Remove ancient energy from the game
> make pvp sets repairable with money instead of energy
> make it so if you kill someone in wilderness wearing full zuriels per say, you get good amount of coins
> If you die outside of wilderness with your pvp set > dont know dont care
+ pvp sets require money to be repaired, instead of energy that we have way too much
+ actually good rewards in wilderness once you kill someone in 200m pvp set, not 2m worth of useless energy
+ another reason for ironmen to spend cash
- idk, but yall gonna let me know
I think that pvp armors need a bigger overhaul in general, but since I can always buy javs and chuck them at noobs effortlessly myself I dont really care.
My biggest issue so far is getting basically nothing in reward, for killing someone in high risk.
You can even go in depth about those fucking cancer armours about smallest changes for hours, like how making them more expensive to sustain will make them less desireable.
TLDR IF I HAVE TO FIGHT AGAINST THOSE SETS IN WILDERNESS, AND MY ONLY REWARD WILL BE 2M IN USELESS ENERGY I FEEL LIKE I WOULDNT WANT THEM IN THE GAME AT ALL
edit this was more about pking issue that we can fix rather easily, by all means leave energy ingame to fix sets but change the loot in wilderness to something else