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Messages - 0wned Man

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1
Help me! / Re: Server seems to be offline?
« on: October 29, 2017, 05:39:47 pm »
Are you behind a firewall? Is your anti virus program allowing Emps-World to connect?

Port information can be found here: https://emps-world.net/forum/index.php?topic=18745.0
The following users liked this post: 0wned Man

2
Guides / Re: Emps-Kit - Version 0.4
« on: January 21, 2016, 06:48:59 pm »
Emps-Kit is not so up to date, because some EXP gives wrong. EXAMPLE: In Emps-kit, there is red salamander (Hunter) wich gives about 5,8K exp but ingame gives 5,2K. I hope you update this :).

I've been pretty busy with university work recently which is the reason behind not updating Emps-Kit in a long time. I was speaking with Charr the other day and he gave me a list of the major changes which were posted in Updates and Annoucements section. I don't think he mentioned hunter however so I'll do a quick check of all skills when I come to update it.

Thanks for the feedback, feel free to post any other incorrect experience rates you notice and I'll fix it when I can :)
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3
Update Notes / Re: Updates - January 12th 2016 - Grand Exchange
« on: January 12, 2016, 05:52:25 pm »
Prices need some time to become accurate. The GE has a built-in price evaluator for items. It just takes some time until the evaluateo is fed with item data!

Thanks for all the kind replies! :)
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4
Update Notes / Updates 09/10/2015
« on: October 05, 2015, 02:07:31 pm »
Hey guys,

Following things have been updated
  • Walk and attack animations for dharok's axe and anger's axe have been improved. The holding and attack animations were a bit off, I've fixed that.
  • The occurance of verac armour's effect now has a graphic, showing that your opponent's defence was ignored.
  • You no longer need to relog to claim your Donation Points (DP). They'll be added to your account once the payment is completed and you're standing in a safe zone. They won't be added in non-safe pvp zones and when you're in combat.
  • Switching weapons code updated. Your attack style (xp gain) will now always be preserved when your new weapon has that xp gain style too. The lonely exception are controlled (mixed xp) and strength styles. If no matching xp gain can be found, it will switch to either strength or mixed xp, whatever is available at your new weapon. An example would be switching from a whip to an ags, which would switch from mixed to to strength xp and vice versa.
  • Attack styles and xp gains are now properly saved upon logout.
  • Saradomin brews now decrease range and magic levels too. The decrease mechanics were changed. Saradomin brews now reduce your attack, strength, magic and range level by 5% per sip. Meaning, that if you take a sip of your saradomin brew with 118 Attack, it goes down to 112 Attack.
  • Zamorak brew now decreases your attack, defence, range and magic levels by 5% per sip. Strength boost of 25% remains untouched. Additionally, the zamorak brew now also heals hitpoints, just like the saradomin brew.
  • Super combat potions are now available at level 79 Herblore. They can be made by combining a super strength, super attack, super defence and a clean cadantine herb. They give bonus stats of the 3 potions mentioned previously.
  • Lumbridge training dummies added. They show your DPS:
  • Projectile and graphic timing of all projectiles updated. Casting magic spells looks smoother now.
  • Spell splashing removed. Instead of splashing, you'll now see the spell graphic with a 0 hit. This has absolutely no other effect than better visual feedback on what spell your opponent has used. It also means that you can use stat draining spells more effectively now.
  • Antifire potions added. They block more dragonfire damage than a anti dragon shield, but less damage than a dragonfire shield. Antifire potions also work against enchanted dragonstone bolts!
  • Potion decanting overhaul. You can now fill your potions to a maximum of 4 doses.
  • Potion decanter added to the Grand Exchange. Talk to Bob Barter to decant all of your potions in your inventory to (4) doses. Bob doesn't do work for free, it costs 1.000 gp per inventory to decant your potions.

All the best,
Thomy


Additions:
  • Noted potions cannot be decanted. There was a bug that deleted your noted potions when attempting to, that's also fixed now.
  • Blue dragon scales added to blue dragon drop tables
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5
Update Notes / Updates 29/09/2015
« on: September 21, 2015, 02:28:46 pm »
Hey guys,

