Emps-World > Suggestions & Ideas

Skillcape perks (Community ideas for perks)

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Jandar:

--- Quote from: Danielshapz on May 17, 2017, 01:05:12 am ---
* Herblore cape - When worn give the user a 5% chance to make a 4 dose potion instead of 3
* Crafting cape - Unlimited teleports to the Crafting Guild
* Runecrafting cape - Unlimited teleports to the Abyss
* Construction cape - Unlimited house teleports
* Fishing cape - An operation effect(only when worn) that works as a fishing potion(can only be used once every hour or so)
* Defence cape - Has the 'Ring of Life' effect when the users health drops below 10%(when worn), option can be toggled on/off
* Range cape - Ava's accumulator effect
* Farming cape - Unlimited teleports to the Catherby and Falador tree/herb patches
* Thieving cape - 10% chance for double pick pocketed/stall loot
* Slayer cape - Unlimited teleports to the slayer masters directly(or unlimited teleports to the slayer tower?)
* Magic cape - One spell book swap(Permanent) every 24 hours
* Hitpoints cape - 2x restore rate for hitpoints(Can be stacked with 'Rapid Heal' for 4x hit points restore rate)
* Strength cape - Unlimited teleports to the Warriors Guild
* Prayer cape - Restores your prayer points to full with +9 more(like an altar)once per day
* Mining cape - 5% chance to get double ores(when worn)
* Agility cape - 10-15% chance? Of obtaining double brimhaven agility tokens(You literally never fail in agility @ 99)
* Smithing cape - Acts as Goldsmith gauntlets
* Woodcutting cape - +1 Woodcutting level boost when worn/ More chance to get bird nest
--- End quote ---

Jp:

--- Quote from: Jandar on May 14, 2018, 09:49:02 am ---
--- Quote from: Danielshapz on May 17, 2017, 01:05:12 am ---
--- End quote ---

--- End quote ---
All of those sound pretty much useless/they exist but barely do anything except slayer and farming ones. Perks should really be something that helps you to train the skill past 99 or utilizes what the skill is used for.

Jandar:

--- Quote from: Jp on May 14, 2018, 09:59:38 am ---
--- Quote from: Jandar on May 14, 2018, 09:49:02 am ---
--- Quote from: Danielshapz on May 17, 2017, 01:05:12 am ---
--- End quote ---

--- End quote ---
All of those sound pretty much useless/they exist but barely do anything except slayer and farming ones. Perks should really be something that helps you to train the skill past 99 or utilizes what the skill is used for.

--- End quote ---

We also don't want anything damaging to the game though. Some of danielshapz's idea were spot on to that idea.

Est Mauler:
What about combination capes, will they get the perks as well and will they stack ? Would be nice, for some capes maybe a bit too op so it should be adjusted.
I'd much rather use combination cape than normal one since it gives you more bonuses.

Slimshadyy:

--- Quote from: Est  Mauler on May 14, 2018, 01:36:52 pm ---What about combination capes, will they get the perks as well and will they stack ? Would be nice, for some capes maybe a bit too op so it should be adjusted.
I'd much rather use combination cape than normal one since it gives you more bonuses.

--- End quote ---

You could decrease both perks to - 50% of the effect so it's not OP but still gives the benefits of the combination cape.

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