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Messages - Modder Hrki

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1
Events / Catch the rabbit event
« on: September 18, 2019, 08:11:51 am »



This event will be held at safe wilderness. [which means you wont lose your items if you die]

Quick instructions: I am the rabbit who you're supposed to catch and kill. I will hide somewhere in the safe wilderness before the participants gets permission to enter wilderness to start the bloody hunt. Btw you can attack other players to complicate their mission aswell, but i suggest you to focus on me.

I will use protection prayers & food to keep me alive as long as possible!

Remember that you have to be able to confirm your kill with screenshot via discord or forum IF there is multiple attackers at the same time!

There will be 3 rounds and each round has 1 winner who will receive 3 ep tickets + 1 double xp scroll!

Event will be held at Wednesday 25/9/2019
----->count-down<-----


Good luck and see you there!


Events by event team
The following users liked this post: Modder Hrki

2
Hey guys,

I am proud to present you our first and unique new skill: Invention. We've had many discussions about the game's economy and how difficult it is to maintain prices for item drops. The skill aims to solve that problem by introducing a sink for most unique boss drops. You can read more in the dedicated Invention section below. There's also an initial implementation start of Activity Hiscores to boost competition for boss runs, minigames, etc. As well as a lot of fixes and engine improvements. You're now also able to select higher quality textures with 0 performance impact.

New skill: Invention
Our new skill, Invention, consists of 2 basic concepts:
  • Item Deconstruction: obtain energies
  • Item Creation: transform energies into new items
Deconstructing items gives you energies that can be transformed into either degradeable auras or equipment upgrades. You can train the Invention skill wherever you want as long as you own an Invention Energy Box. It can be obtained by having a chat with Manglethorp, who can be found south of the Grand Exchange. Click on the Invention skill and you will get a map marker.
We also already prepared the wiki entry for Invention: https://emps-world.net/wiki/Invention
Not every item in the game can be deconstructed, only those found within the Invention skilling interface or on the wiki page. I have plans for more energy types and upgrades in the future.

Oh yeah... and here's the skillcape emote nobody has seen yet: ;)


God Wars Dungeon Hardmodes
There's now hardmodes for bosses in the GWD: General Graardor, Kree'arra, K'ril Tsutsaroth and Commander Zilyana. The fight is more intense and aimed at a group of 3 people. You will probably require a dedicated tank because some mechanics will deal a lot of unblockable or difficult to block damage. Fighting hardmode gives every participant a 3% chance for a new and unique drop: Artefacts. Those are needed to upgrade GWD equipment via the Invention skill. The other drops remain the same and will reward the top 3 damage dealers.

Here's a picture of the Zilyana hardmode fight.

Activity Highscores
I've implemented a system in-game that tracks completion time for boss instances and stores every completion. The completion time is transformed into a score value and will be listed as highscores on the homepage. I am still working on visualization for the homepage and need some test data. You can already see your score when clearing a boss instance but it is not yet compared with others. My aim is to create weekly and monthly top players for several categories with unique reward containers.

Game fixes / changes:
  • Home teleport can no longer be spammed.
  • NPCs have been made easier to taunt, especially bosses. They will now focus you even if you are further away from them than other players.
  • The invincibility frames after a teleport have been increased. We don't want you to die by a projectile right after teleporting.
  • Hunter potions can now be noted.
  • The gates west of Canifis leading into the swamp can now be used.
  • The Falador party room was updated. Balloons will no longer get stuck on the floor and the timing for popping balloons and items dropped afterwards has been improved.
  • Silly jester stick can now be equipped.
  • Tank armours are now lost upon death and fully degrade during the process.
  • Rugs no longer remove staircases in POHs.
  • Unholy cursebearer now correctly registers as undead monster.
  • The calculation for price checker has been updated. Most recent trades of an item now have a higher impact on the price calculation. There is a cap so manipulating prices won't be possible. I would like the price checker to reflect recent changes faster though.
  • Several "members only" texts have been removed from the game since they haven't been accurate for a while.
  • Dieing with a herb sack or gem box will now drop its contents when being in the wilderness.
  • Animations for stringing bows and crossbows have been sped up to better reflect the creation process.
  • The timing of animations on stairs has been improved.
  • Magic and Ranging potions can now be noted.
  • A bug was fixed where adding friends would delete people from the ignore list.
  • Golden chaotic weapons can now be properly repaired again.
  • Caught butterflies now correctly boost your stats again and can no longer be used inside the duel arena when the no potions option is enabled.
  • A lot of item descriptions (mostly invention & several others) are now synchronized between server and client. Meaning that the description is guaranteed to always be accurate. This will reduce the amount of work required for future balancing patches.
  • The equipment requirement interfaces are now automatically generated and can be changed without requiring a server restart. This makes it much easier to guarantee that correct skill requirements are shown and to add new items in the future.
  • You will now be notified when dropped items upon death are moved outside of a boss room.
  • A flashing arrow is now shown on top of items you've lost upon death. The arrow removed when your death timer runs out (3 minutes) and hidden when you are more than 100 steps away from your death location. The flashing arrow is removed when either your bones are picked up or when the timer runs out. The death timer orb & flashing arrow are disabled when another player kills you - there is no drop for you to pickup.
  • Completing a Slayer task is now mentioned in your chat including the amount of slayer points gained.
  • The charges for upgraded elemental gear has been increased from 30,000 to 40,000. Once all charges are lost the item fully degrades and no longer refunds either a whip or an elemental crystal.
  • Ticket gain at the Warrior's guild is now affected by double xp timers.
  • The code for using various item teleports in the game has been updated. It will now only consume the item when you are definitely able to teleport. This includes ring of duelling, amulet of glory, games necklace, void seal and ferocious ring.
  • Additional inventories now show their current and maximum capacity.
  • Event Point store no longer sells auras. Don't worry, you can still use your old auras but not get any new ones! A clue scroll box has been added that can hold any clue scroll or reward box. It can be upgraded 3 times to increase inventory size. This upgrade is permanent and stays when the box is lost.

