- Make posting on forums cost 1m per post, 10m per thread and 100k per shoutbox shout
- Make logging in to the game cost 1m per login
- Make starting a PC game cost 1m and a CW game 5m
- Make teleporting to duel arena cost 100m per teleport
- Make talking to bankers cost 2m
- Make bronze degradable and repairable for 500k a piece and make bronze items a component to fix high-level equipment along with another 500k cash per piece
- Make selling items to General Store actually drain your cash stack
- Make training skills past 20m xp cost 1m per 1m xp
- Make getting a slayer task cost 10m
- Make max cape cost 70k PGB each
- And finally, make kebab the best food in the game and make it only available from a NPC in Al Kharid for 100k gp each
I compiled this quick exaggerated list to let you guys know how stupid some of your moneysink ideas sound to me. You're welcome!
Anyway, most of the ideas have been along the lines of adding staking fees and making more items degrade. The problem with that crap is that the prior only proves how bad the actual content of this game is at keeping players on playing the game instead of staking and the latter only hurts the casual players who most of the time are poor beggars to begin with.
I'm not saying that sinks shouldn't be suggested at all. I'm saying that we should start adding new content along with those sinks. There's no goddamn point in adding sinks to parts of the game that worked perfectly fine in scape without any sinks at all. That's essentially taking things away from us that were once already given to us.
Construction is an excellent example that we should be getting relatively soon.
Anyone can train it to 99 for a relatively cheap cost, but you can go so much beyond that by customizing your house and enlarging your e-penis with decorations, potentially the gilded altar, portals and such the more mulah you have.
A great example from RS3 are the boss instances. Instances are your personal boss rooms that allow you to set the number of players who can join you, their minimum combat level and the spawn speed of the boss. These typically cost 200k-1m per hour to use. They give rich high-level players the benefit of getting faster spawn speeds and more kills per hour for a cost of money that is sinked from the game. New players can still go to the regular boss rooms for free with no fear of being crashed by high-levels.
The grave system is also pretty smart in RS3 nowadays. You can either pay a sum of cash depending on how much wealth your items dropped on death are worth or you can choose to pay nothing, risk losing your items and run back to your death location to pick up your items. Here's a short explanation of the system and more can be read on RS wiki:
http://runescape.wikia.com/wiki/Death_(mechanic)
"
Items worth up to 10,000 coins cost 15% to save and have a 60% sacrifice value. Items worth more than 10,000 coins have a decreasing percentage to save ending at 0.5% at an item worth upwards of 10,000,000 coins. All costs are rounded down. The minimum value reclaim can be is 1 coin. Sacrifice is always four times the cost of reclaim's final value.''
Construction, boss instances and the death system if RS3 all have one thing in common: the option of paying for QoL advantages that are in no shape or form mandatory. This is the kind of shit you guys should be suggesting to improve the game instead of trying to force lunatic sinks on everybody, even on those who are struggling with the game as it currently is.