The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - S Clegane

Pages: 1 2 3 4 5 6 7 8 9 ... 108
46
Feedback / Re: PvP
« on: February 22, 2019, 02:27:26 am »
and like always for drugs and earl everything is shiet... again ests crying, just to fuck up whole pvp, if they dont dominate then they feedbacking for shit to ruin pvp and other stuff, thats lasts all emps world time...
The following users liked this post: S Clegane

47
Feedback / Re: PvP
« on: February 21, 2019, 06:37:21 pm »
I don't think Magic necessarily needs to be buffed offensive-wise. I rather discuss the spell effects instead of just pumping more damage into it. The ancient spellbook seems fine imo, barrages bring great utility for many different scenarios. The lunar spellbook offers the Vengeance spell and also allows you to auto-cast offensive spells from the nomal spellbook. What I could see changed is adding a new tier of offensive spells to the normal spellbook: for levels 80-95 Magic with similar strength as compared to Ice barrage.

Regarding Ranged: How is it op? Tankiness? Isn't this only about bolts being so strong that you can stack a lot of defence bonuses while holding a crossbow and shield? Could a reduction in the combat power of bolts solve that problem? Or a reduction on the proc chance of enchanted bolts?

Tbh its not the proc thats the problem. 20% is okay. Although the power of the effect for some of them like dragon (e) needs a nerf and bolts like diamond need a buff. The whole reason most people here are saying range is op is because of the jav, nothing else.
The following users liked this post: S Clegane

48
Feedback / Re: PvP
« on: February 21, 2019, 06:22:43 pm »
I don't think Magic necessarily needs to be buffed offensive-wise. I rather discuss the spell effects instead of just pumping more damage into it. The ancient spellbook seems fine imo, barrages bring great utility for many different scenarios. The lunar spellbook offers the Vengeance spell and also allows you to auto-cast offensive spells from the nomal spellbook. What I could see changed is adding a new tier of offensive spells to the normal spellbook: for levels 80-95 Magic with similar strength as compared to Ice barrage.

Regarding Ranged: How is it op? Tankiness? Isn't this only about bolts being so strong that you can stack a lot of defence bonuses while holding a crossbow and shield? Could a reduction in the combat power of bolts solve that problem? Or a reduction on the proc chance of enchanted bolts?
The following users liked this post: S Clegane

49
Feedback / Re: PvP
« on: February 21, 2019, 11:23:53 am »
Spells have double the accuracy to apply their effects. That was changed in a previous update due to a large amount of complaints about the exact opposite: spells not hitting. We can just revert it and have another topic popping up a few months later complaining about the same thing again. Whatever... I will revert it, because it the solution wasn't very intuitive and is no longer necessary with the current bonus system.

Also the tests with barraging npcs in melee armour are quite unfair, because there is no difference if you barrage them in melee gear or not wearing anything at all. There's no negative bonuses! Amulets, certain gloves and boots give quite decent magic offensive bonuses that allow you to be able to hit your enemy with spells.
The following users liked this post: S Clegane

50
Feedback / Re: PvP
« on: February 21, 2019, 08:25:09 am »
Let's be fair here. Lithuanian clan is decent,because we have alot of players in our clan, Most Of us know how to fight in wilderness,we are not afraid to fight clan VS clan or 1v1 and so on. Of course we have players who hate us, because get killed in wild while pvming or just in unfair fight 1 VS 3 or so, BUT wilderness is dangerous place and by entering there u accept that fact that u can be killed by One, two or few people. Most Of players don't understand that or just don't want to and thats not our problem. I got killed many times in wild and I understand what can happen if I enter to The wilderness. I don't see a point to hate us for no reason or because you are angry abou that u got killed.
Peace and love from Lithuanian Clan 😘
Ava
The following users liked this post: S Clegane

51
Screenshots / Re: First maxed skiller!
« on: February 20, 2019, 12:08:54 am »
This guy is pretty good too https://emps-world.net/hiscores#player,mining_purez No idea who he is ::)
guess he is referring to the slayer level

Can’t take your skiller account seriously though because you didn’t accomplish anything as a cb 3 if you had to reset all your cb stats

Also minus points for not being cb3

For me, prayer is a part of a skiller stat, but I'm guessing that that's different for everyone.
And coz i don't have the main acc to help me with slayer, the only option was to train some cb stats in order to gain any slayer xp (50 att, 50 str, 60 hp, 82 def, 85 mage) and then resetting them back to 1.