Engine fixes / changes:
  • Players are no longer floating on GE tiles.
  • The worldmap viewer's text descriptions now have priority over icons. Some area names could not be read because they were hidden beneath icons.
  • Searching in large banks (1,000+ items) will no longer cause flickering. There was a problem with the game client not being able to cache more than 1,000 item instances, which is necessary for searching.
  • The header text in skilling interfaces now has priority over scrolled content.
  • While scrolling you are no longer able to move or click interfaces. This fixes a problem where quickly moving the scrollbar up would move the entire interface.
  • The general "make interface" for bows, crafting, smithing, etc. has been overhauled. Fonts have been changed and text now has proper line breaks if it's too long to be displayed:
  • Holding down CTRL in any interface now prioritizes the "all" option. This works in every interface that gives you an options menu.
  • Holding down SHIFT key now also activates all actions the CTRL key does.
  • Optional higher quality textures can now be enabled:

    It brings more detail to models by using original texture colors without much filtering applied.
  • Protection prayer descriptions have been updated. They now contain the exact values applied when activated.
  • The quality of images and scaling has been improved. You'll no longer find white borders around interface images. It's now also possible to increase the UI scale to 2.25 and 2.5 for 1440p and 2160p monitors.
  • An issue with water planes on multiple heights has been fixed. Water will no longer lose its transparency & shader code. Water reflections still only appear on the water area closest to your character.
  • Modern hit splats have been updated to cause less clutter during intense fights. The total duration of how long a hit splat is active has been reduced by 25% and the fade out animation has been sped up.
  • A few animation artifacts have been fixed: windmills and boxtraps flickering. Overall the process of animation smoothing has been improved and will cause less flickering for repeated animations.
  • The positioning of several interfaces has been updated. This was done to ensure that interfaces always open at mostly the same position on your screen.

Thanks to everyone who has tested the Invention skill in our test world and gave feedback. It has taken quite some time to design and create a custom skill from scratch. I hope you'll enjoy a new skill and aren't too sad about all max and completionist capes being unequipped. ;)

All the best,
Thomy




Further fixes (September 4th):
  • Ferocious ring teleports no longer dupe themselves and bug out inventory slots.
  • Invention daily tasks can be completed.
  • Invention xp rates for anger weapons, comp ogre bow and hunters crossbow increased.
  • :: can now properly be used again in clan chat.
  • You can now type longer messages in-game. The message will auto scroll and auto linebreak.
  • The restock timer for shops has been doubled. It now also resets when somebody buys an item.
  • Barrows equipment can now be fully repaired again.
  • A visual issue with water reflections of roofs has been fixed.
  • Run energy aura now requires energies you can obtain for its level requirement.
  • The amount of charges tier 3 auras have has been increased. All auras have had their charges restored, so nothing's lost! ;) Have a look at the wiki for the exact numbers: https://emps-world.net/wiki/Invention
  • XP lamps can now give Invention xp.
  • Hardmode bosses are now properly recorded in kill logs.
  • Silk can now be used to remove poison from items.
The following users liked this post: Modder Hrki

3
Hey guys,

Today's update mainly focuses on fixing a few problems and introduces PvP Highscores.

