Difference between revisions of "Magic II"
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Darker Manz (Talk | contribs) (Created page with "{{ItemInfo|id=24111}} [[{{PAGENAME}}]] is an Aura that can be created from the Invention skill, wearing it has the effect of increasing boost Magic stats by 6%. The a...") |
Darker Manz (Talk | contribs) |
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increasing boost Magic stats by 6%. The aura has 6,250 charges and degrades when hitting enemies. | increasing boost Magic stats by 6%. The aura has 6,250 charges and degrades when hitting enemies. | ||
− | You need 3 Barrow and 100 Robe [[invention energies]] to create a {{PAGENAME}} aura. | + | You need 3 Barrow and 100 Robe [[invention energies]] and 68 Invention level to create a {{PAGENAME}} aura. |
[[Category:Armour and equipment]] | [[Category:Armour and equipment]] |
Revision as of 16:39, 30 August 2019
Magic II | |||||||||||
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Tradeable | unknown | ||||||||||
Equipable | unknown | ||||||||||
Stackable | unknown | ||||||||||
Noteable | unknown | ||||||||||
Destroy | unknown | ||||||||||
General store | unknown | ||||||||||
Low alch | unknown | ||||||||||
High alch | unknown | ||||||||||
Weight | unknown | ||||||||||
Examine | |||||||||||
You have a Magic II. |
Magic II is an Aura that can be created from the Invention skill, wearing it has the effect of increasing boost Magic stats by 6%. The aura has 6,250 charges and degrades when hitting enemies.
You need 3 Barrow and 100 Robe invention energies and 68 Invention level to create a Magic II aura.