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Offline Reporter007

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Re: Making Double xp scrolls tradeable.
« Reply #30 on: January 15, 2017, 02:25:16 pm »
The single con the current and the proposed system have is the fact that XP is buyable. People absolutely hate that about RS3. If you look at OSRS, they have gained their 20k players over RS3's playercount with actual fucking content, not with buyable XP.
Didn't see anyone complaining about that when member tickets were updated. For a mere 5 million per month you get (in addition to all the other bonuses that member ticket grants) a constant +5% xp. Clearly buyable xp and noone is butthurt. It's not a problem, it's a way of making ec shop and donating more compelling

Membership for more features is a common thing in free-to-play game model. The F2P portion of the game is like a demo version. When you buy membership, you unlock the full game, just when you buy any other game.

Grinding is a big trend in f2p games. That's a perfect opportunity for competition and high scores and such. That's the exact reason why buyable XP is frowned upon in every single f2p game. It ruins the competition, high scores and gives a tremendous advantage for some players. The people that get the biggest advantage are the people who are wealthy IRL. If you haven't already realized, the pay grades aren't exactly the same worldwide. That's where the term 'pay to win' originates. It's not fair in any way.
I won't even talk about how you completely missed my point on how big xp advantage member tickets provide without anyone getting angry about it. But as you mentioned, pay-to-win aspects give a huge xp advantage to people who (in this case) buy dxp tickets. With this in mind i see even less reasons why not to make them tradeable, as it would give f2p players a chance of getting their hands on the scrolls with in-game currency.

Offline Someone12116

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Re: Making Double xp scrolls tradeable.
« Reply #31 on: January 15, 2017, 02:29:02 pm »
I won't even talk about how you completely missed my point on how big xp advantage member tickets provide

Please read

Membership for more features is a common thing in free-to-play game model. The F2P portion of the game is like a demo version. When you buy membership, you unlock the full game, just when you buy any other game.

Offline Reporter007

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Re: Making Double xp scrolls tradeable.
« Reply #32 on: January 15, 2017, 02:36:38 pm »
I won't even talk about how you completely missed my point on how big xp advantage member tickets provide

Please read

Membership for more features is a common thing in free-to-play game model. The F2P portion of the game is like a demo version. When you buy membership, you unlock the full game, just when you buy any other game.
Yes, that was before they were updated. My whole point was that now they also provide a 10% xp advantage. Any 2 players can chop magic trees, even those who don't use member tickets and play the "demo" version,  but thanks to the newly added xp advantage, if one of them has active membership, he'll reach level 99 quicker.
Also, this is getting a little irrelevant for the topic, maybe we could get back to discussing the actual dxp scrolls.
« Last Edit: January 15, 2017, 02:42:17 pm by Reporter007 »

Offline Someone12116

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Re: Making Double xp scrolls tradeable.
« Reply #33 on: January 15, 2017, 02:41:01 pm »
I won't even talk about how you completely missed my point on how big xp advantage member tickets provide

Please read

Membership for more features is a common thing in free-to-play game model. The F2P portion of the game is like a demo version. When you buy membership, you unlock the full game, just when you buy any other game.
Yes, that was before  a while when they were updated. My whole point was that now they also provide a 5% xp advantage. Any 2 players can chop magic trees, even those who don't use member tickets and play the "demo" version,  but thanks to the newly added xp advantage, if one of them has active membership, he'll reach level 99 quicker.

They won't be able to compete in total levels either since member have more skills (= more content) available for them.

Offline Reporter007

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Re: Making Double xp scrolls tradeable.
« Reply #34 on: January 15, 2017, 02:52:10 pm »

I won't even talk about how you completely missed my point on how big xp advantage member tickets provide

Please read

Membership for more features is a common thing in free-to-play game model. The F2P portion of the game is like a demo version. When you buy membership, you unlock the full game, just when you buy any other game.
Yes, that was before  a while when they were updated. My whole point was that now they also provide a 10% xp advantage. Any 2 players can chop magic trees, even those who don't use member tickets and play the "demo" version,  but thanks to the newly added xp advantage, if one of them has active membership, he'll reach level 99 quicker.

They won't be able to compete in total levels either since member have more skills (= more content) available for them.
Also, this is getting a little irrelevant for the topic, maybe we could get back to discussing the actual dxp scrolls.

Offline Someone12116

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Re: Making Double xp scrolls tradeable.
« Reply #35 on: January 15, 2017, 03:26:06 pm »

I won't even talk about how you completely missed my point on how big xp advantage member tickets provide

Please read

Membership for more features is a common thing in free-to-play game model. The F2P portion of the game is like a demo version. When you buy membership, you unlock the full game, just when you buy any other game.
Yes, that was before  a while when they were updated. My whole point was that now they also provide a 10% xp advantage. Any 2 players can chop magic trees, even those who don't use member tickets and play the "demo" version,  but thanks to the newly added xp advantage, if one of them has active membership, he'll reach level 99 quicker.