PvP Hiscores
It's been a while since the PvP ranking update was applied and we've now also collected enough data to properly display rankings on the homepage. You can have a look at PvP ranks here: https://emps-world.net/hiscores#skill,Wilderness,0 With this update I've also overhauled and modernized the Hiscores page.


Game Loader
I've updated the Game Loader. It's now able to update itself properly, news images no longer flicker and have a fading effect when new ones appear. There's now also a Repair Game option from within the settings. The new loader can be downloaded here: https://emps-world.net/play
You don't need to download the new loader, the old one will still do fine.

Game fixes / changes:
  • The overload refresh effect has been changed, because it was a problem in PvP and also completely negated any stat reduction effects from any monster. Don't worry, overloads still restore your stats and they can still be used with brews, but the effect has changed a little bit. Overloads now restore up to 6 levels every 4 seconds instead of a full stat restore every 5 seconds. Nothing changes if you take 1-2 zips of your brews, because your stats will be restored immediately. In fact it's even faster than before if you only take 1 zip. So unless you drink your whole brew at once this is a buff. However taking damage of a bgs special attack or drinking 2 entire brews in a row won't be recovered that quickly. My point here is that I don't want to completely counter stat reduction effects by just having the overload effect active.
  • A bug with void equipment bonus not showing has been fixed.
  • Overkill in PvP scenarios has been re-enabled. It shouldn't be possible to tick eat and avoid all incoming damage. I've made a mistake here and am sorry. :)
  • Blessed dragonhide vambraces and chaps now require level 1 Defence and have had their defensive bonuses adjusted.
  • Tyras Guard at the Grand Exchange now has a teleport option to Fight Caves.
  • The experience gain for spellbook teleports has been increased.
  • Berserker necklace now boosts obsidian claws damage.
  • Mithril dragon and green brutal dragon Defence levels have been reduced.
  • Broken virtus body is no longer untradeable.
  • The kill counters which determine who gets a drop in a PvP fight are now reset when leaving PvP combat and no longer when leaving combat at all. That means that whenever a fight between 2 players ends the kill counters are reset and the next fight will determine who gets the drop.
  • Ghost captain can now be found west of Barbarian village offering a teleport to Canifis.
  • Falador teleport has been re-added to the quest tab interface.
  • Double death trigger is no longer possible when healing after already being declared dead.
  • The cooldowns for fighting the same opponent in wildy to gain ELO have been increased.
  • Multi spells are now correctly hitting again in PvP.
  • A bug with the quiver has been fixed that allowed you to create arrows.

Engine fixes / changes:
  • Messages can no longer start or end with spaces. That should fix an issue where a space in front of a clan chat message or command won't let you type it.
  • Water that is no longer in camera space is also no longer rendered: frustum culling for water.

I'll now start working on several new wilderness activities. We have a new amulet planned as well as a new boss that drops new equipment. So stay tuned! ;)

All the best,
Thomy
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4
Events / Scavenger Hunt
« on: September 16, 2018, 08:42:24 pm »

Description
Participants will be given a list of items, they must obtain all the items on the list and return them to the host to win the event. Will you be able to gather all the items quicker than everyone else, we shall see.

Time&Date
Sunday, September 23rd
1PM Est (Refer to the countdown timer)

Location
Host will be located in Mud-Skipper point.

All participants must join clan chat Event

Reward
Winner of the event will receive 100m coins and 5 event tickets.
All other participants will receive 1 event ticket.


List of items:
1x Bronze arrow (p++)
1x Ghostly gloves
1x Watering can (2)
1x Zombie gloves
1x Nature talisman
1x White plateskirt
1x Bucket of milk
1x Cod
1x Bone club
1x Broken bark snelm
1x Blood n tar snelm
1x Bruise blue snelm
1x Swamp lizard
1x Menaphite top
1x Menaphite robe
1x Menaphite headgear
1x Iron spear
The following users liked this post: Modder Hrki

5
Events / Emps-World: Battle Royale 3
« on: September 11, 2018, 01:39:10 am »


Description: Welcome to the third installment of the one and only Emps-World battle royale! Players will fight in a last man standing match, will you survive the onslaught?
Date: September 16th, 2018
Time: 1pm EST
Location: Obsidian Caves (Fight Pits)

How will this work?
Players will enter this event with absolutely nothing, JP will drop items in the playing field before you guys go in. Once all items are confirmed to be dropped, you guys will be given the green light to enter. Items will appear on the ground while you guys are fighting each other, try to pick them up to assist you on winning the event.

