Weakness system
From Emps-World Wiki
The Weakness system introduces weaknesses to certain monsters. When hitting an npc with its weak damage type your damage is increased up to 20% depending which weakness type a monster has. Accuracy however remains the same. This additional bonus doesn't affect experience gains but let's you kill opponents quicker. Currently, only the following monsters are considered in the Weakness system:
Monster | Weakness | |
---|---|---|
Vyrewatch | fire, silver* | 10% |
all monsters in the Vampire catacombs | fire, silver* | 10% |
Wildywyrm | water | 15% |
Ice strykewyrm | fire | 15% |
Glacor | fire | 15% |
- silver damage is dealt by blisterwood weapons, which cause a standard 20% damage and accuracy boost when hitting monsters with silver weakness