They won't be able to compete in total levels either since member have more skills (= more content) available for them.
Also, this is getting a little irrelevant for the topic, maybe we could get back to discussing the actual dxp scrolls.

Hardly off-topic if at all and Thomy himself has said on SB that he wants to hear as many opinions as possible about this.

Offline Papa Troq

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Re: Making Double xp scrolls tradeable.
« Reply #36 on: January 17, 2017, 09:29:21 pm »
I personally agree with magecrune's opinion. Reading carefully what he's saying will make it clear (for those having struggles with it) lel.

Offline Division66

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Re: Making Double xp scrolls tradeable.
« Reply #37 on: January 18, 2017, 07:58:05 pm »

But the scrolls that were previously rewarded for EP ARE THE EXACT SAME ITEMS as the ones that can CURRENTLY BE DONATED FOR. How will you not screw donators over by diving the DXP duration by 3? I don't see how screwing over people that have donated for DXP in the past will suddenly make donating more appealing? It doesn't.

Well, why they donated for those scrolls (after update)? Obviously, they need them and will of course use it. As magecrune mentioned somewhere, making an announcement for the change before the change gives those people enough time to use theirs scrolls before the change is being adapted.

After the scrolls are tradeable, donating for dxp scrolls sure is appealing, since there is player who would like to save some money on training expensive skills (prayer, smithing etc.). Where is demand, there will be supply (lol, I don't know how to say it properly).

I totally agree with magecrune's (original was reporter007's) idea, everything is rather well explained, nothing seems to be wrong. I don't see why you are against this suggestion.

Offline Someone12116

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Re: Making Double xp scrolls tradeable.
« Reply #38 on: January 18, 2017, 08:08:56 pm »

But the scrolls that were previously rewarded for EP ARE THE EXACT SAME ITEMS as the ones that can CURRENTLY BE DONATED FOR. How will you not screw donators over by diving the DXP duration by 3? I don't see how screwing over people that have donated for DXP in the past will suddenly make donating more appealing? It doesn't.

Well, why they donated for those scrolls (after update)? Obviously, they need them and will of course use it. As magecrune mentioned somewhere, making an announcement for the change before the change gives those people enough time to use theirs scrolls before the change is being adapted.

He spoke about 1 week warning time when there are over 8000 scrolls in game. I don't know about you, but I'd say that there could be a bunch ppl that have over a hundred scrolls. If you play 3 hours a day (which is above average), how the hell are you going to that many scrolls in a week? And why does the duration of those scrolls need to be reduced from 60 minutes to 20 minutes if they're going to stay untradeable anyway. It's not like people who join the game after the change was made will ever be able to acquire those scrolls, so they would still have to buy the new scrolls or donate for them.

As I said, as long as requesting donation back is a banable offense, donors should never be screwed over in any shape or form. Not only would donors get screwed but buyable XP is also a thing that has had an negative impact on so many damn games.
« Last Edit: January 18, 2017, 08:11:08 pm by Someone12116 »

Offline Division66

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Re: Making Double xp scrolls tradeable.
« Reply #39 on: January 18, 2017, 08:18:56 pm »


He spoke about 1 week warning time when there are over 8000 scrolls in game. I don't know about you, but I'd say that there could be a bunch ppl that have over a hundred scrolls. If you play 3 hours a day (which is above average), how the hell are you going to that many scrolls in a week? And why does the duration of those scrolls need to be reduced from 60 minutes to 20 minutes if they're going to stay untradeable anyway. It's not like people who join the game after the change was made will ever be able to acquire those scrolls, so they would still have to buy the new scrolls or donate for them.

As I said, as long as requesting donation back is a banable offense, donors should never be screwed over in any shape or form. Not only would donors get screwed but buyable XP is also a thing that has had an negative impact on so many damn games.

I think that the duration change from 20min to 60min was made when the scrolls were moved from EP to EC (not sure)? So players bought those scrolls for that 20 min dxp, not 60 min, so they don't actually lose anything. And after thinking a bit, I think old scrolls duration can be kept as 60 min since they remain as untradeable. 20 min is fine too, I don't really have opinions on this.

Mmh, mind explain a bit further how would it have negative impact? Just curious.

Offline Someone12116

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Re: Making Double xp scrolls tradeable.
« Reply #40 on: January 18, 2017, 10:09:36 pm »
Mmh, mind explain a bit further how would it have negative impact? Just curious.

Been there done that 5 times on this thread already.

