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Offline A1r

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amulet's of furry
« on: September 17, 2015, 12:16:23 am »
I notice that amulets of furry have a " operate " option when you right click them. my suggestion is to give them some kind of effect, like maybe they could raise your stats. like something to the effect of a super potion or a little less? or maybe they could have an effect that would speed up the time it takes to regain a special. these are just examples of an effect they could have.

« Last Edit: September 17, 2015, 12:25:50 am by A1r »

Offline Fate

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Re: amulet's of furry
« Reply #1 on: September 17, 2015, 12:31:20 am »
Whether I agree with the suggested effects or not, I'm just going to add this to your suggestion:

Give the fury 4 charges.  Once a charge is used, it becomes untradeable and can only be recharged for 10k tokkul per charge.  When it runs out of charges, it crumbles to dust.  Apply the same concept to the ring of stone, but give it a different operate effect.

To clarify, they can only be traded as a Fury(4) or Ring of Stone(4), much like how rod can only be traded as a Rod of Ivandis(10).


It will serve as a good way of removing the excessive amounts of onyxes, furies, and stones.
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Offline Charr

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Re: amulet's of furry
« Reply #2 on: September 17, 2015, 05:17:52 am »
If it isn't an item sink, this isn't really needed, furies are already good enough.

Give the fury 4 charges.  Once a charge is used, it becomes untradeable and can only be recharged for 10k tokkul per charge.  When it runs out of charges, it crumbles to dust.  Apply the same concept to the ring of stone, but give it a different operate effect.
This is quite interesting, though the effect makes or breaks the sink.
;

Offline Fate

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Re: amulet's of furry
« Reply #3 on: September 17, 2015, 05:31:37 am »
Give the fury 4 charges.  Once a charge is used, it becomes untradeable and can only be recharged for 10k tokkul per charge.  When it runs out of charges, it crumbles to dust.  Apply the same concept to the ring of stone, but give it a different operate effect.
This is quite interesting, though the effect makes or breaks the sink.

Exactly, and that's why I didn't comment on the effect, just proposed converting the suggestion to become a sink.

Offline Bubblebeam2

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Re: amulet's of furry
« Reply #4 on: September 17, 2015, 01:09:28 pm »
Charge effect ideas:
Times and other numbers are not set in stone. Can be changed.
Buffer times between charge uses are also an idea.

-Increasing attack speed by 5% for 5 seconds
-Raising special attack energy by 5% over 10 seconds
-Increasing all damage by 5% for 5 seconds
-Increasing accuracy by 5% for 5 for 5 seconds
-Increasing defense by 5% for 5 seconds
-Increasing melee stats by an extent equivalent to a super set for 5 seconds
-Protection from dragonfire for 30 seconds
-Increase damage of obsidian weapons by 10% for 10 seconds
-Increase accuracy of obsidian weapons by 10% for 10 seconds
-Decreases accuracy by 20% and raise strength by 20% for 5 seconds
-Decreases strength by 20% and raise accuracy by 20% for 5 seconds
-Cure any poison and protect from further poisoning for 30 seconds
-Heal 30 hp over 20 seconds
-Decrease hp by 7 every second and increases strength and accuracy by 30% for 5 seconds
-Give any weapon a weak bleeding effect on any hit once
-Give any weapon a healing effect like blood barrage on any hit once


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Offline Charr

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Re: amulet's of furry
« Reply #5 on: September 17, 2015, 02:28:18 pm »
Give the fury 4 charges.  Once a charge is used, it becomes untradeable and can only be recharged for 10k tokkul per charge.  When it runs out of charges, it crumbles to dust.  Apply the same concept to the ring of stone, but give it a different operate effect.
This is quite interesting, though the effect makes or breaks the sink.
Exactly, and that's why I didn't comment on the effect, just proposed converting the suggestion to become a sink.
Maybe something like phoenix necklace's effect in RS could be good.
;
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