The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Pages: 1
0 Members and 1 Guest are viewing this topic.

Offline Rotanas

  • *
  • 130
  • Liked: 279 times
  • +0/-0
  • rotanas
    • View Profile
i have some suggestions & ideas.
« on: July 10, 2018, 11:59:52 pm »
im kinda xp grinder and this updates i would like to see. first i will start with skills.

attack, strength, defence, range, magic - after 99 lvl they supose to be 2x nerfted xp because they srsly too easy compared to other skills. for example look at higscores, 57 players have 250m strength and only 4 players cooking.

prayer - this skill is ok.

runecrafting - well i dont like the fact i will need 950k rune essence for 250m runecrafting i will get 49m mining xp just by mining rune essence. im not against runecrafting xp rates. im kinda dont like that wery nooby way of getting rune essence, i feel like something is not right.
create a reward (rune essence packs) in shooting star minigame by mining that star you cud get 3k-4k rune ess/ph reward from stardust. when star is gone you wait another one while mining essences normal way. that is like runecrafters wet dream.

construction - this skill is ok.

agility - 1.(brimhaven agility arena). now i can buy highiest tier duelist hat without even having low tiers ever, wtf ? this is very cheap update thomy. make duelist hats upgradeable. and when you reach highest tier duelist hat you can change it to any tier you want by clicking operate and problam solved.
2. make more agility arena ticket rewards for example ,, brawling gloves box" for 30 tickets you can get random 1 pair of gloves.
,,skilling suplies box" random numbers of flax, vial of water, uncuts, those fun stuffs for skillers but not fun to get.
and make those rewards good not shit like voting box - ( 20-40 eye of newt, 60-120 feathers, 40-80 rune essence, 25-50 vial of water ). ffs thomy open your eyes, this is worst ::vote rewards in private servers history, of all time.
everithing else with agility is ok.

herblore - this skill is ok.
 i dont like only 1 thing about potato cactus, best way to get them is banshees and on average, i need to kill 3 banshees for 1 potato cactus thats not too low ?

thieving - well this skill makes life shorter definitely.
 would be nice if 1 click enough for 30 sec auto thieving, similar principle like prifdinas elves. but this only empty words this will never happen.

crafting - well crafting battle staffs would be nice i dont care if they would be useless, still some more ways to train crafting xp.

fletching - this skill is ok.

slayer - 1. make prefer and block list.
            2. extend task option
            3. make constructors set usefull bonus 5%-10% xp to construction.
            4. make banshes task available on shenven slayer master 150-200 kills
                because i need those potato cactus :D
            5. enchantment that reset lamps converts to perfect slayer lamps for 1k
                slayer points each, (100k xp) slayer.
                or to buy regular slayer xp lamps something like 10k slay xp per lamp.

hunter - this skill is ok.

mining - this skill is ok. but would be very nice if there exists concetrated gold and coal mines, there access have players who have 99 mining and member.

smithing - this skill is ok.

fishing - make same xp/ph but 2x less fish suplies because i have 370k manta this is 5 times more than i will ever manage to eat of entire gameplay.

cooking - this skill is ok but keep xp balance with fishing if you will make that fishing update.

firemaking - this skill is ok. but would be even better if there exists bonfires.

woodcuting - this skill is ok. but why magic trees are in barbarian ? this is most noobest place for new players in game. and there growing highiest tier woodcuting trees. wtf ?

farming - this skill is ok.

Offline Ameer

  • *
  • 488
  • Liked: 631 times
  • +0/-0
    • View Profile
Re: i have some suggestions & ideas.
« Reply #1 on: July 11, 2018, 07:00:23 am »
You guys always miss the point that whenever he makes things ' Easier ' to reach 250mil xp it also makes things super easy to reach 99 ( which 99% of the players goal is )

so its like ruining everyone else game so few people can achieve 250mil.
950k ess might sound a lot , however the fact that only 3 or 4 people are going atm to 250mil runecrafting xp that means we will have a market for ess ( apart from Iron man ofc which is also something he decided to do/be )  however we if add another source that can get you 3/4k per hour that means there is almost no point on doing it the normal / old way.

