Weakness system: Difference between revisions
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| [[Ice strykewyrm]] || fire | | [[Ice strykewyrm]] || fire | ||
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| [[Glacor]] || fire | |||
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*''silver damage is dealt by [[blisterwood weapons]], which cause a standard 20% damage and accuracy boost when hitting monsters with silver weakness'' | *''silver damage is dealt by [[blisterwood weapons]], which cause a standard 20% damage and accuracy boost when hitting monsters with silver weakness'' |
Revision as of 16:10, 9 August 2022
The Weakness system introduces weaknesses to certain monsters. When hitting an npc with its weak damage type your damage is increased by 25%. Accuracy however remains the same. This additional bonus doesn't affect experience gains but let's you kill opponents quicker. Currently, only the following monsters are considered in the Weakness system:
Monster | Weakness |
---|---|
Vyrewatch | fire, silver* |
all monsters in the Vampire catacombs | fire, silver* |
Wildywyrm | water |
Ice strykewyrm | fire |
Glacor | fire |
- silver damage is dealt by blisterwood weapons, which cause a standard 20% damage and accuracy boost when hitting monsters with silver weakness