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Online Thomy

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Updates August 18th - Summoning Skill Release & Coin Pouch
« on: August 18, 2025, 09:41:49 am »
Hello everyone!

I'm thrilled to introduce Summoning, a brand-new combat skill that brings powerful familiars to your side in battle. You can choose from over 40 unique monsters to be your familiar! We are also releasing the coin pouch for infinite gold piece storage. There's also lots of bugfixes from the past month.


Summoning – Introduction

With Summoning, you can create magical pouches that call forth familiars - unique monsters that fight alongside you and provide helpful abilities.

Each familiar has its own combat level, which increases as it gains experience in fights. The stronger your familiar becomes, the more effective it is in combat. But Summoning isn't just about damage - familiars can also help with tasks like banking items, smelting ores, removing poison, and more. Some even offer extra inventory space for your items.

You'll unlock Summoning by completing the 'Druid Summoning' quest, a short introduction that walks you through creating your first familiar, using its ability, and learning the basics of pouch crafting. The sections below explain everything in detail, but feel free to skip ahead if you prefer learning as you go.




Summoning – Basics

To summon a familiar, you need to craft a familiar pouch using the following items:
  • Empty familiar pouch
  • Spirit shards
  • A charm (dropped by monsters)
  • An ingredient (varies depending on the familiar)
You can buy empty pouches and spirit shards from Pikkupstix in Taverley. Charms are dropped by monsters. Every kill has a 25% base chance to drop a charm (roughly one in four). There are four types of charms:
  • Gold
  • Green
  • Crimson
  • Blue
Each charm is tied to stronger familiars and drops from tougher monsters. Charm drop rate bonuses:
  • Charm collector increases the base drop chance to 50%
  • Being on a Slayer task doubles charm drop rate
  • Fighting in the Wilderness also doubles charm drop rate
  • All effects stack – so if you're on a Slayer task in the Wilderness, you'll get a 100% charm drop rate. Exceeding 100% of the drop rate can result in double charm drops!



Summoning – Training

The main way to train Summoning is by summoning familiars and using them in combat. Each familiar has its own combat level, which increases as they gain experience - just like your character. High-level familiars can become formidable allies in battle. Familiars gain combat experience whenever they deal damage:
  • 1 damage = 80 familiar XP
  • You gain 10 Summoning XP for every 1 damage your familiar deals
Familiar levels range from 1 to 250:
  • Levels 1–99 use the standard XP curve
  • After 99, XP scaling slows down
  • Level 250 is reached at 250 million XP

Summoning – Abilities

Every familiar has a unique ability it can use alongside its combat. To activate a familiar's ability, you'll need:
  • Summoning points
  • A scroll specific to that familiar
You can turn a familiar pouch into 15 ability scrolls. Details about each ability - including its effect and Summoning point cost - can be found in the Summoning interface under the “Scrolls” tab.
Use your familiar's ability wisely - they can give you the edge in battle or provide helpful utility outside of combat.



Summoning – FAQ
  • What happens to the Hiscores? The maximum total level is now 2475 and you can try to claim the #1 total level rank.
  • Does Summoning increase combat level to 138? No - this is not planned. You cannot go beyond the maximum combat level of 126. Summoning will affect your combat level the same way Magic or Ranged does.
  • What about PvP? Currently Summoning is enabled for single combat PvP. There is no automatic attacking of players when using abilities. You must specify what player your familiar should fight. If this becomes an issue we are definitely open to disable familiar combat in single combat PvP zones!
  • Where's the wiki? Here: https://emps-world.net/wiki/Summoning Our wiki editors have been working on it for some time already and the full page should be finished in the coming week(s).

Summoning – Impressions



Coin Pouch

You can now safely store an almost infinite amount of gold pieces in the Coin Pouch. It can be accessed from the rank icon orb on your minimap. This is the top-right orb. Hovering over it you see your current gold pieces, Emps Credits and PvP rank. Adding and withdrawing gold pieces can be done by right-clicking the orb or using the "Add-to pouch" item click option. Most in-game activities are now paid from coins in your pouch. That includes the following:
  • Shops
  • Travelling with ships
  • Buying beers
  • Tanning hides
  • Repairing items
  • Decanting
  • Grand Exchange
  • Death coffin
  • High / Low level alchemy spell
  • Construction rooms & styles
  • Daily task coimpletion
  • Thieving
  • Picking up coins
It's certainly possible that we forgot activities or interactions where the coin pouch doesn't work. Please report them and it'll get fixed right away.




Game fixes / changes:
  • You'll now always get a big warning and an animation on the floor when an item is dropped and there is no space in your inventory.
  • An issue with Tormented demons has been fixed where they doubled the reflected damage.
  • Tool Leprechaun in Catherby has been moved outside his house to make clicking and using his storage easier.
  • A warning for using wilderness teleports has been added to POH portals.
  • Daily rewards that cannot be added to your bank nor inventory are now dropped to the floor.
  • The check for an enemy already being under attack now happens when you are within attack range instead of when clicking on an enemy.
  • Colored promethium axes & pickaxes now also show their colored version during skilling animations.
  • Other players can no longer be seen and interacted with during their logout process. Prior to this update you'd get warnings that this has already logged out, etc. Now they just aren't rendered anymore.
  • Monster aggression no longer works on other monsters through walls.
  • Withdrawing all items from the death coffin now automatically equips wearable items.
  • Lighting now uses a combination of front and back-face shading. Parts of objects that are not lit by the sun become a little darker resulting in more depth of scenery.
  • Underwater color is no longer blue on lower floor quality settings.
  • Item bonuses are no longer downloaded on-demand but as a full package. That means there is no longer a short delay when hovering items before seeing their bonuses.

Many thanks to everyone testing the Summoning skill thoroughly in the test world. I'm sure we'll discover new things soon enough but overall I am very pleased with the current release. The wiki team has already started working on various articles for the Summoning skill: https://emps-world.net/wiki/Summoning

Have fun with thew new Summoning skill!

All the best,
Thomy




Changes August 19th:
  • Familiars can no longer attack other player familiars outside the wilderness.
  • Spirit weed herb and seeds have been added to the herb drop lists.
  • Familiars now copy their owner's protection prayers. This also increases the prayer drain rate.
  • You can now correctly withdraw coins from the Coin pouch.
  • Exp. bonuses now work with familiars including member and double xp.
  • Training dummies no longer grant any Summoning exp.
  • Summoning charms can no longer be traded.
  • Summoning point requirements are now shown in Summoning levels instead of points (divided by 10) for better clarity.
  • Friends and ignore list can be clicked again when a familiar is active.
  • Summoning bag no longer allows to go over its maximum capacity
  • Toolbelt can now hold Spirit shards and Summoning pouches in its on category.
  • You are now notified when coins are put into your Coin pouch for the first time.


« Last Edit: August 19, 2025, 07:31:48 am by Thomy »
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