Making att,str,def,range and magic a bit harder is something I am fine with since last year I trained my range to 80s in few hours using double xp ( maybe 90 idk ) .

However making things " Easier " just for the sake of achieving 250mil xp is a no from me.



Emps-World Player Moderator Since July 18, 2015
Emps-World Game Moderator Since September 22, 2015
Emps-World Player Administrator Since  October 29, 2015
Emps-World Game Administrator since few years

Emps world player since the day I resigned, dunno when.
The following users liked this post: Lv Persavoz, S Clegane

Offline Jp

  • *
  • 723
  • Liked: 1764 times
  • +0/-0
    • View Profile
Re: i have some suggestions & ideas.
« Reply #2 on: July 11, 2018, 10:03:00 am »
attack, strength, defence, range, magic - after 99 lvl they supose to be 2x nerfted xp because they srsly too easy compared to other skills. for example look at higscores, 57 players have 250m strength and only 4 players cooking.
This is quite bad comparison tbh because xp rates have changed a lot over the years. Some skills used to be a lot faster and some slower. Runecrafting is a very good example because its xp/h used to be a lot higher than it is now. That's why you very rarely see anyone hitting 200m/250m now and most people with a lot of XP got their XP back in Scape.


Anyways... This one is a niche idea and I quite like the sound of it:
Quote
runecrafting - well i dont like the fact i will need 950k rune essence for 250m runecrafting i will get 49m mining xp just by mining rune essence. im not against runecrafting xp rates. im kinda dont like that wery nooby way of getting rune essence, i feel like something is not right.
create a reward (rune essence packs) in shooting star minigame by mining that star you cud get 3k-4k rune ess/ph reward from stardust. when star is gone you wait another one while mining essences normal way. that is like runecrafters wet dream.

Agility could use some improvements as well but I think the main problem with Agility is the available training methods. Leveling from =40 until you can do wilderness course without failing constantly you only have 1 bearable option which is to do the "fallen rock" obstacle until level 65 when you stop failing on "spinning blades" obstacle.

Here's my idea on it:
Introducing a new course (gnome course) to use from level 50 till 75/80 would make mid levels of agility way more enjoyable and actually running a whole course instead of clicking 1 spot.
You could then adjust wilderness course xp rates (if needed) to fit for levels 75/80 - 90. Advanced barbarian course could be then adjusted to fit for levels 90 - 95.
Advanced gnome course could then be used for levels 95 - 99 and beyond. Not only would this make mid levels more bearable and enjoyable but it would also make agility slightly faster to train and more enjoyable for those going beyond 99.
Additional rewards like you mentioned could then also be introduced for advanced courses. You would get some kind of tickets to use on rewards shop. You would get same tickets from both of the courses.

Problem with that though is that the whole Gnome Stronghold area is not configured and it would be quite a big project just to add a single agility course.


Quote
2. extend task option
This will be added on next update. :)

Quote
herblore - this skill is ok.
 i dont like only 1 thing about potato cactus, best way to get them is banshees and on average, i need to kill 3 banshees for 1 potato cactus thats not too low ?
Could add static spawns for potato cactus somewhere in Al-Kharid/Kalphite caves perhaps? Just like snape grass spawns in Dagannoth Cave.

Quote
farming - this skill is ok.
Farming works as intended, works just like it was planned but I honestly prefer how it's in Runescape. Its passivity allows you to do so many more things while you wait for your stuff to grow.
Changing this would require re-writing the whole skill though so not really a worth-it-change.
« Last Edit: July 11, 2018, 07:58:44 pm by Jp »
The following users liked this post: Hi Im Ethan, Rotanas
Pages: 1