In regards to the OP, I like the idea. The agility rewards in the store are quite underwhelming and therefore collecting tickets seems awfully pointless. Most people who want to train agility at Brimhaven will literally just ghost mouse going back and forward over the spinning blades until they move onto the wildy course. By making it actually worthwhile collecting tickets, you'll probably make the skill a little bit more enjoyable and I'm all for that.
First of all, the dungeon entrance is at Musa Point, not Brimhaven, Brimhaven is the town that is West of the volcano, Musa point, where the entrance is, is to the East of it.
But other than that, yes, that's the idea, we shouldn't be looking at communism when designing skills, where people get paid the same regardless of the quality of their work, but instead we should allow people to be rewarded more for better quality work.
Also if a 77% earnings gap doesn't motivate people to make better life decisions, like choosing a method of training that promises more reward as opposed to one that is the least challenging (which in this case as you mentioned is using ghost mouse), then I don't know what will.
As for the tickets, I wouldn't mind if they did have a purpose as well if there were better rewards, but I would prefer it if the actual tickets weren't the main motivation for why people should chase after them and the focus should instead be on rewarding good training practices, hence why I'm suggesting an xp bonus for people who do collect them instead of coming up with better rewards for the store, because the rewards would at best be a temporary solution, until the market is overflown with the items and it's easier to buy one than to collect the tickets.
Just wanted to clarify in case anyone didn't understand from the first post.
Agility needs a full rework.
Could be done by improving the system that we have now, we don't need a bunch of anarchists and feminists terrorizing people on the streets trying to destroy the culture we have and trying to pull down the current agility system only because they want it replaced with a bigger and more powerful agility system. We can just find the flaws in the system or come up with small ideas and let our developers improve the current system one update at a time.
Saying that agility needs a full rework is like finding a duping bug and dismissing it because the whole economy needs a full rework as there wasn't much demand for the items anyway, so people increasing the supply, which was already high, by duping, wouldn't really have an effect.
I'm sure that agility does need other improvements as well, but we should try to focus on suggestions about more specific updates, as this is going to get us closer to actually making progress, while looking at the big picture and saying that it's bad over and over again won't help us at all.