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Messages - Vaughn147523

Pages: 1 2
1
Off-Topic / Re: What song are you listening to now?
« on: November 16, 2016, 08:37:31 pm »
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2
Off-Topic / Re: What song are you listening to now?
« on: August 18, 2016, 09:41:12 pm »
PogChamp

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3
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
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4
Resolved Bug Reports / Picking items bug
« on: December 18, 2015, 12:18:21 am »
Pls fix it, its not my first time, only relog helps :)

https://gyazo.com/84c6bf28cb171ceaf1126c8d7063a195
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5
Goals & Achievements / Re: Welcome to the team
« on: November 12, 2015, 05:55:22 pm »
https://vid.me/e/lJSy
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6
Feedback / Re: no GA?
« on: October 05, 2015, 09:43:07 pm »
Here's my opinion on your opinion Tonto. your opinion sounds like shit.
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7
Update Notes / Updates 07/09/2015
« on: September 07, 2015, 06:06:38 am »
Hey guys,

Today's update is all about our homepage. Some of you are already using the new default forum theme. If not, you'll automatically be switched to it within the coming minutes. Our front page has received new button colors and is using a new background picture.

On top of that, the entire page is a responsive design now. That means, that it will also be user friendly to any mobile phone or tablet.

Please let us know what you think of the new design at Feedback section: https://emps-world.net/forum/index.php?board=22.0

If you're experiencing problems on any part of the website, hold down CTRL and press F5. That reloads the page and clears any cached resources.

All the best,
Thomy
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8
Update Notes / Updates 07/08/2015 & 08/08/2015
« on: August 02, 2015, 08:29:05 am »
Changes of 08/08/2015:
  • Dragon scimitar special attack nerfed. The special attack no longer drains any prayer points.
  • Zgs special attack nerfed. The special attack no longer disables your opponent's prayers. Imho disabling prayers on such a strong weapon makes it superior to any other godsword and we don't want superior weapons. The special attack now binds your opponent for 25 seconds.
  • Dragon mace special attack now ignores your opponent's protect from melee prayer.
  • A bug was fixed where you randomly disconnected in the wilderness. I assume it's the same bug that was causing global disconnects on several places. Restarting your client will fix this problem once and for all!


Hey guys,

Following things have been updated:
  • IMPORTANT: I've added a proper versioning system that will no longer allow outdated clients to connect, upon certain updates. With this mechanism I want to avoid problems like people seeing new items as clue scrolls because of their client being outdated! You may eventually come across a message, at the login screen, which tells you to restart your game. Not much to do for you, just close the game client and start it up again!
  • Female bandos helm appearance was fixed. The helm is no longer floating in the air.
  • The new GWD items have received proper examine messages.
  • When opening your bank, your tabs will be reset. That means, that opening the bank always opens the default tab, which contains all items.
  • A bug was fixed, which turned spells invisible when clicking on them.
  • Guthix, zamorak and saradomin mjolnir fixed. They now act as 2h spears.
  • The destroy item screen has had its models fixed on vbo mode.
  • The shop interface has received a search option and can contain an infinite amount of items now. We've also merged the two Donation Point Exchanges into one. Here's a screenie (my cursor was on the dragon staff when I took it):
  • Anger sword, mace and donator blades have had their idle animation updated. The sword's position on your character have been fixed and do no longer float some what in the air.
  • 2h swords (bronze - dragon) have had their size increased. They look like big and mighty swords now, rather than miniature versions. Here's a comparison picture:
  • 2h sword's weapon speed has been buffed. (godswords remain untouched). Normal 2h swords are now attacking slightly slower than godswords. The same update also applies to spears, war hammers, halberds and dharok's axe. Their attack speed is the same as 2h swords. Donator blades now attack as fast as godswords.
  • Donator items (whips, blades and dragon staff) no longer require any level to be worn. Their stats scale with your Attack or Magic (dragon staff) level up to 70. They work the same way as sacred clay items and that means, that you can use donator items effectively at any level.
  • Zamorak and Bandos godswords special attacks now require 50% special attack energy. Zgs' special attack now disables all your opponent's prayers on top of a 15 second binding.
  • Dragon scimitar special attack updated. It disables all your opponent's prayers AND instantly drains all your opponent's prayer points.
  • Donator blade attack speed buffed, it's equal to godswords now. Blades will be 0.5 seconds faster as they used to be.
  • Halberds gained additional attack distance. You can now be 1 step away from your target while attacking it. Sounds complicated? Here's a screenshot of the mechanic:

