Given that Thomy said this:
The Grand Exchange is also coming along nicely. With this update I'm implementing a price evaluation system, which monitors item prices. In the very end, the system is going to be an alternative to the price list, which will always be accurate based on the past item transactions.
I would like to suggest to integrate the price evaluation coming with GE into the system that determines what kept when you die. As it is now I assume that the items that are kept are the ones with the highest price in the general store:
Sense has it that you keep the most valuable items, and right now, the valuables aren't always valuable. We all know the general store prices aren't very accurate, to put it mildly. In this example it evaluated dragon platelegs over the abyssal whip, when in reality the abyssal whip is worth 10 times as much on the market. With this information in head, it would be better to use the newly created item values to determine what you keep.
TL;DR: Implement the new price evaluation system into items kept on death.
Thoughts?