Rules:
1. Participants are not allowed to bring anything with them, you will be DQ'd if you use your own items. (Might do inventory check)
2. Please follow the instructions of the host/staff members, your cooperation will make this event that much fun!
3. Iron man accounts won't be able to participate due to the fact that they won't be able to see the dropped items/pick them up.
4. Protect prayers are not allowed to be used.
5. Go Hard or Go Home.

Rewards:
1st Place: Demon Saber + 5 event tickets
2nd Place: Battle Robe Set + 3 event tickets

All other participants will receive 1 event ticket for participating.


Please ask any question you may have and we will try our best to answer them for you, hope to see everyone there!

Items being dropped in the playing field
- 5 yew shortbow + 30x5 iron arrows (150 total)
- 5 magic shortbow + 30x5 rune arrows (150 total)
- 5 adamant scimitar
- 5 rune scimitar
- 5 red d'hide sets
- 5 black d'hide sets
- 5 adamant med helms
- 5 rune med helms
- 1 dark bow
- 1 dragon claws
- 1 dds
- 1 d mace
- 1 g maul
- 10 lobsters
- 10 monkfish
- 20 manta ray
- 2 sara brews (4)
- 5 prayer potions (random dose)

Time remaining for event kick off:
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6
Events / Duel Arena Tournament
« on: September 08, 2018, 07:51:51 pm »

Event Description
Inviting all players to test their skills against each other and prove that they're the very best! It will be intense one on one combat with players from all over the world, will you be able to survive the onslaught and claim the mighty throne? We shall await your arrival mighty warrior!

Location
Duel Arena

Time/Date

Refer to countdown timer located on the bottom of the page/Sunday, September 9th

Rules
1. There will be no movement during the duels.
2. You will not start your fight until the host is there to spectate.
3. You will gear up exactly how you would for pking. (Weapons, Armor, Potions, Food, and prayer will also be used)
4. All combat styles allowed.
5.Give it your best!

Rewards:
1st Place: Armadyl godsword + 5 event tickets (10 ep tickets for iron account)
2nd place: 5 event tickets
3rd place: 3 event tickets

All participants will receive 1 event ticket.

The following users liked this post: Modder Hrki

7
Welcome to Emps-World's largest PvP event: Wilderness-Wars
In this event, there are two clans fighting to the death and the spoils of war are yours to keep, in addition to that, each participant will earn some extra blood coins, 50k to each winning team member and 25k blood coins to each losing team member!

To join, you must have a risk of at least 10mil.  There are no restrictions as to what level your account must be, but it is strongly recommended that you use a high-level account, as this will be hosted in the deep wilderness.  Your items are not safe.  This event will be hosted in a private setting that will be inaccessible to anyone who is not part of the event.

The event will take place on 26.08.2018 19.00 Pm +2

The staff team will ensure that it is a fair battle.
  • Staff members will be closely monitoring the event
  • Clans will be evenly balanced
  • Betrayal is prohibited
  • Hiding is prohibited
  • Clan chats are locked so that only clan members can join them

To join Wilderness-Wars, reply to this topic.
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8
Guides / How to enable your icon
« on: August 13, 2018, 03:09:52 pm »
My best guide I have ever made, hope you like it. Please like, share and subscribe!

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9
Hey guys,

Today's update focuses most on re-balancing the combat triangle and equipment bonuses. We aim at making items more popular for PvP and easing the combat triangle giving you more Defence bonuses against your weaknesses. Special attacks have also been buffed and the early / mid game progress was made faster by improving certain drop tables and combat experience gains.

Key Bindings
As most if you have probably already realized, you are now able to bind your F keys to menu tabs. There's also an option to enable pressing enter before being able to chat. This mode allows you to use wasd for camera movement and qe to zoom in and out. You can also enable the option that pressing ESC closes the current open interface. Moreover, it's now also possible to lock your combat experience. You can still see experience gains when enabling this option though.


Damage Soaking
I'm sorry, but I have to admit that this mechanism was bugged... for really a long time. Damage was never soaked and this patch aims at fixing the issue. Before the update damage soaking was a quadratic formula of your maximum defence bonus, which imo is a really bad way of doing it. Your maximum defence bonus now gives a flat soaking bonus. Due to the release of new equipment and their maximum defence bonuses, I have adjusted the maximum damage soaked a little bit. It's now properly working but less than it originally was meant to be intended.

