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Messages - Eryn

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1
General Discussion / Re: Turnover Rate on the Staff Team
« on: February 13, 2019, 01:56:07 am »
Disclaimer: I know nothing of the way the staff is currently being managed, I only speak for the time I've spent in the team. Most of this is also from my point of view, which can vary from that of others. Plenty of valid arguments can be made against my opinions, feel free to but do not expect me to respond.

Joining the staff team is still kind of clouded in mystery. While there are some commonly known qualities you require there's no public resource with any information on how to get into the staff team or what exactly the purpose of the staff team is. As a result sometimes new staff have wildly different expectations as to what they're meant to do, this doesn't often lead them to quit the team straight away but doesn't exactly set people up for staying long. Even upon joining the team it still takes a while for you to be properly informed of things as policy topics in the staff section were heavily outdated or incorrect.

Decent candidates for staff aren't plentiful. Sometimes people would be picked too early and end up not meeting expectations. We had a few rulebreakers turned staff to basically stop them from breaking rules with varying (and mostly terrible) results. And sometimes people were picked for reasons completely unknown to anyone. Not that any of those stayed long, but in some cases the spot could've gone to someone actually fit for the job. When I joined I was told there were certain standards for staff members, and for the rest of my time in the team I watched those standards be lowered gradually in order to justify getting new members.

As a staff member you're met with a bunch of expectations by the playerbase. These vary from player to player and not living up to them can get you quite a lot of verbal abuse. It's rarely ever justified and is a big factor in why a lot of long time staff members end up resigning. A lot of it is manageable, but if you give away significant amounts of your time to a voluntary job and get a whole bunch of insults lobbed at you on a daily basis that'll do you in mentally. At the time (and perhaps currently) staff policy did not have a way to deal with verbal abuse in a permanent way. So you quite literally had to either break staff policy or deal with verbal abuse from certain players day in day out sometimes.

As Jp mentioned demotions due to power abuse were very rare. It's made very clear from the beginning that it damages the reputation of the team as a whole and results in swift demotion and punishment. Though this punishment was wildly inconsistent, going from short temporary bans to a complete removal from the game. The scale of it usuall wasn't that big, for example a moderator got himself demoted after threatening to ban a player if he didn't give the void set he pked from the moderator's unofficial ironman. Management did do a good job of swiftly dealing with abuse like this. If it involved only the staff member and no one else it could take a while as command logs were not checked often.

If management was around more during my time I feel a lot of staff members, including myself, would've stayed longer. Many people's worst experiences in the team would've been far less of a headache had management been around to guide in real time rather than after the fact. Almost nobody directly quit because of this, but it definitely had a hand in lowering morale all around. It's really easy to make your staff team think you're a hypocrite by letting them face consequences for weeks of unannounced inactivity while management is inactive for weeks at a time themselves.

Promotions were what killed off a couple staff members. Be it other people's or their own. Hell I've gotten salty over both myself. The playerbase at large isn't going to give you any praise for the work you put in. The only place it really comes from is within the team. If it wasn't Jandar's own choice not to become an admin then he's likely felt more blue balled than any of us ever have. I myself have gotten pretty mad over certain promotions, and that can and will make you resign at some point or get you demoted for being too vocal about it. It's childish as hell, but the culture in the team at the time didn't really allow for people to grow out of that.

There was almost no progress towards improving policy. This is likely a more personal gripe. I felt a lot of areas in moderation could be improved upon, most other staff members I've been in the team with didn't or felt their opinion on it didn't matter. In my opinion there was by far not enough discussion about this (mostly due to the aforementioned absent management) and even if multiple staff members agreed to something it rarely ever resulted in something permanent. At some point real world trading was made legal, all previously permanently banned offenders were allowed to appeal and receive an unban and that somehow took multiple weeks, multiple discussions and a multitude of re-offenders to revert.

Without a good staff team the game will lose players that can otherwise be kept. It's not all that factors in the decline but definitely something significant.

I'm also alive btw, unlike the memecenter.