Following things have been updated:
  • Smoother map loader. You should no longer get white screens when walking into another region. The overall loading process should now also be much quicker than before. Please bear in mind that teleporting will still give you a white screen, because there's no map that could be displayed during that time!
  • Huge performance upgrades for the client. Our new client (with HD textures) was running slow on laptops. I've spent the entire last week on optimizing and tweaking the game experience especially for weaker laptops. By the time that you read this topic, you'll probably already have our latest client with the latest performance updates. I'm sorry for the inconvenience, it's difficult to test updates on many different devices for me. These performance updates were programmed on my laptop with the CPU clocked down by 50%, giving me a perfectly slow machine. If you're still having problems with the client's performance, please use the Helpdesk, or the Bug Report section. Also, before you request help, try to increase your FPS rate by changing graphic settings. I also recommend to cap the FPS rate at 60 or at whatever maximum refresh rate your monitor has.
  • A bug was fixed that allowed you to hit especially high, when timing the usage of darts and switching your weapon to another weapon with a higher maxhit, before the hit was applied
  • The textures of fire capes and magic trees are now animated again. It's disabled by default, because it's giving you a little drop in fps. Though, you're now free to enable it at your Game Settings. This only works when vbo-mode is enabled!
  • Fixed screen is now available for vbo-mode.
  • Textures of grass has been updated, should look better now. (Grass is only visible when ground decorations are enabled)
  • Drop amounts for morrigan axes and spears changed. Spectrals will now drop 15-25 axes/javelins instead of 100-150.
  • Drop amounts for dragon darts changed. Barrow chest now gives 25-50 dragon darts instead of 50-100.
  • Attack power (max hit) of darts and knives was nerfed. Accuracy remains untouched.
  • Chaos elemental now drops the elemental bow.
  • Chronozon has been made stronger and now drops the elemental staff, which gives infinite amounts of air, water, earth and fire runes.
  • Tormented demons have been added to varrock/lumbridge's slayer dungeon, which drop elemental crystals. These crystals can be used on whips, elemental staff and elemental bow to get a temporary upgrade. Upgraded elemental weapons degrade after 5.000 uses in combat. When degrading, there's a 50% chance that you get back the used weapon, or the used elemental crystal.
  • Where to get elemental crystals? We've got new level 77 slayer monsters, tormented demons:
  • Bolt effect occurance chance changed from 20% to 25%. Moreover, onyx bolts' maximum extra damage was reduced from 25 to 20. We changed them, because we want to rebalance their usage in pvp situations.
  • God bows now attack 0.5 seconds slower. God bows special hit reduced to 1-4 from 1-5. I know that this nerf is big, but god bows are much stronger than any other tier 80 ranged weapon and we'd like to bring some equality to level 80 ranged gear!
  • Dragon claws special attack max hit buffed to 125% from 115%.
  • Drop rates of draconic visages were lowered. They're now a 1 in 1000 drop for black, green brutal, mithril, frost and king black dragons.

All the best,
Thomy
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6
Update Notes / Updates 09/09/2015
« on: September 02, 2015, 11:58:05 am »
Hey guys,

Following things have been updated:
  • Combination capes have been added to the skillcape shop in Falador. The level requirements should be pretty much self-explanatory. Two levels on 99 are required to wear one of the capes. Monster hunter and skirmisher cape require 3 levels on 99.
  • Skillcape animation timers updated. You can no longer equip/unequip any items while doing a skillcape animation. Moreover, you now have to wait for the skillcape animation to finish, before being able to do it again.
  • Mining rocks should no longer let them appear in wrong directions.
  • Pirate's hook has been removed, because we couldn't find a proper model for it. It has been replaced with a newly colored pirate's hat.
  • Ring of vigour received a hover description.
  • Shop interfaces updated. The first row of items is now properly clickable.
  • Bank searching should no longer bug with private messaging people.
  • Torag hammers fixed on female bodies.
  • Swamp trees in Lumbridge swamp can now be chopped down.
  • Moss giant variants added. You'll now find different types of moss giants (only visual change). Moss giant's hitpoints were also decreased to 70. There's now a level 84 moss giant variant too. Droptables have also been reworked, see the wiki for more details. Swamp tar item spawns were added around the moss giants east of Barbarian village.
  • Hill giant variants added and droptables reworked. Their hitpoints were decreased to 45.
  • Green, blue, red, black and frost dragon variants added.
  • Ice giant variants added.
  • Lesser, greater and black demon variants added.
  • Block animations for monsters and players will appear more often now.
  • When using the max cape's emote, there's now a 50% chance that you will turn into a gold dragon.
  • Obsidians are dropping a proper amount of tokkuls again.
  • Frost dragon variants added and more frost dragon spawns added to neitiznot island.

