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Offline Thomy

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Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« on: November 20, 2015, 09:40:40 am »
Hey guys,

Following things have been updated
  • Galahad (Barbarian Assistance) now has the ability to run and to do pathfinding.
  • Void knight helms are now wearable at level 45 in the respective skill. The damage boost remains at 10%, but the bonus accuracy was nerfed to 15% to cope with the lower skill requirement. The aim of this update is to make void available to berserker pures in the wilderness. It will also be a counter to rangers.
  • Elite void parts now require level 65 Defence and give higher defence bonuses. The void accuracy effect with only wearing elite part increases from 15% to 30%.
  • Skill interfaces completely reworked. They can now display more than 40 items and will provide a link to the Wiki for the corresponding skills.
  • Mining and Woodcutting skill interfaces updated. The level table now includes pickaxes and hatchets.
  • A bug was fixed where certain objects wouldn't appear on the map. An example for a not appearing object would be the entrance to ice wyrms.
  • Further improvements have been made to the rendering engine. Certain regions will load faster now, e.g. Varrock. You'll feel this change especially on slower machines. Multi-buffering was also updated, it now serves a stabler fps rate. We will use multi-buffering as standard one day, but for now you're free to test it via the game settings. It yields 20-25% fps improvements for you!
  • I'm trying to fix all noclipping issues with this update. Every step you walk is now verified twice (by the server and client) to ensure that your character doesn't walk into walls. This could cause issues in some areas. I've tested the most common ones and didn't run into any, but I cannot fully exclude them. If you find unwalkable spots, please just report them in the bug report section.
  • Castle-Wars has received guards for every castle. There's 5 rangers / magers on the castle walls and 2 in the small middle island of the map. There's also 2 melee warriors in every castle's ground floor and surrounding area. These castle defenders are aggressive, are able to run and use improved pathfinding. You'll find getting rid of them really difficult unless you have freezing spells.
  • Spells are able to splash again. A spell splash doesn't trigger any spell effect. That means, that blocking bindings and teleblocks is possible with high magic defences.
  • Spectrals now correctly hit more when prayers are enabled. There was also a bug where the prayer detection code didn't trigger at distant attacks.
  • GWD entrance level 60 strength requirement removed. Everybody's able to enter the GWD now.
  • PvP following and attack timing code updated. This update makes hybridding more enjoyable. You'll no longer run into your opponent when switching weapons. Moreover, autocasts are now saved when switching weapons. If you switch back to a staff, you'll attack with the autocast you've set before.
  • Further improvements on the map loader. The loading code won't freeze the client for 1-2 seconds anymore during loading times. You'll now see the game loading in front of you  (while being able to FULLY interact with the game!) instead of having to wait for it.

You're probably hyped about the Grand Exchange already. I'm glad to say, that with this update we're running another final test of the system. If everything's fine, we can release it next week. I assume there are no more duping issues in the code, but we want to be very sure about this. So I don't want to push the release until I'm 100% sure that the Grand Exchange code is safe to be used.

All the best,
Thomy

Offline Camlatty

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #1 on: November 24, 2015, 09:08:43 am »
Great updates! Thanks Thomy, mint to see the skill interface rejigged!




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Offline Ristopossu

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #2 on: November 24, 2015, 09:54:14 am »
Nice update specially on the castle wars part it should increase it's popularity.
_____Everywhere that I go ain't the same as before___

___People I used to know just don't know me no more_

_____But everywhere that I go I got people I know____

___Who got people they know so I suggest you lay low_

Offline Blue Bird

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #3 on: November 24, 2015, 09:57:25 am »
Amazing update and improvements, the interfaces are awesome!
Now range pures etc.. Can enter that GWD , thats pretty awesome update
Every other improvements are amazing!
Good Job!
And thanks ::) ;D 

Emps-World Player Moderator since the 3rd of November 2015
Emps-World Game Moderator since the 19th of December 2015

Resigned june 18th, 2016.


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Offline Theholy

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #4 on: November 24, 2015, 10:58:41 am »
Nice updates, but i have a question ...

*Elite void parts now require level 65 Defence and give higher defence bonuses. The void accuracy effect with only wearing elite part increases from 15% to 30%.*

In this case, the elite void should be more expensive. In cash as well as in tokens in Pest Control.
Does it true?

Offline En3mey

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #5 on: November 24, 2015, 11:42:14 am »
Great updates!
Thank you Thomy.
I sell Graphics

Offline Sir Rambo

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #6 on: November 24, 2015, 11:51:05 am »
Niceeee!

Thanks thomy :-*



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Offline Maulzzz Jr

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #7 on: November 24, 2015, 12:32:49 pm »
Holy .. I really like the skill updates ...

Good job thomy !

Offline Anarchy X3

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #8 on: November 24, 2015, 12:35:20 pm »
Really nice update, great job thanks.

Offline Freestuffyay

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #9 on: November 24, 2015, 12:55:46 pm »
Galahad (Barbarian Assistance) now has the ability to run and to do pathfinding.

Thank the lord

the darkest nights make the brightest stars



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Offline Bubblebeam2

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #10 on: November 24, 2015, 01:00:10 pm »
Great, I have to pay for elite void now, because I liked normal void.



Thomy [21|Sep 03:14 pm]:   :batman: :batman: :batman: :batman: :batman: :batman: :batman: :batman: :batman: :batman:

Playing since 2008
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Offline Zudikas95187

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #11 on: November 24, 2015, 01:04:06 pm »
thank you, finally splashing brought back again :D, such a shame about the spectrals though :'(

Offline Charr

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #12 on: November 24, 2015, 01:13:51 pm »
Those other 'tabs' in the skilling interface, will we finally be able to get categories for skills? Like melee/ranged/magic for defense for example? Or cleaning/creating for herblore? I'd really like to see something like that in the future.

Those hybridding updates are really nice.
;
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Offline King125

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #13 on: November 24, 2015, 01:31:20 pm »
It's actually impressive to see the level of improvement this server has gotten since it launched. Great work Thomy.

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Offline Callmedragon

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Re: Updates 24/11/2015 - PvP Improvements and New Skill Interfaces
« Reply #14 on: November 24, 2015, 01:38:44 pm »
Nice work, like always. I can't wait to check castle wars out :D
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