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2
Screenshots / Re: Emps-World Meme Center
« on: December 16, 2018, 01:35:27 pm »
When you open the suggestions thread.
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3
Debates / Re: PUBG vs. Fortnite
« on: November 26, 2018, 01:44:36 pm »
Blackout FTW

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4
Goals & Achievements / Re: 95,6%
« on: November 09, 2018, 07:15:10 pm »
Your chair must fucking stink
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5
Off-Topic / Clicking
« on: October 04, 2018, 05:21:12 pm »
A lot of times (feels like always), items are shown above npc's. This is really annoying when killing bosses, have to pay attention and click fast but also when you are killing easier monsters. Right now you have to use the right-click option basically everything an item is on the ground near an npc or a monster.
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6
Showcase / Re: IRL pictures thread
« on: September 28, 2018, 04:43:13 pm »
Marry me please
Thought you were a man
You don't get publicly beaten for being gay in most other countries of the world, just saying
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7
Suggestions & Ideas / Boss item collection log
« on: August 28, 2018, 06:37:08 am »
This log would be viewable in-game. It tracks what items you've gotten from which boss. Only unique drops would be tracked obviously.
This has been a feature in Runescape 3 for quite a long time now but recently OSRS has started developing it as well. Completing a collection log for certain boss could also unlock an in-game icon?

OSRS does it the same way as RS3 but more oldschool-ey interface. Here's a preview of RS3 version:
Things that are dropped by multiple bosses are shared i.e visages, godsword shards
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8
Screenshots / Re: Emps-World Meme Center
« on: December 24, 2017, 11:31:16 am »
When actual bugfixing has been left out


Poor Wg, all alone on Christmas, trying to beg for attention through bad memes. Press F for pity.
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9
Clans / Re: Bigdicks - Ironman clan
« on: November 03, 2017, 09:42:49 pm »
IRL Name: Eryn
Main username: Zeepleeuw
Ironman username: Eryn
Shaft length: The swallow bakery contacted me to make it equally in length -> http://www.worldrecordacademy.com/food/biggest_chocolate_eclair-world_record_set_by_The_Swallow_Bakery_90149.htm (i shortened it but JP deleted the shortened link >:( )
Girth: Have you ever been to the tower of Pisa? pretty much like that but even more leaning to the side.
Do you have fantabulous banter?: They do not call me the doge for nothing :doge:
Are you sensitive and prone to crying?: only salted tears given by our lord and saviour drugs

Ye welcome pinhead
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10
Guides / Magic training guide
« on: November 23, 2015, 03:42:36 pm »


I see a lot of people alching to 99 magic, it annoys the hell out of me because there are ways to level magic that are much faster and much more entertaining than just sitting there and clicking the same pixel the entire day. This guide will contain all viable ways of training magic, some are cheap, some cost a lot and some even make you money. Pick whichever suits you best.

Why train magic?

Some people wonder why you should bother training magic in the first place. I'll just list some benefits training magic has.
  • Popular spells for pking such as barrage, entangle, teleblock and vengeance
  • Spells that make skilling or PvM more convenient such as superheat, humidify and alchemy
  • Magic can be quite effective for long boss trips, a high level magic set and blood barrage can be used for really long trips
  • Enchanting your own jewelry and bolts
  • Teleports to locations such as god wars, the abyss or even the deep wilderness

Runes

Most methods of training magic involve runes, you'll get some upon creating your account. These aren't enough to get you to a high magic level though, you'll need way more of them. There are three ways of getting them: Buying them from players, buying them from the shop and runecrafting them. If you are gonna buy runes, I recommend you buy them from the shop, they are much cheaper there. I've provided maps of where all the rune shops are below. If you'd like mass amounts of runes, runecrafting or buying from players become more favorable options. If you don't like using runes, there are methods for training magic without runes as well.


Staves

A key to lowering the cost of training magic is using the right staves. Some staves provide infinite runes of one or multiple types, some staves have a chance to save your runes when casting a spell and some staves don't use runes at all. Using one is important, knowing which one to use is even more important. A lot of staves can be bought at Zaff's shop in varrock. These are all the staves you need to know about for training:
  • Basic staves
    Provide infinite runes for their element. Obtained from Zaff's shop. No requirements.
  • Mystic staves
    Provide infinite runes for their element. Has decent magic bonuses. Obtained from Zaff's shop. Requires 30 magic to use.
  • Mystic mud staff
    Provides infinite water and earth runes. Has decent magic bonuses. Obtained as a drop from black demons. Requires 30 magic to use.
  • Mystic lava staff
    Provides infinite earth and fire runes. Has decent magic bonuses. Obtained as a drop from basilisks. Requires 30 magic to use.
  • Slayer's staff
    Is required to cast the slayer dart spell. Obtained as a drop from infernal mages. Can autocast crumble undead, slayer dart and wave spells. Requires 50 magic and 55 slayer to use.
  • Ancient staff
    Has good magic bonuses. Obtained from Zaff's shop. Requires 50 magic to use.
  • Dragon staff
    Bonuses scale with magic level, up to 70. Obtained from the donator store. No requirements.
  • Ahrim's staff
    Has great magic bonuses. Has a special effect with the full ahrim's set that increases the effect of a spell. Obtained as a drop from the barrows brothers minigame. Degrades and is repairable at Bob. Requires 70 magic to use.
  • Elemental staff
    Provides infinite air, water, earth and fire runes. Has great magic bonuses. Obtained as a drop from chronozon. Requires 70 magic to use.
  • Master wand
    Has great magic bonuses. Obtained as a drop from KBD. Requires 72 magic to use.
  • Staff of light
    The best magic bonuses for a staff without a built in spell. Obtained as a drop from saradomin gwd. Requires 75 magic to use. Has a special attack that will reduce the amount of damage you take.
  • Rod of invandis
    Has great magic bonuses. Obtained as a drop from smoke demon champion. Can not autocast any spells but has a built in spell that costs no runes. Degrades and is repairable at Bob. Requires 80 magic to use.