Starting Zone & Game Progress
We have identified that it may be too difficult to progress in early stages of the game. Thus we want to buff the drops of beginner level monsters to make it easier for new players to make money and to obtain useful items.
  • Starter sets have been replaced with real item sets: Iron armour, hide and blue wizard robes.
  • Drops for monsters around Barbarian village have been massively buffed: Barbarians, Goblins, Wizards, Archers, Hill giants, Moss giants, Tower Archers, Guards. They now drop items up to rune, more coins and larger quantities of resources.
  • Monsters found inside the Barbarian dungeon have had their drops buffed. Quantities were increased and rune / dragon items were made more frequent.
  • Dragons now drop dragon items more frequently - the chances were doubled.
  • Slayer Tower drop tables overhauled. The Slayer level requirement is now taken into consideration and improves the droptable. Overall you will be getting way more valuable drops from monsters inside the tower.
  • Thieving npcs now gives more coins.
  • New players now get a randomized look instead of the standard one.
  • More starting items are added to inventory after completing the tutorial.

Combat Experience Rates
Let's just say I was wrong - 20xp per hit are way too low. We are changing the combat xp rates back to 80 xp per hit. Progress shouldn't be that slow and frustrating in emps. Afterall most of our content is designed for end-game and that should also be achievable in a fairly normal amount of time. The whole experience gained thing before and after level 99 has also been removed. It's always 80 xp per hit.

Softening Combat Triangle - Weakness Bonuses
I think the current system is a little bit too strict on combat styles that are effective on you. I am increasing the defence bonuses of all items agains their neutral and weak combat style. This doesn't have an impact on any damage soaking, but makes you more resistant against magic attacks when wearing melee armour for instance. The same logic also applies to other combat styles with their weak counter parts: Magic beats Melee, Melee beats Range and Range beats Magic. I've also chosen flat numbers, so that the system looks cleaner:
  • Neutral bonus: 75%
  • Weak bonus: 50%
What does that mean? If a melee equipment piece gave 100 defence bonus, you'll get +100 range defence bonus, +75 melee defence bonus and +50 magic defence bonus.

Fishing - Catch rates and Experience gained
I've adjusted the fishing timers a little, because the catch rates felt a little bit clunky and the amount of fishes obtained were just way too much on higher levels. I've made the catch rates faster on early levels and let the level have a little less of an impact later on. Catching sharks with 70 fishing for instance doesn't feel like you're getting a fish a minute anymore and you no longer get a fish per 2 ticks when having a very high fishing level. The speed curve of catching fishes is scaling better now. To cope with that change in fish gains all their experience gains have been doubled. You'll have to bank less often and will still gain the same amount of experience in the same amount of time.

Wiki Updates
I have recently prepared a system that makes it really easy for us to keep stats of items up to date on the wiki. We will be testing the system within the coming weeks and see how well it performs. If this makes overall wiki updates easier I would also like to enroll the system on NPC data: stats, drops, attack speed, etc. So you'll always be able to view the exact in-game stats on the wiki too.