    I'm standing behind a tree and can reach the Green dragon, whereas the dragon cannot reach me!
  • Monster's praying values have been equalized with players'. When a monster prayers against a combat style, 40% of the damage will be reduced. Just fyi, KQ and Corporeal Beast have protection prayers.
  • Vesta's spear special attack updated. Instead of dealing 70% at once and 30% split up in 2 delayed hits, the attack now does 90% at once and splits the remaining 10% into 2 hits. That way the spear becomes much more lethal upon its first hit. The total damage remains the same.
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9
Guides / [Skill]Prayer guide
« on: May 24, 2015, 11:13:42 am »

Prayer is one of the most practical skills in the game. It's uses go from boosting your damage output to almost fully protecting you from attacks. In both pvp and pvm prayer is used very extensively. Leveling it up can be a bit tedious however. This guide will tell you how. This guide contains clickable links to the wiki, so feel free to click around. Clicking the prayer icon will take you to the wiki page for it.

Table of contents
  • The advantages of prayer
  • Prayer points
  • Prayer effects
  • Exp rates
  • Training methods
  • Tips & tricks

The advantages of prayer

As said in the intro, prayer has various different effects which help you in combat. These go from simple stat boosts, to full protections. Why should you use these? Because they're a massive factor in fighting efficiently. Let's take protect from melee as an example; if you're fighting a monster that deals a lot of melee based damage, you'll reduce your damage taken by a significant amount if you pray. This could mean more kills, less supply used, and longer trips, thus more efficiency.

Prayer points

It isn't all for free though. Your prayer level is equal to the amount of prayer points you have, and these will drain slowly if you are using any prayers. The rate at which it does depends on what prayers you are using. Prayer points can be restored in various ways, the easiest way is by talking to a healer or praying at an altar, this will restore them back to full. There are also prayer and super restore potions which restore prayer points for when you aren't near one.

Prayer effects

I will now be listing all the various effects you can get with prayer. These will be listed by type, you can not turn on multiple prayers of the same type at the same time. There are a few prayers that this rule doesn't apply to, protect item, rapid heal and rapid restore. You can also use 1 overhead prayer while using another prayer. This is a list of all the prayers by type, prayers in the same table can't be turned on at the same time.
  • Melee boosts

  • Range boosts
  • Magic boosts
  • Defence boosts
  • Overhead prayers
  • Other prayers
Exp rates
There is a whole variety of bones, ranging from really low exp (normal bones) to high exp (dragon and frost dragon bones). If you plan on collecting a certain type of bone, keep in mind the higher prayer exp they give, the more likely it is that they're hard to get.


Training methods

Simply burying all the bones you get from killing monsters is a pretty standard method to level up prayer, however it might be better to collect bones and bury them when there's double exp, or use them with brawlers. Buying the bones is an expensive method, but it is reliable. As far as getting your own prayer experience goes, I recommend the following two things.

Collecting bones

You don't see people camping blue dragons for nothing, they drop dragon bones, which are the second best bones in the game. Blue dragons are the easiest dragons outside of the wilderness, but that doesn't mean you can't kill other dragons. Red, black, brutal and mithril dragons are also great alternatives. Frost dragons beat them all though. I'd recommend killing frost dragons at Neitiznot island if you have high combat stats and at least 65 agility, their bones bury for a whopping 5,625 exp with double and brawlers.

If you don't know how to go about killing frosts, you can find a guide for it here.



