The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Pages: 1 2
0 Members and 2 Guests are viewing this topic.

Online Thomy

  • *
  • 3555
  • Liked: 3326 times
  • +5/-0
    • View Profile
Updates - January 26th 2016 - Bug Fixes
« on: January 19, 2016, 10:59:11 am »
Hey guys,

Following things have been updated:
  • Infernal mage's bind attack is now splashable and the duration of the bind was reduced.
  • New rendering technique for animations added: 'Animation downgrading'. Distant animations are rendered in a lower quality to improve the overall fps rate. You're free to disable it though, if you find it annoying via the Game Settings. It's enabled by default and only works with the hardware renderer and VBO mode enabled (standard graphic settings unless you changed them or cannot run them).
  • PJ timers have been increased by 2.5 seconds. This update has already gone live on the 21st of January. We're officially mentioning it here. (you can eat between 3 and 4 mantas after your last attack before your attack immunity runs out)
  • Casting spells has become more responsive when fighting with multiple combat styles. You no longer need to wait the full delay of a weapon attack timer to be able to cast the spell. You'll now be able to cast spells 1.5 seconds after your last attack animation. You can now effectively chain spells and weapon attacks without losing overall damage or attack speed between attacks (spell travel time is between 1.5 and 2.5 seconds depending on the distance to your target).
  • Major parts of the client's rendering engine (VBO mode and multi-model buffering) have been rewritten. I've also found a small memory leak which could have caused crashes after hours of gameplay. I've done a test where I put the client into a loop where it had to load and render random map regions. The test ran over 7 hours long without any crashes or interruptions. The client is now definitely in a very stable state.
  • You can now properly withdraw a multitude of items again when you cancelled your order in the GE.
  • Animated objects will no longer start to flicker (e.g. torches).
  • Shantay pass is now clickable again.
  • Movement speed calculation of entities is now more accurate. That means that the position the server and client have of your character are closer together. This should also fix some problems where other players appear too far away.
  • Smoother ground color transitions. Here's a screenshot to compare the new (left) vs the old (right) ground:
  • Plenty of bug fixes - Special thanks to everybody posting in our Bug Reports section! :)

You may notice that there isn't a lot of new things today. I've done a lot of work on the client's rendering technique last week to avoid crashes on some old GPU drivers. Moreover, I will pause the emps development for the coming 1-2 weeks because of irl projects. Don't worry, I'll still be around for tech support and of course bug fixes. There'll only be a short break on the development of new content! After that time I plan on releasing another large update. Any idea what that could be? ;)

All the best,
Thomy
« Last Edit: January 26, 2016, 10:25:26 am by Thomy »

Offline Mr Dharoks

  • *
  • 32
  • Liked: 12 times
  • +0/-0
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #1 on: January 26, 2016, 10:18:50 am »
gg

Offline Skillz Purez

  • *
  • 546
  • Liked: 486 times
  • +0/-0
  • What defies us is how well we rise after falling.
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #2 on: January 26, 2016, 10:22:18 am »
Construction, please!  ::)
(Thanks Bluestorm for the sexy siggy)

Offline Criminal

  • *
  • 30
  • Liked: 11 times
  • +0/-0
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #3 on: January 26, 2016, 10:23:42 am »
After that time I plan on releasing another large update. Any idea what that could be? ;)
this one?
We're already working on a system which allows you to get EP on a daily base. Our plan is to add a daily task system, where you have to mine a given amount of ores or kill a given amount of monsters. When finishing a task, you'll be rewarded with EP.

or new quest and skills?
« Last Edit: January 26, 2016, 10:28:46 am by Criminal »
The following users liked this post: Thomy

Offline Sir Rambo

  • *
  • 690
  • Liked: 317 times
  • +0/-0
  • haters makes you famous... ~Avenus
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #4 on: January 26, 2016, 10:58:55 am »
Primal and chaotic itamzz blzz :D



IRONMAN: Iron Rambo

Offline Make It Real

  • *
  • 515
  • Liked: 165 times
  • +0/-0
  • mai gramma is beter than ur grandma
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #5 on: January 26, 2016, 11:23:53 am »
Primal and chaotic itamzz blzz :D

No freaking chaotic and primal items.

I guess it's contruction
« Last Edit: January 26, 2016, 11:26:14 am by Make It Real »
The following users liked this post: Nxnxnx, Plasmus007, Attacker35

Offline Tgod Bro

  • *
  • 968
  • Liked: 304 times
  • +0/-0
  • Het echt varkentje
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #6 on: January 26, 2016, 12:05:08 pm »
Daily EP, Max cape customization, and rank in every skill on hiscores. That would be a huge update.  ;)

I will not let anyone walk through my mind with their dirty feet.
The following users liked this post: Freestuffyay, Attacker35, The Ava, Sir Rambo, Ledomy10

Offline Degtukai

  • *
  • 58
  • Liked: 12 times
  • +0/-0
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #7 on: January 26, 2016, 01:38:49 pm »
Construction or summoning would be nice :3

Ty for updates :#

Offline Gabol

  • *
  • 242
  • Liked: 10 times
  • +0/-0
  • Play hard Emps hard
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #8 on: January 26, 2016, 02:07:07 pm »
anything but not construction... most useless thing in world... Better some new weapons and stuff :P

Offline Let It Snow

  • *
  • 1
  • +0/-0
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #9 on: January 26, 2016, 02:42:50 pm »
maybe an username changing sistem would by very nice, and i know alot of player wan't it.

Offline Il Skil1z Il

  • *
  • 179
  • Liked: 168 times
  • +0/-0
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #10 on: January 26, 2016, 02:55:11 pm »
Naiz Thomy, btw if you type ::ge ing it still tells you that the Grand Exchange is only usable in test world, remove it :)

Offline King Jan

  • *
  • 16
  • Liked: 62 times
  • +0/-0
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #11 on: January 26, 2016, 03:07:24 pm »
Nice updates!

Offline Icedrags

  • *
  • 1529
  • Liked: 793 times
  • +0/-0
  • I don't wanna wait now, But I know you gonna make
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #12 on: January 26, 2016, 04:30:31 pm »
constructions blz or go home!  :)

noice updates man! :)
Doge Airlines
The Three Musketeers




Do what you gotta do so you can do what you wanna do
Wish we could turn back time, to the good ol' days,
When our momma sang us to sleep but now we're stressed out.

Creative twant since november 22, 1995 :kappa:

Offline Callmedragon

  • *
  • 1447
  • Liked: 655 times
  • +1/-0
  • Forgive your enemies, but never forget their names
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #13 on: January 26, 2016, 04:34:15 pm »
The "behind the scenes" updates are what can be most useful in most situations, thanks Thomy!

Offline Earl

  • *
  • 427
  • Liked: 227 times
  • +0/-0
    • View Profile
Re: Updates - January 26th 2016 - Bug Fixes
« Reply #14 on: January 26, 2016, 05:50:15 pm »
If the game ran smoothly for once I would be so happy
Pages: 1 2