TL:DR:

 - Pay to win. People from wealthy countries get an advantage over poor people. Your social status in real life shouldn't determine how fast you can progress in a videogame. This quote is from the Christmas present thread I created:

350€ money for me ^-^
man dats 140 hours of work in estonia

I made that much money in 3 days, or in around 24 hours, on my summer job last year.

 - Reducing the duration of the currently existing tickets will screw over donators, the lifeline of the game, because the tickets that can currently be donated for are the exact same items as the tickets that were available from the EP store.

Offline Callmedragon

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Re: Making Double xp scrolls tradeable.
« Reply #41 on: January 18, 2017, 10:40:36 pm »
I think this is a good suggestion.
Dxp definitely had it's up and downs, but I think it brought a lot of players to the server over the weekend.
If these players were now able to buy xp scrolls from another user for lets say... 500k-1m (obviously this is just a suggestion) I think it would bring back those players that left maybe because Dxp is gone. It would also make the users active during the weekdays opposed to just the weekends when it was offered throughout the weekend if the amount of votes was met.

Offline Division66

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Re: Making Double xp scrolls tradeable.
« Reply #42 on: January 19, 2017, 08:43:33 pm »

TL:DR:

 - Pay to win. People from wealthy countries get an advantage over poor people. Your social status in real life shouldn't determine how fast you can progress in a videogame.

 - Reducing the duration of the currently existing tickets will screw over donators, the lifeline of the game, because the tickets that can currently be donated for are the exact same items as the tickets that were available from the EP store.

Mmh, I think this is not a videogame, is it? And I think it is obvious nowadays that those P2P will advance faster than F2P, why would you donate if you won't benefit from it? Donate if you can afford it, don't donate if you can't, simple ain't it? And being a F2P doesn't mean you can't advance fastly in Emps. You can still get maxed and make some decent bank, e.g. me.

And, no need to repeat that second point, it is not really true (some parts). I don't think that many players donated for those scrolls, as it just don't seem to worth it, and if you do donated for dxp scrolls, they must have use it already (e.g. training prayer, which is very fast, 1 scroll is almost enough). You could always use the scroll within the warning time. I am 99% sure, that out of those 8000 scrolls ing, maybe 1% were bought through donating. Who would stack dxp in bank? It just doesn't really make sense.

Offline Someone12116

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Re: Making Double xp scrolls tradeable.
« Reply #43 on: January 19, 2017, 09:06:02 pm »

TL:DR:

 - Pay to win. People from wealthy countries get an advantage over poor people. Your social status in real life shouldn't determine how fast you can progress in a videogame.

 - Reducing the duration of the currently existing tickets will screw over donators, the lifeline of the game, because the tickets that can currently be donated for are the exact same items as the tickets that were available from the EP store.

Mmh, I think this is not a videogame, is it? And I think it is obvious nowadays that those P2P will advance faster than F2P, why would you donate if you won't benefit from it? Donate if you can afford it, don't donate if you can't, simple ain't it? And being a F2P doesn't mean you can't advance fastly in Emps. You can still get maxed and make some decent bank, e.g. me.

And, no need to repeat that second point, it is not really true (some parts). I don't think that many players donated for those scrolls, as it just don't seem to worth it, and if you do donated for dxp scrolls, they must have use it already (e.g. training prayer, which is very fast, 1 scroll is almost enough). You could always use the scroll within the warning time. I am 99% sure, that out of those 8000 scrolls ing, maybe 1% were bought through donating. Who would stack dxp in bank? It just doesn't really make sense.

We didn't have or need buyable XP back in scape and we had a decent player count.
OSRS doesn't have buyable XP and they'll more than likely will never get it, and currently there's 14k more people logged in to OSRS than in RS3.

Cut down the time it takes to max even more with buyable XP and we'll have everyone quitting out of boredom when there's nothing to do.

Offline Division66

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Re: Making Double xp scrolls tradeable.
« Reply #44 on: January 19, 2017, 10:05:44 pm »

We didn't have or need buyable XP back in scape and we had a decent player count.
OSRS doesn't have buyable XP and they'll more than likely will never get it, and currently there's 14k more people logged in to OSRS than in RS3.

Cut down the time it takes to max even more with buyable XP and we'll have everyone quitting out of boredom when there's nothing to do.

It is not like you can buy 25k hunter exp for 1000 EC, you still have to do something.

The fact we had more player count before was due to there weren't so many different type of games. Now everyone has either smartphone or pc, there is just simply so many games to choose, which you could play. Why should people play emps if they don't like the game system/mechanic?

I don't think maxing is the only goal/thing to do in this game. Why are we playing this game at all? Because we enjoy the process, because we enjoy the result we put effort to. Everyone has their own reason. There is so many features in this game, so that you could come up with a lot of things. On top of that, no one forced you to play emps, right?

Duh, so off topic...

Just for you to know, one of the reason why I play emps, is to train my spoken English.
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