If you can't go to frost dragons, I recommend you kill any chromatic dragon.

Pest control

You can also get prayer exp from the pest control minigame. For 100 tickets you can get an exp amount dependant on your level, the higher the level the more exp. This is a great method if you have a lot of pest control tickets, you can get 99 prayer pretty easily using this method. Double exp and brawlers also work on the exp rewards from the minigame.

Tips & tricks

If you collect your bones, don't bury them unless it's double exp, it'll save you a lot of time or money on the bones.
Brawler gloves, which can be obtained from the castle wars minigame give a 1.5x exp boost to prayer as well, this stacks with double exp for a total of 3x exp.



And that's the end of the guide. If you have any improvements to it please post. And if this guide was useful to you feel free to give it a thank.
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10
Update Notes / Updates 11/05/2015 (EDITED)
« on: May 09, 2015, 07:33:03 am »
Hey guys,

I'm glad to finally announce the initial release of the Grand Exchange! It's been tested thoroughly in our test world 3 during the past few weeks. Please bear in mind that this is the first release and there may still be bugs (although it's unlikely). I still recommend not to sell your most expensive items in the next week through the GE system. The next update of the Grand Exchange will contain price margins, but we need some trading data to measure these! :)
https://emps-world.net/forum/index.php?topic=10307.0 - Thanks

Additionally, following things were changed:
  • Pestle and Mortar is no longer deleted when using it.
  • Mining received a new skill interface including ores and level requirements with item images.
  • Clipping calculations for projectiles on larger monsters updated (larger than human size). Finding safespots should be more intuitive now.
  • Hastas up to rune can now be poisoned.
  • Poison effect now occurs more frequently. (Moved from 25% to 33%)
  • Username validation checks added for account registration and donating.

EDIT bugfixes:
  • Poisoned hastas now have bonuses.
  • Poison is no longer applied by all melee weapons.
  • GE duping bugfixes.

Basic layout for a referral system finished. Upon registrations new users WILL (not yet released!!) be able to enter a referral. The referral will receive various rewards depending on how many new users register because of them. I would like this system to be bullet proof. If you were to cheat on the referral system, how would you do it? ;)

All the best,
Thomy
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11
Off-Topic / Re: NHL Playoffs!
« on: April 27, 2015, 01:21:19 am »
Your predictions have been pretty good so far Brock. Except for the whole Blues thing  :kappa:
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12
Update Notes / Updates 17/04/2015
« on: April 16, 2015, 08:41:50 am »
Hey guys,

Today I'm presenting you minigame changes. We've tried to think of what could bring more popularity to CW and PC, because they used to be really popular. I'm therefore presenting you some changes:

  • WildyWyrm HP nerfed from 761 to 307. To cope with that enormous nerf, I've made its good drops rarer. Dragon claw drop rate was moved from 2% to 1.5%.
  • Kalphite queen 1st form HP nerfed from 350 to 291
  • Kalphite queen 2nd form HP nerfed from 295 to 259
  • Castle-Wars changes:
    • Picking up your own team's flag now instantly puts it back to your castle. You're no longer able to hide your team's flag from the enemy team.
    • Killing other players now rewards you with tickets too. Every 5th kill gives you 1 additional ticket.
    • Scoring the team a flag point now gives you an additional ticket too.
    • A CW game can now take up to a maximum of 15 minutes. If one team scores 5 points, the game also ends.
  • Pest Control changes:
    • Shielded portals are now marked in the Pest Control main interface. Their health is cyan.
    • Portals lose their shields in a 40 seconds cycle now instead of a 60 seconds cycle.
    • Lobby timer reduced to 30 seconds from 60.
    • Korasi's sword added. It requires level 70 Attack to equip and has a nice special attack.
    • Maximum PC game round time changed to 10 minutes (down from 15).
    • Overall monster defence levels reduced.
    • Portal defence reduced to 60 (down from 200). To cope with that, they have their HP doubled to 500. Portal's HP increase with every additional 5 players in the minigame. Their HP are capped at 1000.
    • Doors at PC now remain open or closed. They don't automatically close anymore.
    • Rewarding system changed. You now need to hit at least 50 in total to gain tickets. You gain up to 250 tickets, where 50 are guaranteed and 200 come from your damage dealt. 10% of the damage you dealt is turned into tickets. So having hit a total of 2.000 results in 200 tickets. With a double XP scroll you can gain up to 500 tickets instead of 250. The ring of vigour always gives you 20% more tickets and is not capped!
  • We've also decided to make some items tradeable. The idea behind this is, that we would like to offer people a way to earn money by playing minigames. So that they are not effectively 'wasting' their time by doing so. Anyway, here's the list:
    • All void knight items.
    • Fighter torso
    • All defenders
  • Dharok's axe attack speed reduced to 3.5 seconds (originally was 4 seconds)
  • Comp ogre bow attack speed reduced to 4 seconds (originally 4.5 seconds)
  • Poison chances increased to 50%, they were 25%. Special attacks have a 100% poison chance now.
  • Morrigan javelins can now be poisoned.
  • Blood spells buffed, they now heal 5% more.