So you aren't even a skiller, but a partially reseted main account.
The following users liked this post: S Clegane

52
General Discussion / Re: Turnover Rate on the Staff Team
« on: February 16, 2019, 08:23:15 pm »
Never seen someone be so obsessed over ranks in Rsps like you, you're always lurking around, commenting how great the old days were when you were mod and how "perfect" the staff team was. Always creating some weird statistics like being a mod or everything related to that subject is a holy cause, you creep the hell out of me tbh.
The following users liked this post: S Clegane

53
Screenshots / Re: First maxed skiller!
« on: February 16, 2019, 01:50:21 pm »
This guy is pretty good too https://emps-world.net/hiscores#player,mining_purez No idea who he is ::)
guess he is referring to the slayer level

Can’t take your skiller account seriously though because you didn’t accomplish anything as a cb 3 if you had to reset all your cb stats

Also minus points for not being cb3
The following users liked this post: S Clegane

54
General Discussion / Re: Turnover Rate on the Staff Team
« on: February 13, 2019, 01:56:07 am »
Disclaimer: I know nothing of the way the staff is currently being managed, I only speak for the time I've spent in the team. Most of this is also from my point of view, which can vary from that of others. Plenty of valid arguments can be made against my opinions, feel free to but do not expect me to respond.

Joining the staff team is still kind of clouded in mystery. While there are some commonly known qualities you require there's no public resource with any information on how to get into the staff team or what exactly the purpose of the staff team is. As a result sometimes new staff have wildly different expectations as to what they're meant to do, this doesn't often lead them to quit the team straight away but doesn't exactly set people up for staying long. Even upon joining the team it still takes a while for you to be properly informed of things as policy topics in the staff section were heavily outdated or incorrect.

Decent candidates for staff aren't plentiful. Sometimes people would be picked too early and end up not meeting expectations. We had a few rulebreakers turned staff to basically stop them from breaking rules with varying (and mostly terrible) results. And sometimes people were picked for reasons completely unknown to anyone. Not that any of those stayed long, but in some cases the spot could've gone to someone actually fit for the job. When I joined I was told there were certain standards for staff members, and for the rest of my time in the team I watched those standards be lowered gradually in order to justify getting new members.

As a staff member you're met with a bunch of expectations by the playerbase. These vary from player to player and not living up to them can get you quite a lot of verbal abuse. It's rarely ever justified and is a big factor in why a lot of long time staff members end up resigning. A lot of it is manageable, but if you give away significant amounts of your time to a voluntary job and get a whole bunch of insults lobbed at you on a daily basis that'll do you in mentally. At the time (and perhaps currently) staff policy did not have a way to deal with verbal abuse in a permanent way. So you quite literally had to either break staff policy or deal with verbal abuse from certain players day in day out sometimes.

As Jp mentioned demotions due to power abuse were very rare. It's made very clear from the beginning that it damages the reputation of the team as a whole and results in swift demotion and punishment. Though this punishment was wildly inconsistent, going from short temporary bans to a complete removal from the game. The scale of it usuall wasn't that big, for example a moderator got himself demoted after threatening to ban a player if he didn't give the void set he pked from the moderator's unofficial ironman. Management did do a good job of swiftly dealing with abuse like this. If it involved only the staff member and no one else it could take a while as command logs were not checked often.

