Currently, runecrafting is a bit of a dull skill. People only do runecrafting to get it to 99 and no longer bother trying to make money with it. I have a few things in mind.
Combination runesWouldn't it be nice to have all those runes you take with you take up less inventory space? That's exactly what combination runes are all about. They'll combine a few runes into one. As for how they work, let's take smoke runes as an example. Smoke runes are made of air and fire runes. If you only use fire runes for a spell and no air runes, and you only have smoke runes, 1 smoke rune will be consumed per use. If you use a spell with both fire and air runes one smoke rune will be consumed for every air + fire rune.
Set 1:- Mist runes (Air + Water)
- Dust runes (Air + Earth)
- Mud runes (Water + Earth)
- Smoke runes (Air + Fire)
- Steam runes (Water + Fire)
- Lava runes (Earth + Fire)
Set 2:- Elemental runes (Air, Water, Earth & Fire)
- Catalytic runes (Mind, Body, Chaos, Death, Blood, Nature, Cosmic, Law, Soul and Astral)
Set 2 is a bit special, in runescape these runes are only used in minigames. I have yet to see a game make use of these so I am gonna suggest them (like i've done on a few servers before). These runes reduce the inventory space used on runes to a mere 2, which is great for convenience. Having these act like the other combination runes when making them would be a bit OP though. What I suggest is that when making elemental runes you get 2 out of the 4 you put in and with catalytic runes you get 5 out of the 10 runes you put in. This would balance it out a bit. I would also like set 2 to be members only to create, we need more member features.
The runes would be created at the center of the abyss by using them on the giant glowy orb thing. It would check what runes you have and make combination runes based on it. This shouldn't grant too much runecrafting exp but it should grant some. It should also be 1 combination at a time so that you can't instantly get 99 if you have enough runes. It would be a nice alternative way to level up runecrafting.
Rune & pure essenceBack in the day, there would always be 1-2 people mining rune essence, this is something that is completely dying out. I have a few suggestions for this as well. First of all i'd like a bank inside the rune essence mine. It makes mining so much easier and saves a lot of time you spend doing nothing but walking. Second of all i'd suggest adding more rune essence drops to things like high level slayer monsters. There are currently none that drop any. There are some bosses though, which might need a nerf on rune ess drops if we put them in some slay monster's droptable.
Pure essence is basically the same thing as rune essence, it just gives more exp per craft that rune ess. Why not add these in a noted form to the stardust shop? It would make the shooting star D&D have more rewards and it would give runecrafting a bit more variation. This could also be added to a few droptables but should ultimately be from stars.
Opinions?