P.S. The next update will be about a new beginning for new players and hopefully an open beta version of the GE (that highly depends on how bugfree it's after our tests!!).

All the best,
Thomy
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13
Update Notes / Updates 16/04/2015
« on: April 13, 2015, 01:50:17 pm »
Hey guys,

I got quite a lot stuff changed for today. Please take your time and read through it. Some changes are really important!

We're trying to make PvP more popular. The current combat system works perfectly fine for PvM, but the hits are just too high for PvP. We're therefore nerfing some strength bonuses of high level equipment. On the other hand we'll also decrease some monster's hitpoints so that PvM won't become more difficult. On top of that, we're buffing special attacks to make PvP more exciting!

Following things have been updated:
  • IMPORTANT: Untradeable items are lost during PvP fights in the wilderness. However, if you die versus a WildyWyrm without having fought a player, you will still be able to pickup untradeable items (e.g. void knight armour). Simply said: If no other player gets your item drop in the wilderness, you can pickup your untradeables again, else you lose them. You can still pickup untradeable items everywhere and all the time outside the wilderness!
  • IMPORTANT: Teleports now block incoming hits. Whenever your teleport starts, you cannot die anymore. The only exception is if a teleblock successfully hits you during your teleport animation. That will still cancel your teleport.
  • Thrown equipment and karil's crossbow are now 0.5 seconds faster.
  • An important bug was fixed which caused the (e) bolts effect occur with a 12.5% chance rather than 25% which was always intended to be.
  • A sound bug was fixed where it would only play on full volume, although it's far away.
  • Following monster's hitpoints were changed: (from --> to)
    • KBD: 720 --> 500
    • Chronozon: 1050 --> 850
    • Smoke demon champion: 500 --> 400
    • Kree'arra: 450 --> 380
    • General graardor: 410 --> 380
    • K'ril tsutsaroth: 430 --> 380
    • Jad: 468 --> 400
    • Chaos elemental: 431 --> 330
    • Frost dragon: 275 --> 200
    • Mithril dragon: 240 --> 190
    • Brutal green dragon: 195 --> 165
    • Black dragon: 190 --> 150
    • Red dragon: 157 --> 128
    • Blue dragon: 117 --> 103
    • Green dragon: 89 --> 82
    • Steel dragon: 220 --> 175
    • Iron dragon: 173 --> 147
    • Bronze dragon: 125 --> 108
    • Ice strykewyrm: 190 --> 174
    • Spectrals: 450 --> 342
    • Corporeal beast 1st form: 450 --> 304
    • Corporeal beast 2nd form: 700 --> 531
  • Amulet of str (t), amulet of magic (t) and amulet of ranging strength bonus lowered from 15 to 12.
  • Culinaromancer gloves nerfed (Barrow, dragon, rune, ... gloves). Barrow gloves now give +6 str in all combat styles. Dragon gloves give +5 and rune gloves +4.
  • Bandos, Armadyl and battle robes strength bonuses nerfed. Chest and legs now give +4 strength bonus. Boots and helm/hood give +3 strength bonus.
  • Dragonfire shield strength bonus nerfed. It now gives +4.
  • Fighter torso strength bonus nerfed. It now gives +4.
  • Third age armours buffed. Every armour piece now gives +1 strength bonus. Chest and legs give +2 strength bonus.
  • Ancient armours strength bonus nerfed (vesta, statius, zuriel, morrigan): Chest and legs now give +8 strength, helm +4 strength.
  • Your equipment screen now shows bonuses for prayers and void knight armour. These bonuses are no longer invisible to you:
