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Messages - Jimmyb13

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1
Introductions & Farewells / Re: quit today bye
« on: April 08, 2017, 08:16:01 pm »
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2
General Discussion / Re: This needs to happen
« on: April 07, 2017, 06:54:03 pm »
Oke so I downloaded some of the ingame files and modeled them into potatoes.
this is what emps would look like:

I know right? much better

Soz but I must rate this only 3/5 because the dragon fire and the sword aren't shaped like potatoes. However I still agree with the suggestion, having Mary remodel everything into potatoes would add much needed meaning to her life. I'd also like to have camels and boaters excluded from this massive rework, because reasons.
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3
General Discussion / Re: This needs to happen
« on: April 07, 2017, 11:24:13 am »
??? ??? ??????
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4
Guides / Re: [Moneymaking] Logs and Planks
« on: March 31, 2017, 11:23:22 am »
In its current form the guide is great, still I would like to see how many logs I can turn into planks per hour.

I calculated this. For me it took 41 seconds to make 1 trip of planks while using varrock teleport. So this means that you will be making 87 trips per hour and that converts to 2370 planks per hour.
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5
Guides / Re: [Moneymaking] Logs and Planks
« on: March 30, 2017, 11:08:20 am »
I see this guide helpful, for some beginners who wants to get cash to start on.


Overall ill give it 9/10
  • Good amount of information
  • Well design
  • Simple
  • Perfectly arranged

Thank you for the guide and we hope to see more from you :)
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6
Guides / Re: [Monekymaking] Logs and Planks (updated)
« on: March 29, 2017, 02:13:13 pm »
I've already given some feedback talking with you ingame. Magecrune also did a good job of providing feedback. I'll just leave how to make lists on the post like you asked me to.

Code: [Select]
[list]
[li]Text sample 1[/li]
[li]Text sample 2[/li]
[/list]

This would show up as:
  • Text sample 1
  • Text sample 2
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7
Guides / Re: [Monekymaking] Chopping trees
« on: March 29, 2017, 12:47:32 pm »
Cutting speed being affected by level is common sense so don't feel like putting that down.
Trust me, it's not.
teletabs are costy but easier to take from bank so you'll still have that quick 28 inventory slot.
Still works if you place law runes and a hatchet near the "bank all" button (you should be wearing Elemental staff; if you don't have the staff, wear the hatchet and place laws and airs near the button). This method is basically as quick as yours. You'll be losing one inventory space, but imo Camelot tabs are worth more.
How many logs per hour is very difficult to put down since, like you said there is difference in level and gear.
It's not hard at all. All you have to do is time your actions and calculate the xp/h. It won't take much, even if you do it for all kinds of trees with various methods. Bear in mind that those calculations are only true, if a person can hold that efficiency. In most cases it will drop over time, so use "up to x xp/h" as a template.
As far as the methods etc are concerned, I'd assume that the difference is 20+ levels and you're using the most efficient routes, places and ways of banking. In cases like your current mahogany examples, bring alternatives for a good comparison.
Personally I don't like putting down prices since prices change a lot.
GE plots show the daily average of GE transactions, so you can freely use them without worrying about the fluctuations in price.
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8
Guides / Re: [Monekymaking] Chopping trees
« on: March 29, 2017, 12:10:15 pm »
Great guide, I'm sure lots of people will use and enjoy it. It's comfortable to read, every step is well explained and it gives low-level players and players who don't have millions on their bank the opportunity to make some cash and enjoy the "rich Emps life" ;)
Well done!
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9
Update Notes / Updates April 1st 2017 - Construction
« on: March 25, 2017, 11:59:13 am »
Hello everybody!

It's finally there, Construction!! I hope you didn't come here expecting it would be an April's fool? It's not! ;) This update has taken quite a while and the finishing touches have taken a bit. I don't want to talk too much about how to train the skill, because our wiki page has already been prepared:
https://emps-world.net/wiki/Construction
Oh yeah, most important: Using a hammer on any furniture removes it!



Materials
There's several materials you'll need for building your home. All of the materials for Constructions can be found in or around Rimmington:
  • Planks: Can be obtained by going to the Sawmill operator in Rimmington (west part) or by using the Make Plank spell from the Lunar spell book.
  • Limestone bricks: You can mine limestones and cut them with a chisel in the northern part of Rimmington, around the dungeon entrance. The stonemason in Rimmington also sells small amounts of Limestone bricks.
  • Cloth and Gold leaf: Sawmill operator.
  • Marble and Magic stone: Stonemason.
  • Gardening supplies: Any plants you want to have in your home can be bought from the Gardener in Rimmington. She is directly west of the house portal. The items in her shop are ordered by the level required to place them in your house.
  • Paintings and Maps: You can buy all kinds of paintings and maps for decorating your home from King Percival, who can be found in the White knights castle in Falador. King Percival also sells Skillcapes.
  • Slayer trophies: There is a 1 in 1000 chance to obtain those while killing specific monsters.
  • Fishing trophies: There is a 1 in 1000 chance to obtain those while fishing specific fishes.

