Master capesCurrently, skillcapes to some skills have completely lost their 'impressive' factor. While an agility or slayer cape might be something that is impressive, a ranged or woodcutting cape is largely seen as something nearly everyone has. To give players a goal beyond 99 and give them something to show off for it I'm here to suggest master capes. These capes share their design with the 120 dungeoneering cape. The design itself might not be something most people like, but it's a cape that will fit with most outfits and won't clip with armour. These capes have particle effects in RS, I suggest not adding these as they would just take up too much time and cause too much lagg.
I've also got a nice item sink in mind for the capes. Making the cape requires a fire cape, ava, god cape and the original skillcape, of course having all these items as a requirement puts it on a similar level of stats. The master capes should have the same stats as a max cape, so that people can wear them without losing out on their dps. The requirement to wear should obviously be 200m exp in the skill. It might be a nice option to have an untrimmed version for 100m exp.
If we introduce a sink for god capes, we should also re-continue them. They could be drops from the monsters in the godwars dungeon outside the boss rooms, so that people could even get a nice drop before they're in the boss room. Infernal mages might also be a good destination for the capes. Regardless, these should be recontinued. Their accuracy should also be lowered by 5 to match max cape's accuracy.
Max cape would be quite the easy alternative to this cape, since it only costs about 3m. It's price should be increased, people that are maxed usually have plenty of money. Max cape should also get buffed to +5 strength just like fire cape, ava and god capes.
Note: these are the capes as they are in RS3, we'll need custom models for them.
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