to have these wings for fashionscape and will be purchased from Bolkoy @GE.

LMK what you think about this topic :*

42
Suggestions & Ideas / Re: Slayer
« on: July 02, 2018, 05:06:26 pm »
what about a hardcore slayer master who gives only boss tasks 30-50 minimum ?
Shenven will become pretty much useless then, we already got a master who gives boss tasks, hardcore slayer master will destroy the dreams of Shenven, of being the most used slayer master in game.

43
Suggestions & Ideas / Slayer
« on: June 25, 2018, 12:07:01 pm »
So I've had this sort of an idea for a while now. Could we get an ability, to choose the amount of slayer monsters on the slayer task ((you must buy it from a slayer master for 50k/100k slayer points) could be added but i'll let you decide). Really sad, when you get a kree'arra task for 6-8 kills, but you can last there for about 20 kills in one trip. There are alot of new players, who are doing slayer and want to try a boss out for the first time, so just take a low amount to kill. Experienced players could take more than 6-8. Cap the limit between 30-40 i guess for all the bosses, except group bosses (nex, har'lakk, kal'ger, yk'lagor). This could also mean more work calculating the slayer points if you complete the task.

 LMK what you think about this. :)

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