Altars and Prayer Experience Rates
Altars give up to 250% prayer experience for offered bones. On top of that, every lit burner (no matter which one) gives additional 50% bonus experience. Resulting in a maximum of 350% prayer experience per bone that is offered at an altar. Now though, the base experience rates of burying bones need some adjustments:
  • Frost dragon bones: 1875 --> 1275
  • Dragon bones: 600 --> 490
  • Wyvern bones: 525 --> 480
  • Dagannoth bones: 500 --> 440
  • Baby dragon bones: 400 --> 300
  • Burnt bones: 350 --> 250
  • Big bones: 220 --> 190
Please bear in mind that the gilded altar can give up to 350% experience, so this isn't a tough nerf at all. In the end, you can still gain Prayer levels much faster than before! Other altars with 2 lit burners already give at least a 200% experience boosts. So using any altar is already better than the old experience rates.

House Activities
There's several things you can do inside your house. Not everything is fully configured, because certain things would require quite a lot of time to develop while giving no real content. A good example for this is the games room. You can build everything in it, but the games don't work. There's a lot of other useful stuff to discover in Construction, such as: Prayer altars, crafting teletabs, teleport rooms, throne rooms, etc. I'll just let you find it out. :)


Other changes and fixes:
  • Barrow chest now has a 10% chance to reward you with either a hard or elite clue scroll.
  • Game settings interface has completely been overhauled. Settings are now divided into categories and the interface supports a large mode, just like bank interface, price checker, etc.
  • We now have a more natural, blue sky. The fog color and distance calculations were also changed with this update.
  • Improvements in object picking code. Especially slower computers will feel this.
  • Thanking posts was turned into Liking posts. It makes much more sense to like a post instead of thanking it.
  • Pest Control now only requires 2 players to start the game. Before the update 5 players were required.
  • The way draws during duels is handled was updated. You should no longer find yourself winning or losing in an obvious draw.
  • Golden mining outfit can now be bought from the Star sprite (shooting star).
  • Various versions of Duellist's caps can be bought from the Brimhaven Agility arena ticket shop now.
  • Drop chances of elemental crystals increased for Tormented Demons.
  • Humidify spell updated. It now applies water to all items in your inventory. You can also make softclay with Humidify.
  • Make Plank spell added. It now transforms multiple logs into planks.
  • There is now a closer banker to Obsidian dragons.
  • Teletabs can now be created in houses and have thus been removed from the wizard's drop table.

I hope you have a lot of fun building your own house. This has really taken a while to develop and I would also like to thank following people for helping me in doing so:
  • Jonneh -  for the initial base of the skill. It really helped me get a good understanding of how it's supposed to work and your Room configuration system is a really good way of doing it. Thank you!
  • Charr - You've really helped me collect many room configurations. Thank you.
  • Jp - Also been a real help with configuring rooms. Thank you.
  • And everyone else who has tested Construction in world 3. I hope there won't be too many bugs in it.

All the best,
Thomy
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10
Help me! / Re: Clue scroll location help
« on: March 24, 2017, 10:00:49 pm »
There's a portal between the two houses in the south in Barb village which teleports you to the tutorial island.
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11
Showcase / Re: Commissions by Mary
« on: October 11, 2015, 09:45:24 pm »



I.do.comissions.of.marys.work.50%cheaper
:chappa:
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12
Showcase / Re: Project: Emps world group portrait of 2015
« on: October 11, 2015, 10:13:54 am »
If I am not throwing snowballs, I will be disappointed. :(
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13
Screenshots / Re: Camel;
« on: October 09, 2015, 03:53:55 pm »
photoshopped..

staff.never.pm.back
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14
Suggestions & Ideas / Dummy
« on: September 30, 2015, 03:37:32 pm »
The dummy would be a way of calculating your dps ingame. It would have an infinite amount of health and grant no exp when hit. It would calculate the amount of damage you do in a second by dividing the amount of damage you've done by the amount of time you've been hitting it and displaying that somewhere. The longer you fight it the more accurate your dps-test will be.

Players could actually test if certain weapons are better than others by giving these dummies a smack. It might help players better understand our combat system. Pkers could reliably test out weapons without really having to risk them. It would be nice to let it not use up bolts, runes or charges or any kind, so that things can be tested without costing money.

Quite short, just wanted to get this out. Opinions?
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15
Showcase / Re: SOTW #35 -- Dragons!
« on: September 10, 2015, 08:37:49 am »
We are very sorry for the delay this week.  With summer ending, we've all been very busy  :P
Furthermore, due to the decline in participation, the in-game reward is unfortunately going to be removed for the time being.
We look forward to seeing designers, new and old, enter every week so that they can improve their skills as designers, so we hope to see you next week!

Congratulations, Ottobot!  Your score is 490!


|___WINNER___|

You were correct about the darkness.  It's unfortunate that you didn't have the time to fix it; adding some more contrast would have helped bring it to life, also.
It's a great signature as is, though, so great job!

______________________________________

This week's runner-up is Jimmyb13, with a score of 165!


We're glad that you entered, Jimmy, and if you want some feedback and pointers, let me know  :)
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