Equipment

It's important you wear the best magic equipment possible for your level. Your spells will become more accurate and a bit more damaging. This in turn will give you more exp per hit, cost less runes per exp and it will be generally faster. It doesn't really matter what you use, as long as you use the best gear that is available to you. If you don't have any magic gear, you can get some mystic from a shop in falador, it requires 40 magic and 20 defense to wear.


The beginning (1 magic)

You'll start off with the runes you get from your starter kit. 1000 mind runes, 700 air runes, 350 water runes, 350 earth runes and 350 fire runes. The first thing you do is cast the strike spells. Just cast the best one available until you run out of runes. Purchasing an air and fire staff will get you the most out of the starter runes. If you can afford it things like magic amulet (t) or a god cape will help a lot as well. It is recommended you do this during double exp to avoid the lower levels as much as you can, you can get up to about 45 magic with just your beginner runes.

Recommended monsters:
Goblins



Crumble undead (39 magic)

One of the very old ways of training magic, crumble undead still is a cheap and efficient way of gaining exp. The extra damage crumble does to undead creatures is huge, especially if you pair it with a salve amulet should you have one. If you are 50 magic and 55 slayer you can use the slayer's staff to autocast this spell as well, making it a lot easier to train with.

Recommended monsters:
Zombies, skeletons, ankous


Astral runes (43 magic)

I have a seperate guide on this as it was worthy of a guide on it's own. You can find it here. You can gain about 500k exp per hour with this method without dxp!

Alchemy (21 and 55 magic)

Alchemy spells are non combat spells that give quite a bit of exp. Low alchemy requires 21 magic and gives 312 exp per cast. High alchemy requires 55 magic and gives 736 exp per cast. While they are non-combat spells, they don't interrupt combat. This makes them great for gaining additional exp with a fairly low rune cost. You can alch additionally to any other magic training method, it is favorable with ones that use a fire staff of any kind. It makes magic a lot faster. Do not use alching on it's own as a training method however, without combat spells the exp rates suck.

Slayer dart (50 magic and 55 slayer)

This spell has a higher maxhit than air wave, it's really good for it's low level requirement and should be used until earth wave can be cast. The downside is you have to have 55 slayer. It is a great way to train towards the higher levels cheaply as it has a really low rune cost to it. You can use this spell to train to 99 if you want to, there are stronger spells though.

Recommended monsters:
Moss giants, giant champions


Earth and fire wave (70 magic)

You're probably thinking 'Why on earth is he recommending these spells? They have such a high rune cost.' Well they do, but not if you have an elemental staff. All the wave spells only cost one blood rune per cast if you're wearing an elemental staff, that makes them really cheap. I recommend doing this until 99, it's cheap and pretty fast. The ele staff is quite expensive but the money can be made from the astrals method. Alching along with this method will also cost you no fire runes.

Recommended monsters:
Giant champions, black demons


Multi target spells (68 magic)

The burst and barrage spells from the ancient spellbooks hit multiple targets, it is pretty much the fastest way of training magic. It does cost a lot of runes however, and potions are recommended. You'll need 68 magic for blood burst, only use blood burst because it keeps you alive when being attacked by loads of monsters. At 92 Switch to blood barrage. If you do this at a location where you can hit multiple mosters with your attacks you will get the best exp rates possible. This does cost a lot of money and you will need both food and prayer potions. If you use the abyssal demons spot you will need 85 slayer and active membership.

Recommended monsters: Zamorak gwd, abyssal demons


Rod of Ivandis (80 magic)

The best staff in the game in my opinion, great dps, fairly low cost repair wise. The issue for some people might be the price of the staff itself, but if you have the money for that you should go with this staff. Be sure to kill something that will give you a bit of money so you cover your own repair costs, frost dragons are a good choice if you have the levels to wear a dfs. High level slayer creatures are all good to train on with this staff, you do need their slayer requirement and active membership to kill them though.

