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Offline Jimmyb13

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Re: Updates 16/04/2015
« Reply #45 on: April 16, 2015, 05:47:09 pm »
I don't really like this update, it makes godwars less popular. because the prices will drop even more, I definitly know I won't come to wilderness anymore because I will lose my fighter torso/salve amulet. I feel like this update was kinda unnessecary.

Offline Pure Ranged1

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Re: Updates 16/04/2015
« Reply #46 on: April 16, 2015, 05:50:17 pm »
Awesome updates, thanks!
I don't really like this update, it makes godwars less popular. because the prices will drop even more, I definitly know I won't come to wilderness anymore because I will lose my fighter torso/salve amulet. I feel like this update was kinda unnessecary.
Will drop even more? They're high as hell at this moment, that's what's crashing our economoy imo.
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Resigned May 21, 2015

Offline Jimmyb13

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Re: Updates 16/04/2015
« Reply #47 on: April 16, 2015, 05:51:58 pm »
Awesome updates, thanks!
I don't really like this update, it makes godwars less popular. because the prices will drop even more, I definitly know I won't come to wilderness anymore because I will lose my fighter torso/salve amulet. I feel like this update was kinda unnessecary.
Will drop even more? They're high as hell at this moment, that's what's crashing our economoy imo.

I don't know if you noticed but bandos set used to be 120m now its around 70-80m.

Offline Simonyoda3

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Re: Updates 16/04/2015
« Reply #48 on: April 16, 2015, 05:53:14 pm »
Awesome updates, thanks!
I don't really like this update, it makes godwars less popular. because the prices will drop even more, I definitly know I won't come to wilderness anymore because I will lose my fighter torso/salve amulet. I feel like this update was kinda unnessecary.
Will drop even more? They're high as hell at this moment, that's what's crashing our economoy imo.

I don't know if you noticed but bandos set used to be 120m now its around 70-80m.
Which is entirely intended since people hoarded items to make the prices skyrocket.

Offline Someone12116

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Re: Updates 16/04/2015
« Reply #49 on: April 16, 2015, 06:08:27 pm »
Awesome updates, thanks!
I don't really like this update, it makes godwars less popular. because the prices will drop even more, I definitly know I won't come to wilderness anymore because I will lose my fighter torso/salve amulet. I feel like this update was kinda unnessecary.
Will drop even more? They're high as hell at this moment, that's what's crashing our economoy imo.

I don't know if you noticed but bandos set used to be 120m now its around 70-80m.
Which is entirely intended since people hoarded items to make the prices skyrocket.

GWD was made easy, that's why the prices went down. In the same update, the enjoyment of PvM was also flushed down the drain.

Offline Thomy

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Re: Updates 16/04/2015
« Reply #50 on: April 16, 2015, 06:13:48 pm »
There will be another large update tomorrow that targets 2 'popular' minigames.

Little sneak peek:
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Offline Ashootsh

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Re: Updates 16/04/2015
« Reply #51 on: April 16, 2015, 06:49:18 pm »
Hey guys,

I got quite a lot stuff changed for today. Please take your time and read through it. Some changes are really important!

We're trying to make PvP more popular. The current combat system works perfectly fine for PvM, but the hits are just too high for PvP. We're therefore nerfing some strength bonuses of high level equipment. On the other hand we'll also decrease some monster's hitpoints so that PvM won't become more difficult. On top of that, we're buffing special attacks to make PvP more exciting!