If management was around more during my time I feel a lot of staff members, including myself, would've stayed longer. Many people's worst experiences in the team would've been far less of a headache had management been around to guide in real time rather than after the fact. Almost nobody directly quit because of this, but it definitely had a hand in lowering morale all around. It's really easy to make your staff team think you're a hypocrite by letting them face consequences for weeks of unannounced inactivity while management is inactive for weeks at a time themselves.

Promotions were what killed off a couple staff members. Be it other people's or their own. Hell I've gotten salty over both myself. The playerbase at large isn't going to give you any praise for the work you put in. The only place it really comes from is within the team. If it wasn't Jandar's own choice not to become an admin then he's likely felt more blue balled than any of us ever have. I myself have gotten pretty mad over certain promotions, and that can and will make you resign at some point or get you demoted for being too vocal about it. It's childish as hell, but the culture in the team at the time didn't really allow for people to grow out of that.

There was almost no progress towards improving policy. This is likely a more personal gripe. I felt a lot of areas in moderation could be improved upon, most other staff members I've been in the team with didn't or felt their opinion on it didn't matter. In my opinion there was by far not enough discussion about this (mostly due to the aforementioned absent management) and even if multiple staff members agreed to something it rarely ever resulted in something permanent. At some point real world trading was made legal, all previously permanently banned offenders were allowed to appeal and receive an unban and that somehow took multiple weeks, multiple discussions and a multitude of re-offenders to revert.

Without a good staff team the game will lose players that can otherwise be kept. It's not all that factors in the decline but definitely something significant.

I'm also alive btw, unlike the memecenter.

The following users liked this post: S Clegane

55
Goals & Achievements / Completionist Cape
« on: February 12, 2019, 08:45:15 pm »
Completionist Cape
The following users liked this post: S Clegane

56
Videos / Another new Pk video
« on: February 10, 2019, 08:57:53 pm »
Enjoy!

The following users liked this post: S Clegane

57
Events / Re: Barrow Brothers Pets
« on: February 09, 2019, 02:00:59 pm »
The following users liked this post: S Clegane

58
Events / Barrow Brothers Pets
« on: February 08, 2019, 04:40:10 pm »
BARROW BROTHERS PETS


Description

The purpose of this event is to get at least 1 pet of each of the Barrow Brothers as a reward. Will you be able to get one?

Rules

Rules are very simple:
- Please take a screenshot of your full computer screen (so we can see the date and time), edited screenshots will not be counted
- Screenshots before the start of the event will not be counted
- There is only one winner per Barrow Brother pet
- The event stops after 2 weeks, even if not all Barrow Brothers Pets are gotten as a reward

Rewards

For each Barrow Brother pet gotten as a reward, the winner will get 3 Event Tickets (= 30 Event Points)

Kick-off Date

This event will start on the 9th of February at 2 PM UTC and will go on for 2 weeks. The end date will be the 23th of February at 2 PM UTC. Below you can find a countdown.



Winners

Pet Karil:
Pet Ahrim: Kasnis
Pet Guthan:
Pet Dharock:
Pet Verac:
Pet Torag
:


Good luck to everyone!!
The following users liked this post: S Clegane

59
Suggestions & Ideas / Re: thieving
« on: February 06, 2019, 10:46:11 pm »
This sounds appealing! It would make thieving and probably agility more interesting and players will be more willing to train them if given worthy rewards.

I think this location could be fitting for this new activity, also brings more life to the kharidian deserts ;) :

The following users liked this post: S Clegane

60
Suggestions & Ideas / Re: thieving
« on: February 06, 2019, 02:49:32 pm »
A well thought out idea! I like the thought of having a skill based "minigame" just like the Karamja Agility Arena, but I think it shouldn't be all thieving based. It definitely has some agility in it. E.g. the spear walls, higher agility, bigger chance of succeeding; less chance to trigger the Scarab swarm etc.
The following users liked this post: S Clegane

Pages: 1 2 3 4 5 6 7 8 9 ... 108