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Offline Triangle Dot

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Ape Atoll - New Quest, Training Place and etc.
« on: April 23, 2016, 01:12:02 pm »
Back with another suggestion.
This time it's Ape Atoll.
Monkey Island, full of traps, poisons and new features for members out there.


For newest place to become available you will have to do quest, called Monkey Paradise.

--- Quest Part ---

Monkey Paradise(Members-Only)

Start off, by talking with Harry at Catherby in Fishing Shop, who will say, that for a bargain of 100k you will get a scroll from a bottle, from
which he tends to believe there is some sort of island out there in seas, yet he needs your help to hire any captain to sail there. That's where thieving
skill comes in. Pursuing Seaman Lorris to sail to Ape Atoll, requires 60 thieving. Be ready, take super anti-poisons because place is full of poisonous monsters!
After a short cut scene, you will land in Ape Atoll island, where there will soon arrive Awowogei (King of Monkeys) to arrest you for trespassing barrier of Ape Atoll. Once you've been put in jail, you need 63 thieving to pick lock (if without lock pick), and escape to castle, where you will hear about treasure of Monkey Island. It turns out to be mapped on the other side of scroll, just in very tiny details, for human's eye to notice. Once again, traps will be there, so beware. Bring super anti-poison to Island, after returning one more time for treasure hunt. Go down dungeon, there will be swarming of poisonous monsters, some may make you turn prayer protect on, go along all the way, till you reach the end. Tip: there should be shortcuts for skilled agility users, to make road shorter. Once there meet up with gnome, who will need your help in treasure hunt. dig till you find chest. Now, grab good melee gear, prepare to fight two king guards. bring chest and super anti-poison along too. They will be 150 lvl, hitting 20 through prayers with melee. Defeat them, and King will beg for your mercy, in trades, he will give you monkey greegree to turn into monkey and monkey denture amulet to resemble you're savior in Island. Then a little cutscene, with reward screen after it. Also you'll be rewarded 10000 thieving exp.

--- Training Places ---

Agility Course, which provides 12000 - 18000 exp per lap completing. Experience rates are random. Requires 85 Agility.
Ranged Training(Chinning) place, just down near the entrance to Island, place is full of poisonous monsters, There will be skeleton monkeys(142 level) with 180 hitpoints, great ranged exp per hour.
Fishing Spots, with caskets in them. Another good fishing spot without Catherby to get caskets through fishing.
Gem Stalls, for further thieving exp.
For Melee Combat exp, Healer, at altar symbol, and nearly it Guard Monkeys(192 level) with 250 hitpoints with some small Snakes(5 level) (same as in Karamja)aggresive to anyone.

--- Additional Features ---

Bank, to store all the fish for cooking or selling, or stolen gems from thieving.
Shops:
Gem Store
Fishing Shop
Potion Shop(Fish Monger)
The following users liked this post: Bluesunrunne, Blakpn0y

Offline Magecrune

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Re: Ape Atoll - New Quest, Training Place and etc.
« Reply #1 on: April 23, 2016, 05:34:56 pm »
First of all, I must say that I'm very open to new areas made available in emps, but this is not the proper time or place.

This quest of yours would require much effort from the developer(s), which we can't afford right now.
The island is not currently available, so I can't tell you how many things are functional, but I'm pretty certain that most things don't function there (agility course for example). That's why I can't approve this.
I like the idea tying skills like thieving into quests, but the story lacks depth. It doesn't make really sense in its current form. Also I'm not certain how hard is it to make cutscenes, but it seems to require too much work for too little content.
I do agree with it being members-only, since we don't have much exclusive content, so I would agree with new fishing spot, which gives caskets. Perhaps we should remove them from catherby completely then.

In conclusion, you have brought some valid ideas, but overall it lacks in structure. We can't really implement stuff while Thomy is absent. My suggestion for you would be to check out Emps-Script, learn about its possibilities and create something that can be easily added into the game without requiring too much of Thomy's attention.

Offline Triangle Dot

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Re: Ape Atoll - New Quest, Training Place and etc.
« Reply #2 on: April 23, 2016, 06:14:29 pm »
First of all, I must say that I'm very open to new areas made available in emps, but this is not the proper time or place.

This quest of yours would require much effort from the developer(s), which we can't afford right now.
The island is not currently available, so I can't tell you how many things are functional, but I'm pretty certain that most things don't function there (agility course for example). That's why I can't approve this.
I like the idea tying skills like thieving into quests, but the story lacks depth. It doesn't make really sense in its current form. Also I'm not certain how hard is it to make cutscenes, but it seems to require too much work for too little content.
I do agree with it being members-only, since we don't have much exclusive content, so I would agree with new fishing spot, which gives caskets. Perhaps we should remove them from catherby completely then.

In conclusion, you have brought some valid ideas, but overall it lacks in structure. We can't really implement stuff while Thomy is absent. My suggestion for you would be to check out Emps-Script, learn about its possibilities and create something that can be easily added into the game without requiring too much of Thomy's attention.
Thanks, I will take that into consideration list and check it out.

Offline Beershake

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Re: Ape Atoll - New Quest, Training Place and etc.
« Reply #3 on: April 23, 2016, 08:32:47 pm »
I have to be honest, when I saw the title of this I was thinking about saying no to everything, but in my opinion this is very appealing. The final decision is up to developers, anyways I wouldn't mind at all seeing this stuff added in game.

Please consider Thomy's absence in this period, people keep suggesting stuff but they do it uselessly.
Emps-Scape player since 2010!

Offline Il Skill L

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Re: Ape Atoll - New Quest, Training Place and etc.
« Reply #4 on: April 23, 2016, 08:53:13 pm »
I would like to see a quest that doesn't need any combat action or some sort of system that allows me to team up with another user for killing those guards. But again that's just me who chose to "handicap" myself.

I wouldn't mind seeing that.



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Offline Triangle Dot

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Re: Ape Atoll - New Quest, Training Place and etc.
« Reply #5 on: April 23, 2016, 09:33:29 pm »
I would like to see a quest that doesn't need any combat action or some sort of system that allows me to team up with another user for killing those guards. But again that's just me who chose to "handicap" myself.

I wouldn't mind seeing that.
I also thought about it, then again, I put some combat challenge, just in case, more and more newbie player try to achieve everything fast and get quest done, but it wasn't bad choice either, I'm guessing, would be making it without any combat action. :)
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