  • Due to the strength bonus changes, we're buffing some special attacks: (from --> to)
    • Dragon dagger: 95% --> 105%
    • Vesta longsword: 125% --> 135%
    • Vesta spear: 130% --> 145%
    • Statius warhammer: 110% --> 130%
    • Morrigan javelin & throwing axe: 125% --> 135%
    • AGS: 120% --> 131.25%
    • SGS, ZGS, BGS: 110% --> 125%
    • Seercull: 110% --> 115%
    • Magic shortbow: 85% --> 100%
    • Saradomin sword: 100% --> 110%
    • Dragon claws: 105% --> 110%
    • Dragon 2h sword: 115% --> 125%
    • Granite maul: 95% --> 105%
    • Abyssal whip: 100% --> 110%
  • God bow arrows now give equal Range strength bonus as Dragon arrows. God arrows special effect buffed, it now hits 1-5 instead of 1-4.
  • Vambraces now give Ranged strength bonus.
  • Dragon bolts (e) special effect buffed. It now does up to 25 damage (it did 20 before).
  • Onyx bolts (e) special effect changed. It now hits up to 25 damage and heals you for 20% of your hit.
  • Darkbow attack speed reduced to 4.5 seconds down from 7 seconds.
  • Vesta spear now does 90% of its special attack immediately (used to be 70%). The remaining 10% appear half a second later as 2 separated hits.
  • Spear and staff attack/block animations updated.
  • Revenants nerfed. They now hit 10 less and more 0s.
  • God capes are no longer being dropped by any monster (zamorak, saradomin and guthix cape). They will be re-added when they've become rarer.

I've also updated the client's ::multicore command. Please check it out and tell me by how much your fps rate increases! (::fpson / ::fpsoff)

Last but not least some information for the GE. As you all know, the Grand Exchange isn't an easy system. We've been testing it during the last few days to ensure that we find all possible bugs. So far, we've already found and successfully a duping bug. I hope you understand, that I can't release the GE without knowing for sure, that it doesn't contain any major issues! That's why it takes so long to get it into the live game.

All the best,
Thomy
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14
Update Notes / Security Batch #1
« on: April 04, 2015, 08:46:18 am »
Hey guys,

Due to the recent website hack, I've decided that we need more security features. As you've probably also already seen, the entire homepage runs under https now. Moreover, I'm changing the hash algorithm that is used in our database to ensure that even hacked passwords will be completely worthless. And that hackers in the future have no way of decrypting 'easy' passwords anymore. I've decided to use 'bcrypt', which is not vulnerable to rainbow attacks (= simple password hacking) and not vulnerable to bruteforcing (guessing until you have the password). The reason for that lies in the complexity of the algorithm, it would take years to bruteforce a password! With this update, the in-game and forum passwords will now also be 100% equal, they are no longer stored as 2 different values.

There will also be a Security Batch #2 in the near future, where I'll make the game client to server connection safer. My plan here is to use RSA for the username and password exchange.

Please note that it's still recommended to change your password here, if you haven't already done so.

All the best,
Thomy
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15
Goals & Achievements / Congratulations to our newest moderator
« on: March 31, 2015, 05:46:56 pm »
Charr We have all been waiting for it.
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