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Offline Doggestdog

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Donator Whip Custom Specs
« on: August 07, 2015, 10:00:14 am »
I thought about this: Why don't donator whips have their own special attack colors?
All the whips have the red snare coming from the ground when you spec.
I thought: Why not make that every whip's snare is the color of the whip itself? For instance: A cyan whip's special attack snares the target with a cyan snare, a bronze whip with a brownish color, and so on.

Tell me what you think about this. All ratings appreciated!

Thank you, Dogge.

Offline Dan7

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Re: Donator Whip Custom Specs
« Reply #1 on: August 07, 2015, 10:02:23 am »
Isn't the whips like cosmetic Items?

Well, I do agree, It would like very nice with its color snare :)

Dylan

Offline Doggestdog

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Re: Donator Whip Custom Specs
« Reply #2 on: August 07, 2015, 10:04:02 am »
I mean since the new update today, aren't all donator whips now for LVL 1 Attack?
They are cosmetic but they can be used for combat :D

Online Thomy

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Re: Donator Whip Custom Specs
« Reply #3 on: August 07, 2015, 10:49:41 am »
I mean since the new update today, aren't all donator whips now for LVL 1 Attack?
They are cosmetic but they can be used for combat :D

I'm sorry, but that's wrong! Donator weapons now scale with the corresponding level up to 70 (Attack or Magic). I like the idea of colored special attacks, will take a look at it. If it's easy to add/implement, I'll give it a go.
The following users liked this post: Dan7, Ledomy10, Doggestdog

Offline Doggestdog

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Re: Donator Whip Custom Specs
« Reply #4 on: August 07, 2015, 10:58:26 am »
Oh, okay!

But thanks for looking at this, Thomy. <3

Offline Joshiee

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Re: Donator Whip Custom Specs
« Reply #5 on: August 07, 2015, 11:41:05 am »
This is a really good idea. I would love to see coloured special attacks! :D

Offline Drugs

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Re: Donator Whip Custom Specs
« Reply #6 on: August 07, 2015, 01:01:55 pm »
Whip.specs.will.never.find.an.use.thoQ..Q

Offline Joshiee

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Re: Donator Whip Custom Specs
« Reply #7 on: August 07, 2015, 01:26:50 pm »
Whip.specs.will.never.find.an.use.thoQ..Q
They bind enemies for when you kill them when theyre pvimg. :)
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