Recommended monsters:
Pest control, dark beasts


Pest control (1 magic)

Despite bonus exp getting a nerf, pest control is still good if you want to level magic. It is the only thing you should use magic brawlers on. It's also one of the few ways to level magic without using actual magic. If you really hate using spells, go with pest control. You can get well over 30k exp per 100 tickets. Just make sure it's double exp and use brawlers when spending your tickets.

Dragonfire shield (1 magic, 75 strength and 75 defence)

It's not all that great anymore since dragons have become resistant to the spec but it does deserve a mention. After absorbing dragonfire 5 times your shield will become charged, if you then operate the shield it will release those charges into a magic attack. It gives magic exp for what you hit. On other monsters and players that maxhit is 70, dragons resist it. It can be a great way to go through the early levels, charging the dfs and running to another monster close by and using the spec.


That'll be all for this guide. If you have any other methods you want me to add or have some feedback on the guide feel free to post it.
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11
Guides / [Skill]Prayer guide
« on: May 24, 2015, 11:13:42 am »

Prayer is one of the most practical skills in the game. It's uses go from boosting your damage output to almost fully protecting you from attacks. In both pvp and pvm prayer is used very extensively. Leveling it up can be a bit tedious however. This guide will tell you how. This guide contains clickable links to the wiki, so feel free to click around. Clicking the prayer icon will take you to the wiki page for it.

Table of contents
  • The advantages of prayer
  • Prayer points
  • Prayer effects
  • Exp rates
  • Training methods
  • Tips & tricks

The advantages of prayer

As said in the intro, prayer has various different effects which help you in combat. These go from simple stat boosts, to full protections. Why should you use these? Because they're a massive factor in fighting efficiently. Let's take protect from melee as an example; if you're fighting a monster that deals a lot of melee based damage, you'll reduce your damage taken by a significant amount if you pray. This could mean more kills, less supply used, and longer trips, thus more efficiency.

Prayer points

It isn't all for free though. Your prayer level is equal to the amount of prayer points you have, and these will drain slowly if you are using any prayers. The rate at which it does depends on what prayers you are using. Prayer points can be restored in various ways, the easiest way is by talking to a healer or praying at an altar, this will restore them back to full. There are also prayer and super restore potions which restore prayer points for when you aren't near one.

Prayer effects

I will now be listing all the various effects you can get with prayer. These will be listed by type, you can not turn on multiple prayers of the same type at the same time. There are a few prayers that this rule doesn't apply to, protect item, rapid heal and rapid restore. You can also use 1 overhead prayer while using another prayer. This is a list of all the prayers by type, prayers in the same table can't be turned on at the same time.
  • Melee boosts

  • Range boosts
  • Magic boosts
  • Defence boosts
  • Overhead prayers
  • Other prayers
Exp rates
There is a whole variety of bones, ranging from really low exp (normal bones) to high exp (dragon and frost dragon bones). If you plan on collecting a certain type of bone, keep in mind the higher prayer exp they give, the more likely it is that they're hard to get.


Training methods

Simply burying all the bones you get from killing monsters is a pretty standard method to level up prayer, however it might be better to collect bones and bury them when there's double exp, or use them with brawlers. Buying the bones is an expensive method, but it is reliable. As far as getting your own prayer experience goes, I recommend the following two things.

Collecting bones

You don't see people camping blue dragons for nothing, they drop dragon bones, which are the second best bones in the game. Blue dragons are the easiest dragons outside of the wilderness, but that doesn't mean you can't kill other dragons. Red, black, brutal and mithril dragons are also great alternatives. Frost dragons beat them all though. I'd recommend killing frost dragons at Neitiznot island if you have high combat stats and at least 65 agility, their bones bury for a whopping 5,625 exp with double and brawlers.

If you don't know how to go about killing frosts, you can find a guide for it here.



If you can't go to frost dragons, I recommend you kill any chromatic dragon.

Pest control

You can also get prayer exp from the pest control minigame. For 100 tickets you can get an exp amount dependant on your level, the higher the level the more exp. This is a great method if you have a lot of pest control tickets, you can get 99 prayer pretty easily using this method. Double exp and brawlers also work on the exp rewards from the minigame.

Tips & tricks

If you collect your bones, don't bury them unless it's double exp, it'll save you a lot of time or money on the bones.
Brawler gloves, which can be obtained from the castle wars minigame give a 1.5x exp boost to prayer as well, this stacks with double exp for a total of 3x exp.



And that's the end of the guide. If you have any improvements to it please post. And if this guide was useful to you feel free to give it a thank.
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