I like that idea but if we said that 0.5% chance mean 1-200 kills but thats not sure that you will get loot at 200 kills for example alugis got at nex 800 kills dry so he killed more than thats chance to get a drop.
nex have many 0.5% chance drop how that work at this idea.
You guys have literally no idea how probability math works and you're still complaining about it.
0,5% (= 1/200) of getting loot means that ON AVERAGE you will receive A SINGLE drop every 200 kills. You can go above and beyond that. It is NEVER guaranteed to get a drop within 200 kills. For example, if you throw a 6-sided dice you have 1/6 of landing on a six. However, you can easily go over ten throws ''dry'' on a six. You are never guaranteed to land on a six. You will always have a higher probability of rolling any number between one and five than rolling a six.
Nex drops work like a 200-sided dice. One of those sides is an armor drop, and the other 199 sides are the regular drops. You can calculate the probability of getting a drop in 200 kills like this:
p(reg.loot) = probability of getting a regular drop
num.of.kills = the number of kills you want to calculate the probability for
You only have 63,3% chance of getting a drop withing 200 kills. The function converges to P = 1, meaning that the probability gets closer to 1 a.k.a. 100% but it will never reach it since you are never guaranteed to get a single drop. We can even plot the function into a graph to show that.
The graph gets extremely close to 1 but never reaches it. X-axis shows the number of kills.
I doubt Alugis went over 200 kills dry on every single drop of his, but neither of you want to admit it because it would weaken the ''point'' you're trying to make.