Emps-World > Update Notes

Updates November 24th - Rot Cave and Color Saturation


Hello everybody!

Rot Cave is now available - a new and challenging group dungeon located in West Ardougne. Before being able to participate you need to complete a short miniquest explaining the situation of the rot. You can obtain Promethium equipment that protects from and inflicts rot damage.

Rot Cave
A new dungeon has opened in West Ardougne! Talk to King Lathas (upstairs in West Ardougne castle) to start a miniquest explaining the Rot crisis. The Rot cave introduces Promethium equipment and a new damage type similar to poison: Rot. This damage keeps increasing up to a certain threshold or until you die. Your Herblore skill allows the creation of Antirot potions which are an absolute must when facing rotten enemies. The cave can be joined in groups of 2-4 people. Monsters in the cave will be scaled to the amount of maximum participants of your group. Meaning that the difficulty does not depend on group size. Loot you find inside the cave is added to a loot chest that can be accessed in front of the entrance.

I have already uploaded the drop table to the wiki: https://emps-world.net/wiki/Lucien_Van_Rot
Please bear in mind that our wiki team needs some time to prepare all Rot Cave pages!

Rot Infection & Damage Calculation
A Rot infection is lasting damage that you catch when receiving any kind of rot damage. The burden of your infection is defined by the maximum rot damage you received. Rot starts with an initial damage and keeps increasing every 15 seconds until reaching a maximum.

Below's a list of four different rot infection scenarios:
* Rot: +2 damage up to 20
* Strong rot: +3 damage up to 30
* Aggressive rot: +4 damage up to 40
* Lethal rot: +5 damage up to 50 Getting hit with 35 rot damage results in Strong rot: starting at and increasing by 3 damage every 15 seconds up to 35 damage total. Depending on the amount of rot damage you take your infection can increase. Your Strong rot can become Aggressive rot and Lethal rot when receiving higher rot damage.

Drinking any antirot potion grants immunity from rot infections. It clears all rot infection damage ticks and prevents you from catching it. You also gain a 50% rot damage reduction when under the effect of antirot.

Promethium Equipment
With the introduction of the Rot Cave you are now able to create various anti-rot items. You will find promethium metal to be useful because it can also create better hatchets and pickaxes. The equipment itself offers rot protection in form of a set bonus that maxes out at 6 pieces equipped offering 50% rot damage reduction. This reduction does scale multiplicatively with antirot potions. Promethium weapons do also count for the set bonus and do inflict rot when using special attacks on enemies. Promethium arrows always have a small chance to inflict rot damage. You can repair promethium equipment by using a promethium bar on it.

Here's what the armour looks like (including new lava cape texture):

The 6-piece set effect of promethium grants 50% rot damage protection but it DOES NOT grant immunity from rot infections. In combination with an antirot potion you can get a total rot damage reduction of 75%. The effects are combined multiplicatively: 50% from antirot potion is increased by another 50% from promethium --> 75% total.

Color Saturation
You are now able to adjust the color saturation of the game. Feel free to play with the Saturation setting from the Game Settings. This value highly depends on your monitor and what color tones you prefer. Below is a screenshot of what the default saturation vs. full saturation looks like:

The Game Settings interface also received a minor overhaul putting more important and frequently changed options to the top.

Game fixes / changes:
* The projectile calculation code for large monsters has been reworked. Projectiles are now fired at the center of monsters rather than at a fixed height. This also works for larger monsters such as dragons, black demons, bosses, etc.
* Smelting options with batches of 1, 5, 10 and X are now properly working.
* Getting into combat no longer closes interfaces. You are free to keep skilling guides, price checker, kill logs, etc. open when fighting enemies.
* The Smithing, Mining, Crafting, Herblore, Woodcutting and Fletching skilling interfaces have been reworked. They received tabs with categories for item types.
* The amount of ammunition you smith has been increased significantly.
* Loot chests are now sorted by item value. Meaning that valuable loot appears in first slots for Vampire catacombs and Rot cave.
Engine fixes / changes:
* Minimap icons for the Grand Exchange area have been updated.
* NPCs can no longer be clicked during their death animation.
* Lava capes have been updated visually. Textures received more detail and were made brighter.
* The audio system has received a rework to play higher quality sounds. This change is heard best when playing rather quiet sounds.
* Typing in the clan chat tab automatically sends messages to clan chat without having to start with the / symbol.
All the best,

Fixes on November 25th:
* Rot percentage display has been fixed. It's now properly going down when killing monsters in the Rot cave.
* Antirot effects were made clearer.
* A chat message will be displayed when a rot infection was made stronger or cured.
* Rot cave boss can now be assigned as slayer task. The task damage modifiers count for all monsters inside the dungeon.
* The amount of task monsters to kill for Shenven has been adjusted.
* Various damage types of monsters got mixed up resulting in hitting through protection prayers. The bug was fixed and everything should be back to normal!
Fixes on November 26th:
* Burning the tomb in Rot Cave no longer removes 25% of rot concentration but 10%. I understand that sucks, but it allowed to skip the entire dungeon without killing anything but the boss. That also increases the damage Lucien does with his rot attack.
* Activity scores are now always shown and tell you whether they are eligible for a hiscore spot or not. New rank 1 activity scores are also announced globally and your personal best is announced to you.
* Your top activity scores are displayed in collection log interface where applicable.
* The combat power of Lucien for 2p and 3p instances has been increased by 5%. This doesn't change the difficulty of 4p instances.
* Promethium arrowtips have been removed from the Lucien droptable. I am sorry for those who received a single arrowtip.
* The Rot Cave hiscores have been reset to allow fair competition with the difficulty changes.
* Activity Hiscores no longer show any rating but the completion time. The rating was a value calculated from completion time.


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