Hello everyone,
I'm presenting you a few changes and tweaks with this update. Please take your time and read through the patch notes, some changes may be of great interest to you!
Bank PlaceholdersYou can now mark an item in your bank as placeholder. Just right-click the item and select the option. Placeholders will always stay in exactly the same spot in your bank, even if you withdraw the entire stack.
Degradable EquipmentI'm reworking this system a little to clarify things. When dieing with degradable equipment, it will be completely destroyed by default. That means that all barrows equipment is dropped as its destroyed version, as well as elemental whips, bows and staves dropping as their original weapon or upgrade crystal. There was a bug in that system that wouldn't delete the original charges of the item. I'm sorry for that and it's now fixed. I've applied changes to items that have no degraded version, such as auras, imbued rings, etc. In general items that are destroyed when completely degraded. These items are now auto kept and lose 25% of their charges upon death. If the there's less than 25% of their charges left, they are completely destroyed. If such items are lost to another player in the wilderness, they are high-alched and the amount of cash is dropped.
Double Experience ScrollsThere has been quite some discussion on-going on this topic. With this update, I'm introducing a new version of scrolls, which is tradable. Old scrolls remain usable forever, but cannot be traded. The new version, purchasable from the EC store, is tradable. I would like to give every player a chance to get their hands on these scrolls. With this change I've also increased the price of a double XP scroll from 100EC to 150EC.
Very High Quality Shadows and Texture FilteringMore graphical improvements, yay! First of all, I've changed the way how shadow settings are chosen. This is only an internal change, so no need to worry about that. The game client can now use more of your GPUs potential (provided it's available) and thus render higher resolution shadows. Just play around with the shadow quality setting to see how the quality improves or decreases.
I've also reworked the way textures are filtered in their alpha channel. Trees and plants will have a smoother look now. Also the transition between textures has been improved, for instance moss on tree stumps. With this improvement of texture filtering, shadows of trees are also much sharper on very high shadow settings.
Other changes:- Health bonus is now shown in the equipment screen.
- Animation downgrading system overhauled. Animations are now smoothly reduced in their quality the further it is away from your camera position. The amount of players and npcs in an area also plays a role of how much animation quality is decreased. Overall performance of the game should now be steadier, especially in populated areas.
- Healing splats are no longer shown at the old hit splat system. This is too cluttery.
- Bank size increased from 900 to 1000 items.
- Wildywyrm graphically updated. It has received particles and moving lava textures.
- Vesta's spear special attack max hit buffed from 135% to 140%.
- Dragon longsword and mace special attack accuracy and strength buffed slightly.
- Dragon scimitar special attack now costs 50% special energy instead of 75%.
- Dragon halbed special attack buffed from 115% to 125% damage. The second hit on large npcs also inflicts 125% of the damage now.
- Granite maul special attack changed. Maxhit reduced from 110% to 100% and accuracy buffed from 120% to 160%.
- Dragon claws accuracy buffed from 120% to 140%.
All the best,
Thomy