Game fixes / changes:
  • The accuracy bonuses of Infinity robes have been buffed and received a little strength bonus.
  • Mystic robes received a slight strength bonus.
  • The book of balance now gives Ranged strength and accuracy bonuses.
  • You no longer lose as much ELO when losing a fight in the wilderness. It currently is too difficult to reach higher ranks, because you only rank up by only killing others. You can now also improve your ranking by just participating in many fights.
  • Accuracy bonuses of defenders have been buffed by 25% (dragon defender +20 --> +25 accuracy). Defenders were a little bit weak when compared with a dragonfire shield or other alternatives.
  • Overkill damage no longer exists and thus tick eating is now possible. That means eating at the same game tick when lethal damage arrives let's you live through it.
  • Multiple incoming hits are no longer stacked as 1 big hit. This is only a visual change, because I have received complaints about people dying in 1 big hit. This was correct, but the large visual hit coming out of nowhere was a little odd.
  • God robes now require level 1 Defence to be worn and have had their defence bonuses lowered. God cloaks now have equivalent stats to god capes: +5 magic accuracy and strength. Their level 25 Prayer requirement stays.
  • Corrupt PvP items have been moved to level 40 Defence. That doubles their defence and accuracy bonuses, strength bonuses remain untouched.
  • Multi combat spells no longer have an experience gain punishment: Barrages and chin chompas.
  • Donator blades have had their attack speed increased. They now have the same attack speed as saradomin sword, scimitars and whips.
  • Korasi's sword special attack now costs 50% special energy.
  • Splitbark robe parts now give additional magic strength bonus.
  • Comp ogre bow Range requirement increased to 71 - it can now shoot Barrow arrows.
  • The experience boost of brawling gloves has been increased in the wilderness. They give 200% experience in the wilderness and 150% outside of it.
  • Zamorak godsword freeze has been increased from 20 seconds to 25.
  • Bandos godsword now also reduces the enemy's prayer points by 25% of the hit.
  • Overloads can now be noted and traded.
  • Dragon and onyx bolts now require level 61 Ranged to be used. That means you can use them with a rune crossbow.
  • God bows level requirement has been moved from 80 to 75. To cope with that change I have increased their attack speed by 1 tick meaning they are now level 75 short bows. God bows also received a special attack that triggers a special effect when used with their appropriate arrow type (e.g. saradomin god bow with saradomin arrows):
    • Saradomin: 50% of damage is drained from enemy prayer points. If attacking an npc this reduces their defence level by 50% of the hit instead.
    • Zamorak: 50% of damage is drained from enemy defence level.
    • Guthix (not yet available): 25% of damage is healed.
    The additional passive perk increasing damage of using god arrows with their appropriate bow has been removed. They now have flat bonuses equal to barrow arrows and can also be used as such by other bows.
  • Demon saber and halberd now properly break when lost upon death.
  • The charges of newly created elemental weapons have been increased from 5,000 to 30,000. This change brings elemental weaponry more in line with Demon weapons.
  • Demon longbow has received +12 accuracy and +2 strength bonus. When comparing it to the demon crossbow it looked a little weak.
  • Demon orb has received +4 accuracy and +4 strength bonus. It should be more a little useful as offensive stat booster while giving 0 defensive bonuses.
  • Removed the strength level requirement for several items: Vesta, Statius, Godswords, Zamorakian spear, Demon saber & Halberd and Saradomin sword.
  • Saradomin sword and obsidian claws special attack now hits 1 game tick earlier.
  • Spectral energy drop rates doubled. You just need way more energy to charge equipment than there currently is in the game.
  • Ancient statuettes from Revenants now have double coin value. We would like to make killing dangerous foes in the wilderness more valuable.
  • A bug was fixed where runes from the rune bag would no longer show up after casting a teleport spell.
  • Ghostly roves now give magic strength bonus.
  • Accuracy of all special attacks has roughly been increased by 25%. Most special attacks have an accuracy boost of 25% while godswords and other high level weapons gain 75% - 100% accuracy boost.
  • All bosses (the ones that count for daily tasks!) now have drops for the top 3 damage dealers. That includes all GWD bosses, Dagannoth Kings, Corporeal Beast, Kalphite Queen, King Black Dragon, Chaos Elemental and Smoke demon champion. Group bosses still reward the top 4 damage dealers.
  • The Tower key required to access upper parts of the Slayer Tower can now be found in wardrobes inside the Slayer Tower.
  • Banshees can now drop a creeping hand pet with a drop chance of 1 in 1000.
  • Party hats strength and accuracy bonuses increased.
  • Composite bows now have the speed of shortbows.
  • Magic longbow, magic composite bow and demon longbow have received a special attack. It costs 35% special attack energy and is guaranteed to hit the enemy.
  • Demon halberd now shares the dragon halberd special attack.
  • Torags received additional Defence bonus while reducing its accuracy a bit.
  • A bug with the dark bow special attack was fixed that would reduce its maxhit.

Engine fixes / changes:
  • Certain data holders in the client have been updated to use less memory. This improves overall performance and memory usage, especially on longer Rendering Distances and in crowded areas. For those of you who are interested what changed: A lot of arrays were int[]s, which used 4 byte or 32 bit per entry. That precision wasn't always needed, because a lot of numbers didn't go higher than 10,000 anyway. I have changed those arrays to be short[]s, which require 2 bytes or 16 bit per entry. This costs less RAM and allows your CPUs cache to load more entries per call speeding up iterations over these arrays: animations, loading models, saving colors, etc.
  • Smoothness of compass and minimap have been improved. They are now anti-aliased when rotated and will no longer flicker or have white artifacts.
  • Rune requirements now properly in the autocast interface.
  • Texture atlases now use 4x anisotropic filtering (only if your GPU can do it!!). This effect makes textures appear less blurry and more realistic when viewed at specific camera angles. I have decided to not make this a setting, because the performance cost is non-existing for low resolution textures in emps.

This update mainly consists of balancing and overall improvements for the game. I want to make certain items more useful for PvP and give newer players an easier start for the game. With the amount of PvP ELO data available I'll also soon be able to put Hiscores online where you can lookup ranks.

