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Offline Jhonson

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Loyalty System/Shop
« on: January 26, 2019, 12:22:58 am »
Hello, everyone. I hope you guys are having a wonderful day. I would like to bring a new concept to the table and would love to hear your thoughts and opinions. Please let me know what can be changed to make this better, I really appreciate your feedback.

Loyalty System/Shop

I would love to suggest adding a loyalty system/shop to Emps-World. So the concept of this idea is to reward loyalty points to players that donate and support the server. I was thinking for each 500 Emps-Credits purchased the player will receive 1 loyalty point. These loyalty points then can be spent in the loyalty shop, I've found a few items that I think players would love to have. These items are already in-game(not world 1), so no modeling and all that good stuff is required.

Zammy Halo - 10 Loyalty points
Guthix Halo - 10 loyalty points
Sara Halo - 10 loyalty points.
Boxing gloves(red and blue) - 25 loyalty points
Fishbowl Helmet - 50 loyalty points
Rambler's Backpack - 50 loyalty points
Tyras Helmet - 75 loyalty points
Easter Basket - 100 Loyalty points

This list of items and prices are just an example and due to change if this suggestion does make it into the game. I was debating if we should allow votes to also reward loyalty points, would love to see what you guys think.
« Last Edit: January 26, 2019, 12:30:01 am by Jhonson101 »
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Offline Helpmeplease

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Re: Loyalty System/Shop
« Reply #1 on: January 26, 2019, 12:30:13 am »
What about 1 Loyalty point per 1hour < Suggestion



                                                                                                                                                 

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Pure account: Helpmeplease

Offline Cahit

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Re: Loyalty System/Shop
« Reply #2 on: January 26, 2019, 12:57:15 am »
Any concept that supports voting I am with it.

I was thinking of maybe adding some unique hairstyles/facial hair options or basically just exclusive player customizations/accessories for loyalty points?
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Offline Hi Im Ethan

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Re: Loyalty System/Shop
« Reply #3 on: January 26, 2019, 01:42:49 am »
I was thinking for each 500 Emps-Credits purchased the player will receive 1 loyalty point.
I'd much rather see them handed out a completely different way. This just makes it a glorified EC shop IMO.

Offline Jhonson

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Re: Loyalty System/Shop
« Reply #4 on: January 26, 2019, 01:53:10 am »
I was thinking for each 500 Emps-Credits purchased the player will receive 1 loyalty point.
I'd much rather see them handed out a completely different way. This just makes it a glorified EC shop IMO.
In which ways do you think can improve this system? would love to hear your ideas.

Offline Hi Im Ethan

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Re: Loyalty System/Shop
« Reply #5 on: January 26, 2019, 08:09:01 am »
I was thinking for each 500 Emps-Credits purchased the player will receive 1 loyalty point.
I'd much rather see them handed out a completely different way. This just makes it a glorified EC shop IMO.
In which ways do you think can improve this system? would love to hear your ideas.
You described a LP system revolving around donation and support. While I do agree that donating is a good way of supporting the server at large and a good way to hand out LP to run this store, having it simply as a reward for donating makes LP feel more like a fancier EC and sort of merges the two together. What separates EC from LP at that point if you get both of them from the same source? One just becomes a bit more valuable.

I do think that rewarding things like this to people who are supporting the server from a more player-orientated perspective, e.g. feedback and contribution to things like wiki/development/bugs, clan chat ranks (I don't know what the CC ranks really do), participating in events and other in-game activities, etc. with LP could be a way to sort of go about showing off "loyalty" to the server, but a system like this becomes very difficult to keep track of and doesn't really have a good way to be automated. Having it be rewarded from both sources could work but then one source is much more reliable.

I feel a big problem is that we simply have too many currencies in-game that fit the role that LP might try to create. EC covers donating, EP covers activity in-game, and VP covers voting. There's already a lot you need to keep track of, would there really be anything else that would fit this sort of guideline? Not that I can really think of, but that's just my two cents on it.

Offline Someone12116

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Re: Loyalty System/Shop
« Reply #6 on: January 28, 2019, 01:13:13 am »
And I thought Activision was greedy for selling red dot sights in CoD for 1 dollar each. Here you are asking 300 bucks for a fucking basket of eggs.
« Last Edit: January 28, 2019, 01:17:47 am by Someone12116 »
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Offline Martin

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Re: Loyalty System/Shop
« Reply #7 on: January 28, 2019, 11:35:02 am »
We can copy the initial idea: one day of being member in-game equals
In one point


It's our decisions that define us

:)
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