1. Barrow items are a bit too strong at the moment:
- guthan set heals too much hp... you can pretty much afk everything without food----> nerf healing
- ahrim set is way too powerful compared to higher level magic gears like 3rd or battle set. You can hit up to 60 with ice barrage in full ahrim while in full zuriels+rod ur max is 56 or 57. Also it is pretty accurate----> ahrim needs nerf or other magic gears need buff
A direct nerf to the healing may be a bit too much though something does need to be done. The effect currently heals a flat 6 hp, even when you hit 6. It would already be a considerable nerf if that base heal did not apply on 0's and is taken down to 5 instead of 6.
Ahrim might need to be toned down yeah. The maxhit for it with ice barrage/fire wave is 61 you have to be really lucky with it to hit that high though but it's still too high. I wouldn't necessarily want to nerf magic though. Maybe shifting a bit of the str bonus from spells to gear is an option.
2. 3rd age items are "useless"
- 3rd cant compete with bandos/arma/battle-----> buff defence and/or accuracy
- 3rd amulet is completely rubish-----> i have no idea how it should be buffed
- decrease 3rd items droprate
While 3rd isn't completely useless, def bonus is certainly underappreciated. I suggested absorbtion bonus for it a while ago.
3rd ammy definitely needs buffs, a fury is better than 3rd ammy.
Decreased droprate isn't necessary.
3. Fury sharks
- untradeable food that is better than manta ray
- can be obtained from wildywyrm rare/uncommon drop in noted form. (C ele and SDC could also drop fury sharks)
Having them fishable and tradable in the wilderness would be something I'd prefer. I wouldn't mind them as a drop from wildy bosses/monsters though.
4. add drop table to greater demons or remove it...
- it is stupid that here is monster without drops
They have the same droptable as lesser demons. Or at least they should.
5. daganoths
- herbs in noted form plz?
- make daganoth mothers drop 2 bones per kill.
- add daganoth kings with (i) rings rare loot
Bit too much to note herbs, that'd make it was too easy as a source of high herbs. Double bones might be interesting, though I don't think that's necessary. Making them drop hides and having those hides used for crafting exp is a better idea imo. For DK's I'd like the full dungeon to be added.
6. GWD
- with current prices and droprates there is no idea to go there. New drop rates would be fine if we could sink 50% of rare loot items in game so prices would be higher but atm your supplys cost more than loots you get.
GWD is still worth doing, the bosses are easy and the loot is mostly still in demand. I belive the prices for the drops are fine as they are atm.