All the best,
Thomy



Changes September 7th:
  • Barrows equipment charges of newly used items increased from 8,000 to 20,000. I'd like to bring this more in line with other equipment charges.
  • Revenants droptables overhauled. Statues are worth more and drop more often. Third-age drop rates have also been adjusted. Statues and third-age drops are now also always broadcasted.
  • Amulet position now depends on the platebody model. This fixes an issue where amulets would be invisible on certain armours.
  • God robes now share monk robe's prayer bonus.
  • Dark bow special attack speed increased. The projectiles now fly and hit faster.
  • Reset lamps can no longer be used when items are worn.
  • Unnoted overload potions can now be traded.
  • An issue was fixed where you couldn't hit through protection prayers when your enemy had low hitpoints.
  • NPC defence bonuses have been fixed. There was an issue that globally gave them 15-20% higher stats.
  • KQ and Corporeal beast now properly drop items for the top 3 damage dealers.
  • The charges of newly used spectral equipment have been doubled. Repair costs stay the same. However the amount of dropped spectral energy upon a kill can now be higher due to higher maximum charges.
  • Crossbow limbs now have an alch value.
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10
Events / Emps-World Battle Royale 2
« on: July 11, 2018, 04:18:30 pm »


Description: Welcome to the second installment of the one and only Emps-World battle royale! Players will fight in a last man standing match, will you survive the onslaught?
Date: July 15th, 2018
Time: 1pm EST
Location: Obsidian Caves (Fight Pits)

How will this work?
Players will enter this event with absolutely nothing, JP will drop items in the playing field before you guys go in. Once all items are confirmed to be dropped, you guys will be given the green light to enter. Items will appear on the ground while you guys are fighting each other, try to pick them up to assist you on winning the event.

Rules:
1. Participants must not bring anything with them, you will be DQ'd if you use your own items. (Might do inventory check)
2. Please follow the instructions of the host/staff members, your cooperation will make this event that much fun!
3. Iron man accounts won't be able to participate due to the fact that they won't be able to see the dropped items/pick them up.
4. Protect prayers are not allowed to be used.
5. Go Hard or Go Home.

Rewards:
1st Place: 5 event tickets
2nd Place: 3 event tickets
3rd Place: 1 event ticket

Please ask any question you may have and we will try our best to answer them for you, hope to see everyone there!

Items being dropped in the playing field
- 5 yew shortbow + 30x5 iron arrows (150 total)
- 5 magic shortbow + 30x5 rune arrows (150 total)
- 5 adamant scimitar
- 5 rune scimitar
- 5 red d'hide sets
- 5 black d'hide sets
- 5 adamant med helms
- 5 rune med helms
- 1 dark bow
- 1 dragon claws
- 1 dds
- 1 d mace
- 1 g maul
- 10 lobsters
- 10 monkfish
- 20 manta ray
- 2 sara brews (4)
- 5 prayer potions (random dose)

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11
Hey guys,

I've decided to pick up two old systems and give them a rework to ensure that they are still convenient to work with. This includes a complete rework of the Barrows minigame and a proper Clan Chat. You'll now be getting way more Runes from Barrows and are able to manage rights per user in your clan chat.

Barrows Minigame Overhaul
The minigame has received improved rewards, puzzles, locked doors and a darkened minimap. I've completely overhauled the minigame, because it was running ancient code and improved the rewards. Doors inside the crypt dungeons are now randomly locking and you need to find a path through the crypts to find your way into the center. Before claiming your rewards you also need to complete a puzzle. Don't worry, you've got as much time as you want to complete it, but once you provide a wrong answer the locked doors will re-arrange and force you to find another entrance.


You can now also see which Barrow brothers you've already slain, as well as your Rewards percentage. The looting system has completely been reworked. You can get a maximum of 6 rewards in total. Each brother slain adds one run to the reward system. The Rewards percentage determines how many stackable items you get. The higher it is the higher the amount of runes, arrows and darts you receive will be.



Clan Chat Rework
I've had this project on the schedule for too long and am proud to finally present you a fully working chat room system! You are able to configure your own clan chat and manage rights of users.

You can set individual rights for following actions:
  • Enter: Join and read messages.
  • Talk: Ability to send messages.
  • Kick: Remove users from the chat.
  • Ban: Permanently ban users from the chat.
On top of that you can change your chat's name whenever you like (assuming nobody else has taken the name already!) and only the owner can also delete the chat. The general concept of the rights management in clan chat is that you cannot touch any higher ranks. The owner has immunity to everyone as well as admins. The following ranks gain special abilities:
  • Lieutenant: Change user rights.
  • General: Change channel rights: enter, talk, kick and ban.
  • Owner: Change chat name and delete option.
Initially chat and member ranks could be a little confusing, but you can join and take a look at our official clan chat "Emps-World" where we will be applying these rights in a meaningful way and show you how a chat ban be managed.