Following things have been updated:
  • IMPORTANT: Untradeable items are lost during PvP fights in the wilderness. However, if you die versus a WildyWyrm without having fought a player, you will still be able to pickup untradeable items (e.g. void knight armour). Simply said: If no other player gets your item drop in the wilderness, you can pickup your untradeables again, else you lose them. You can still pickup untradeable items everywhere and all the time outside the wilderness!
  • IMPORTANT: Teleports now block incoming hits. Whenever your teleport starts, you cannot die anymore. The only exception is if a teleblock successfully hits you during your teleport animation. That will still cancel your teleport.
  • Thrown equipment and karil's crossbow are now 0.5 seconds faster.
  • An important bug was fixed which caused the (e) bolts effect occur with a 12.5% chance rather than 25% which was always intended to be.
  • A sound bug was fixed where it would only play on full volume, although it's far away.
  • Following monster's hitpoints were changed: (from --> to)
    • KBD: 720 --> 500
    • Chronozon: 1050 --> 850
    • Smoke demon champion: 500 --> 400
    • Kree'arra: 450 --> 380
    • General graardor: 410 --> 380
    • K'ril tsutsaroth: 430 --> 380
    • Jad: 468 --> 400
    • Chaos elemental: 431 --> 330
    • Frost dragon: 275 --> 200
    • Mithril dragon: 240 --> 190
    • Brutal green dragon: 195 --> 165
    • Black dragon: 190 --> 150
    • Red dragon: 157 --> 128
    • Blue dragon: 117 --> 103
    • Green dragon: 89 --> 82
    • Steel dragon: 220 --> 175
    • Iron dragon: 173 --> 147
    • Bronze dragon: 125 --> 108
    • Ice strykewyrm: 190 --> 174
    • Spectrals: 450 --> 342
    • Corporeal beast 1st form: 450 --> 304
    • Corporeal beast 2nd form: 700 --> 531
  • Amulet of str (t), amulet of magic (t) and amulet of ranging strength bonus lowered from 15 to 12.
  • Culinaromancer gloves nerfed (Barrow, dragon, rune, ... gloves). Barrow gloves now give +6 str in all combat styles. Dragon gloves give +5 and rune gloves +4.
  • Bandos, Armadyl and battle robes strength bonuses nerfed. Chest and legs now give +4 strength bonus. Boots and helm/hood give +3 strength bonus.
  • Dragonfire shield strength bonus nerfed. It now gives +4.
  • Fighter torso strength bonus nerfed. It now gives +4.
  • Third age armours buffed. Every armour piece now gives +1 strength bonus. Chest and legs give +2 strength bonus.
  • Ancient armours strength bonus nerfed (vesta, statius, zuriel, morrigan): Chest and legs now give +8 strength, helm +4 strength.
  • Your equipment screen now shows bonuses for prayers and void knight armour. These bonuses are no longer invisible to you:
  • Due to the strength bonus changes, we're buffing some special attacks: (from --> to)
    • Dragon dagger: 95% --> 105%
    • Vesta longsword: 125% --> 135%
    • Vesta spear: 130% --> 145%
    • Statius warhammer: 110% --> 130%
    • Morrigan javelin & throwing axe: 125% --> 135%
    • AGS: 120% --> 131.25%
    • SGS, ZGS, BGS: 110% --> 125%
    • Seercull: 110% --> 115%
    • Magic shortbow: 85% --> 100%
    • Saradomin sword: 100% --> 110%
    • Dragon claws: 105% --> 110%
    • Dragon 2h sword: 115% --> 125%
    • Granite maul: 95% --> 105%
    • Abyssal whip: 100% --> 110%
  • God bow arrows now give equal Range strength bonus as Dragon arrows. God arrows special effect buffed, it now hits 1-5 instead of 1-4.
  • Vambraces now give Ranged strength bonus.
  • Dragon bolts (e) special effect buffed. It now does up to 25 damage (it did 20 before).
  • Onyx bolts (e) special effect changed. It now hits up to 25 damage and heals you for 20% of your hit.
  • Darkbow attack speed reduced to 4.5 seconds down from 7 seconds.
  • Vesta spear now does 90% of its special attack immediately (used to be 70%). The remaining 10% appear half a second later as 2 separated hits.
  • Spear and staff attack/block animations updated.
  • Revenants nerfed. They now hit 10 less and more 0s.
  • God capes are no longer being dropped by any monster (zamorak, saradomin and guthix cape). They will be re-added when they've become rarer.

I've also updated the client's ::multicore command. Please check it out and tell me by how much your fps rate increases! (::fpson / ::fpsoff)

Last but not least some information for the GE. As you all know, the Grand Exchange isn't an easy system. We've been testing it during the last few days to ensure that we find all possible bugs. So far, we've already found and successfully a duping bug. I hope you understand, that I can't release the GE without knowing for sure, that it doesn't contain any major issues! That's why it takes so long to get it into the live game.

All the best,
Thomy

Nice updates, and pretty good nerfs on some of the bosses :3


I'm usually not as active here, but my discord is ashootsh. Hit me up if you wanna talk :)
I'm here from now & then.. don't worry

Offline Someone12116

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Re: Updates 16/04/2015
« Reply #52 on: April 16, 2015, 07:24:57 pm »
There will be another large update tomorrow that targets 2 'popular' minigames.

Little sneak peek:


I'm definitely interested in this! I hope the Korasi's sword will have some nice unique properties to it as well :P

Offline Suryoyo K0

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Re: Updates 16/04/2015
« Reply #53 on: April 16, 2015, 08:02:15 pm »
There will be another large update tomorrow that targets 2 'popular' minigames.

Little sneak peek:

My god, korasi

Offline Vigur1

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Re: Updates 16/04/2015
« Reply #54 on: April 16, 2015, 08:29:10 pm »
Update itself isnt bad but i still feel that pvm paying a high price

Offline Avenus

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Re: Updates 16/04/2015
« Reply #55 on: April 16, 2015, 09:01:46 pm »
Update itself isnt bad but i still feel that pvm paying a high price

Can you explain furthermore and give some examples please?
I think Thomy would appriciate to hear your words even if he agrees or not.

Offline Vigur1

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Re: Updates 16/04/2015
« Reply #56 on: April 16, 2015, 09:10:19 pm »
Update itself isnt bad but i still feel that pvm paying a high price

Can you explain furthermore and give some examples please?
I think Thomy would appriciate to hear your words even if he agrees or not.


At the moment dmg nerf is too big.. Giving an update that destorys the items that are untradeable and then nefing the dmg out of them makes these items completly useless.
Example void - range/melee void are now complete crap - mage void has some juice in it.
atm my range gear with void is 31 dmg - 3rd age range with my gear is 30 dmg
melee void with whip/dfs 30 dmg.. come on thats a bit too much of a nerf especially when u make them an item that ur never gona see in wild again since its a pain to get and now its useless to begin with
its understandable if u make them dissapear after death but u still keep dmg or if u nerf dmg and let us keep them but right now its a loss/loss situation

Offline Dan7

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Re: Updates 16/04/2015
« Reply #57 on: April 16, 2015, 11:01:01 pm »
Korasi sword... Hmm
Dylan

Offline Dj Skull

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Re: Updates 16/04/2015
« Reply #58 on: April 17, 2015, 04:46:09 pm »
Great job!

“Self-trust is the first secret of success.”
―Ralph Waldo Emerson
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Offline Elizabeth

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Re: Updates 16/04/2015
« Reply #59 on: April 17, 2015, 05:32:20 pm »
Pretty good updates. :p Keep goin'. :p
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