The only thing you see now is darts c bow and dragon daggers. Also, that's another issue the dragon dagger. That weapon is capable of maxing 36-36 once you reached 99 str and you don't even need great gear. But, then we have the granite maul this weapon was nerfed. In great gear you will be lucky to hit a 36. With the g maul you get 2 specials very fast but with the dragon dagger you get 4 specials a total of 8 hits and remember maxing 36-36 so that definitely out does the g maul by a long shot if you ask me.
Comparing gmaul to dds, there is quite a big difference between the two. I'll leave accuracy and hits completely out of this part. Let's say your opponent is at the health where you would use a spec on him and he survives your combo. With the maul you would have an empty special attack bar, you would struggle with finishing off your opponent. With the dds you would probably have 3 more chances to try and finish your opponent off, because you simply have more specs.
Granite maul is a better all-in, because the special can be used at any time, however it is an all in, it's more risky. Dds on the other hand, gives you more chances to finish your opponent off. Dds is a way less riskier option, which is why people use it so much.
As for the nerfs, those nerfs were necessary because gmaul was becoming a real problem on mains. I'm not one to judge on it being over-nerfed but I'm definitely open to giving it a small buff if deemed necessary. You should keep in mind the combat system is mostly focussed on mains, pures have always dealt a high amount of damage for their combat level and that is exactly the point of pures.
Last but not least we got the bolts and dark bow, the dark bow used to be known for its amazing sick special attack that strikes fear into the opponent. But not any more, that dark bow is still a great weapon. its accuracy is great. But, the dark bow has a special attack that is not put to use anymore because of the lack to hit anything with it its just a waste of special. The only way you will hit decent with the dark bow is to be in full corrupt morg. So, it really has no use to the pures anymore now we use the orge bow. But, that's not how it should be. Then we got the bolts Jesus Christ these bolts man oh man..... let me calm down though. These bolts it really does not matter if your praying or not that 65+ d fire spec will sweep you off your feet. When some one pulls out the c bow with d bolts or onyx bolts i don't know what to do either eat to full hp or tab because that d fire special 60+ is a sure thing.
The strategy around dark bow got changed, I don't think this is a bad thing. You should see it as a ranged version of the obby maul, slow and high hitting. I don't see why the special should be it's only positive, nor do I see why it needs buffs. Dark bow is still a better option than ogre because it's more accurate, the difference isn't that great though. Dark bow could get a bit of bonus damage while using dragon arrows, since that's kind of a signature thing of dark bow. Or dragon arrows could be made unusable by the comp bow. Shifting a small bit of range strength to the weapon itself instead of the arrows would also be an option.
As for bolts, dragon bolts can be completely blocked out by an anti-dragon shield. You could bring one to counter the effects, much like someone would bring an antipoison to counter someone using emerald bolts. Onyx bolts are kind of a problem, they could shift some of the damage to an effect like anger weapons have, bonus damage to bigger monsters, or nerf the damage overall.
Morrigan's weapons shouldn't be left out as well. The javelin is still VERY strong, I think it shouldn't hit extra over the normal attack on the base hit, the bleeding effect is enough. Axes should be slowed down a slight bit. That's all.