Hello, so I've noticed that the armour in here is a little bit too strong in defensive situations when it doesn't quite make sense (The adverts for this server used to say that this server had a combat triangle). How can a heavy armour have decent defence against magic? Or how can robes tank bolts and arrows easily? My suggestion would be to decrease the defence of your armours against the weakness to 20% of the defence vs your own combat style (I.E. Torag's body has a +91 defensive bonus against melee, but +73 against magic (currently). 20% of 91 is +18, so the magic defence would be +18). This would discourage people from AFKing certain bosses, and also it would encourage people to stop just camping one prayer over and over again, also using some ranged armour pieces if you're using melee against a boss that uses magic attacks, or just a regular monster in general.