All the best,
Thomy
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7
Goals & Achievements / Re: 3 skills left
« on: September 01, 2015, 05:12:28 pm »
Congratulations mate! What 3 skills do you have left now?
Thanks! I got Hunter, Thieving and Farming left. I will get that max cape soon  ;D
Hunter and farming is easy to get 99. But thieving... I dont want even think about it :D.
Gl on last 3 skills!
I got hunter and farming left also, wish me luck too!
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8
Suggestions & Ideas / Master capes
« on: August 30, 2015, 12:48:16 pm »
Master capes

Currently, skillcapes to some skills have completely lost their 'impressive' factor. While an agility or slayer cape might be something that is impressive, a ranged or woodcutting cape is largely seen as something nearly everyone has. To give players a goal beyond 99 and give them something to show off for it I'm here to suggest master capes. These capes share their design with the 120 dungeoneering cape. The design itself might not be something most people like, but it's a cape that will fit with most outfits and won't clip with armour. These capes have particle effects in RS, I suggest not adding these as they would just take up too much time and cause too much lagg.

I've also got a nice item sink in mind for the capes. Making the cape requires a fire cape, ava, god cape and the original skillcape, of course having all these items as a requirement puts it on a similar level of stats. The master capes should have the same stats as a max cape, so that people can wear them without losing out on their dps. The requirement to wear should obviously be 200m exp in the skill. It might be a nice option to have an untrimmed version for 100m exp.

If we introduce a sink for god capes, we should also re-continue them. They could be drops from the monsters in the godwars dungeon outside the boss rooms, so that people could even get a nice drop before they're in the boss room. Infernal mages might also be a good destination for the capes. Regardless, these should be recontinued. Their accuracy should also be lowered by 5 to match max cape's accuracy.

Max cape would be quite the easy alternative to this cape, since it only costs about 3m. It's price should be increased, people that are maxed usually have plenty of money. Max cape should also get buffed to +5 strength just like fire cape, ava and god capes.





Note: these are the capes as they are in RS3, we'll need custom models for them.
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9
Introductions & Farewells / Re: Im'a be offline
« on: August 26, 2015, 10:16:54 pm »
Good bye buddy. Good luck in real life!

Who are you? ???

cya
A player that exists even before you do ;)
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10
Resolved Bug Reports / Re: My OpenGL client doesnt load
« on: July 24, 2015, 02:36:41 pm »
Can you try disabling VBO Mode? Also, what happens if you set RD to maximum? Tried switching off anti-aliasing yet? Can you try messing around with the settings and see if that fixes your black screen?
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11
Resolved Bug Reports / Re: My OpenGL client doesnt load
« on: July 23, 2015, 02:52:15 pm »
Can you try the cache cleaner and tell me if it still doesn't work? https://emps-world.net/uninstall
Updating your graphic drivers might also do wonders! :)
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12
Suggestions & Ideas / A small change to CC-System
« on: July 22, 2015, 07:14:14 pm »
Hi,

When i readed the topic from Eliminator i was thinking :

Couldn't the script/code be modified to make the /kick command duration longer ?
Like an hour or just one day. As Eliminator said:
Quote
Clan chats keep getting bombarded by users that want to be annoying, thus ruining clan chats. Also, pking clans they cannot keep unwanted spies out of a clan chat!

If this isn't possible.. then we need to wait till the clan system is updated what would take some time because of the Grand Exchange Project.

Please comment below if you know if the script/code can be modified

Source of the Quote: https://emps-world.net/forum/index.php?topic=11925.0;topicseen

-Slimshadyy-
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13
Resolved Bug Reports / Emps-World icon
« on: July 11, 2015, 06:26:29 pm »
Currently the icon used for Emps-World is a bit blurry on desktop, but the png file in emps-world's cache is sharp.

I thought the problem would be because of the file being a .png file not an .ico and that's exactly what the problem is in my opinion.

I created a shortcut of Emps client and used a converted .ico file and the outcome was a perfectly sharp icon. So, why not use the .ico file instead of the .png one?
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14
Off-Topic / The walking dead season 6 trailer
« on: July 11, 2015, 03:12:09 pm »

your thoughts?
I personally think that its gonna be one of the best seasons. Hype is real!
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15
Screenshots / Re: sooooo
« on: July 06, 2015, 08:00:49 am »
The fact your calling god bullshit makes you a douche. No need to be a dick since you're thinking that. One might ve hurt by it. Ooh good job! You gave away pixels. What did you do irl though?... Yeah, shush.

You are delusional if you believe in god.
Same thing that you are delusional if you think Gay people shouldnt be allowed to marry.

I even seek for homeless people irl and give them carpets and food or money.
But i mostly do this when i am on vacation in other countries, cause where i live in Norway
it's all Mafiabased. Cars driving around watching their "employees" do their job and get the money.
And they also check if they suspiciously talk to someone or try to run.

But yeah, at several occasions i have been giving out cash food and carpets to homeless.
I had many great experiences doing this when i was in New York and met people who struggled big time.
Sometimes i am scared giving them money thinking they might go buy drugs and die. But it depends on how the person i talk to act.

So please, tell me more about my life that you know about :P Oh wait you dont know shit.
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