Attack Option Priority
This setting may be a little bit confusing, so I've overhauled it. Prior to the update this setting was only prioritizing attack options of a single npc or player. So it had no impact on items or objects being on the same spot. With this update the attack option is prioritized over anything. Other entities are still prioritized if they are closer to you - this only applies if being on the same spot. When disabling the setting, any other option but attack is clicked first. Meaning that pickpocketing and talking to npcs is now a simple left-click. Moreover items on the floor are also prioritized when disabled. The attack option on players also doesn't have priority by default anymore, this is now also determined by the setting. All your runs (amount of slain brothers) are added up and shown to you in the rewards interface. When claiming your reward all doors lock and you can teleport out by clicking on the rewards chest again.

Slayer - Boss Tasks
Let's just be honest here... Boss tasks are too short and give way too much experience. Thus I'm reducing the experience gained but increase the task length. In the end the task is still giving the same amount of experience but is longer. The changes will shortly be live on our wiki page: https://emps-world.net/wiki/Slayer I know this change may be frustrating, but the gap between boss and normal tasks was just way too big.

Game fixes / changes:
  • The saradomin and zamorak hood and cape from Emps-Wars now count in the GWD as protection.
  • Ironmen can now accept aid. This was causing a bug when ironmen where tasking people to be their slayer partners.
  • Fletching crossbows has received fixes. You can no longer combine invalid combinations to create crossbows.
  • The ancient staff buff was too much - it's now a tier 65 weapon with the same effect though.
  • A bug was fixed where your character wouldn't follow enemies when wearing a staff and not auto-casting a spell.
  • The DPS calculation for special attacks has been fixed.
  • Crossbows (u), crossbow stocks and crossbow strings can now be noted.
  • The skulling system no longer resets upon death. This fixes a bug where you'd get a skull after death although you shouldn't when attacking the same enemy again.
  • Farmed items can now be noted when using them on Leprechauns.

Engine fixes / changes:
  • A z-priority issue with models was fixed.
  • Barrow brothers animations overhauled.
  • Karil crossbow animation fixed. It's also been sped up so that it cannot reset when firing with 2 quick auto attacks.
  • A flickering issue with water reflection was fixed. Their resolution is now proportional to your screen size.

The rework of Barrows and Clan Chat took way more time than I expected. So I have to delay the release of the next boss a little. I expect it to be done within the next two updates. There was also a quest planned for Easter but due to the upcoming Double Experience weekend I am delaying that for one week to make sure it works well and isn't frustratingly buggy! :)

All the best,
Thomy




Fixes of 30th:
  • Broadcasts are working again.
  • Clan Chat can now use special characters and uppercase letters wherever you wish.
  • Default Clan Chats have been re-added and blocked: Emps-World, Emps, Assistance, Marketing, etc.
  • Barrows rewards slightly adjusted. The amount of mind and chaos runes was reduced by a little bit (5-10%). I'm sorry, but it was just way too much! ;)
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12
Off-Topic / Happy Birthday, Ravioli!
« on: January 12, 2018, 10:15:05 pm »
 :P
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13
I'm in. I can sing country stuff ok
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14
I'm in if we can do it at 15.00 or sth

I am in.

EDIT: can the starting point of the event be delayed a few hours? because most of the player base are students, and for a lot of them school doesn't finish until 14.00-15.00pm. thanks
If anyone else agrees with idea of event starting at 15:00 pm leave a reply or like on this comment so I know.
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15
Events / Re: Third-age Druidic EVENT!
« on: January 06, 2018, 10:21:00 am »
Thought of it a bit more and came up a way how this could be done relatively easily with as little effort and rules as possible.

Rules
  • Prior to event you have 15 minutes to make your account. Must be ironman.
  • No donating for anything
  • No tranffering any items
  • You have 3 hours to gather gear, supplies etc...
  • No use of alt accounts to boost yourself. POH is allowed however. (Prayer training)
  • Once 3 hours is up you'll have to stop doing whatever you're doing and meet at ::wedding first. You'll have 1 minute to get there. (You'll be allowed to bank after that)

Final fights:

Since the accounts are freshly made everyone will have a free member which allows us to use Nardah in safe wilderness. Everyone will be teleported there and they'll be assigned a random number for the fights.
Everyone will be fighting 1v1s which are randomly assigned who you'll fight against. When you die you're out and you will not be teleported back there. (Different height will assure you cannot get back)
If you win your fight you'll be allowed to use Healer and you'll then be teleported back and you can re-bank for supplies for your next fight.
Fights will be held in front of Nardah's bank and during the fight you are not allowed to come back inside the bank area. If you do so you will be disqualified.
Everyone else who are not fighting will have to wait for their turn inside the bank. if you attack someone, even if it was a miss click, you'll be disqualified instantly. Purposely sabotaging the event will result in an instant hostban to keep it enjoyable for others, no questions asked.

Thoughts? Could anything be improved? Is something off or have other questions?
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