1. Item Drops:Most (if not all) 'rare' item drops are way too easy to get. What we also luck is creativity. Too many monsters drop onyx gems and and and.
What I'd like to suggest is that we either make items more exclusive (e.g. onyx gems can be obtained only from shooting star or caskets), lower the drop rate significally or buff all these 'strong' monsters. Some bosses should be soloable, but not all.
2. Challenge:Emps-World has no challenge at all anymore. As I mentioned before, bosses are way too easy to kill, their rare drops are way too common and you can solo all of them.
3. Slayer Shop:It is nothing special that people have more than 100k slayer points without spending them. There are just one or two items worth to mention, but they are easy to get as well. What we need is a shop rework. hunters cbow can be added to a 'strong' monster and leaf-bladed items can be removed I guess.
What I would change is to add two new items to the shop, anger staff and anger bow or cbow. All these weapons would be as strong as they are now until you 'charge' them for 10k slayer points each. Charging the items results in higher accuracy and more damage vs bigger NPCS. These new items will have 1k charges and all of them will be untradable.
People who spend time playing this game (i dont count staking or merching as playing) should get something useful in return that other people dont have.
4. Duel Arena:In my opinion staking is the worst feature to have in Emps-World. People try their luck (all in most of the time) at duel arena. They win, they stay. They lose, they quit. There is a reason dicing was not introduced to Emps-World, but staking is not better as it is now.
What I would like to change is to allow only cash stakes (100m max.). A limitation will prevend people from losing their bank instanly and cash stakes will force hoarders to sell their items if they wanna stake (items will spread throughout the game).
5. Mini-Games:Emps-World has no fun mini games. I have suggested a
new mini-game before and said what I would like to
change to make the current mini-game more interesting and challenging.
All of the shop rewards need to get wiped out though.
Here are my suggestion for the new shop rewards:
- Hybrid armour (trickster, vanguard, battle-mage): All parts will be untradable, they can be worn at level 1 and their stats scale with the representative level up to level 90 resulting in them being the strongest armour to ever exist. The downside of these items is that their effect works only in mini-games, which means they are just cosmetic items anywhere else. To spread the activity to all mini-games, castle-wars will have all helms, soul-wars will have all bodies, pest control will have all legs and jad-mini game will have boots and gloves. Additionally their set effect will work just like void (increasing your attack power significally) while having great defensive stats as well. To make these items even more attractive, all your ticket gains increase by 15-25%.
- XP rewards: Since these are combat based mini-games, you will be able to purchase tradable, combat based, xp lamps (which give 100k xp to attack, strenght, defence, ranging, magic or hitpoints) or exchange your points for 150k instant xp. People who do not play the game will able to buy the lamps from other people, but they get less xp than those who play the game. Adding prayer might be an option, but I personally dislike that idea.
- Brawlers: All mini-games will offer combat based brawlers which double your xp gained for 1000-2000 hits.
- PvP content: This items will mostly decide whether a mini-game will be played or not. Im open for suggestions, but I would like to mention that these items have to be very good. My suggestions are chaotic weapons (only tradable when out of charges), a new improved ring of vigour (tradable) and new strongest necklaces (untradable). All items will be spread towards the 3 main mini games (CW, PC, SW).
- Void: You will be able to buy all pieces in all mini-games (you can play your favourite mini-game for void). We will only have elite void sets (normal void sets will turn into elite), they will be untradable and you can wear them at any lvl. Same as hybrid armour, they will scale with your level up to lvl 75 while having the attack power of t85 because of their set effect.
- Cosmetic items: As much as I do not like them, they shoud get added just for the lols. Either keep the current cosmetics or add new ones. I dont really care.
What happens to the skilling brawlers? Skillers should not play combat based mini games to get their skilling rewards. Therefore skilling brawlers will be moved to crystal chests and caskets (all brawlers are untradable).
EP Shop & Events:There is no guarantee that staff members will host these events on a regular basis. To make it easier for us players and less stressful for the staff team, you will have a 10% chance to get 1 EP everytime you play one of the 3 main mini-games (you have to play till the end to get the chance for 1 EP).
New semi-oldschools:We all know Emps-World is flooded with money. In order to solve this problem and give something good in return, you will be able to buy a new kind of key (that does not exist in emps yet) for 5.000.000. coins. Keys are untradable and you can open a new chest that grants you junk most of the time, but also has some exclusive items e.g. 3rd age druidic pieces (super rare), bonecrusher, etc...
These are all ideas I got for now. Feedback is welcome. Thanks for reading.