Low risking seems to not be all that popular among the people that currently pk. I've seen more than enough people get talked down to because they don't bring enough risk. That may have an effect on people that try to get into pking, as they're expected to bring a lot of risk immediately and that might turn them away. The relatively low amount of pkers takes a toll on the market; food and potions are sinked a lot less and drop in price because they don't have as much demand. Pking is by far the best supply sink we have and it should be encouraged a bit more.
With that I'm suggesting adding ancient artefacts as a possible drop when you kill someone. It would serve as a nice bit of extra cash for pkers. The cash generated by it wouldn't take a severe toll on the economy as we've just recently added a huge cash sink in the form of construction. It might actually help it since it's most likely gonna be spent on supplies.
These are the artefacts that are currently obtainable and dropped by revenants:
Now, 100k as the lowest value might be a bit high. Luckily there are artefacts which aren't obtainable from revenants that could solve this by offering a wider range of prices. I would like to see them added as follows:
- Broken statue headdress - 10,000 gp
- Third age carafe - 20,000 gp
- Bronzed dragon claw - 25,000 gp
- Ancient psaltery bridge - 30,000 gp
- Saradomin amphora - 40,000 gp
- Bandos scrimshaw - 50,000 gp
- Saradomin carving - 75,000 gp
- Armadyl totem - 2,000,000 gp
I'm well aware people are going to attempt to boost for these without actually pking, with that I'll list the conditions for actually obtaining them.
- Both players have to be skulled for either one of them to obtain any artefacts
- The artefact you get depends on your opponent's risk, if you risk a certain amount there will be a chance you'll get the artefact that you need to risk that amount for. You can still get artefacts you would need to risk less for.
Risked value would be determined from items lost on death and the price checker. Only one artefact can be recieved per kill. These numbers are just an example, they are subject to change.- 0 - 99,999 gp risk - No artefacts
- 100,000 - 124,999 gp risk -
- 125,000 - 199,999 gp risk -
- 200,000 - 249,999 gp risk -
- 250,000 - 299,999 gp risk -
- 300,000 - 399,999 gp risk -
- 400,000 - 499,999 gp risk -
- 500,000 - 599,999 gp risk -
- 600,000 - 699,999 gp risk -
- 700,000 - 799,999 gp risk -
- 800,000 - 899,999 gp risk -
- 900,000 - 999,999 gp risk -
- 1,000,000 - 1,999,999 gp risk -
- 2,000,000 - 3,499,999 gp risk -
- 3,500,000 - 6,999,999 gp risk -
- 7,000,000 - 9,999,999 gp risk -
- 10,000,000 - 19,999,999 gp risk -
- 20,000,000 or higher gp risk -
- You can not recieve artefacts from killing someone on the same ip adress
- You can not recieve artefacts from someone you've already gotten an artefact from within the last 5 minutes
- There is a 10% chance you will actually get an artefact drop from a fight
- The more the artefact is worth, the lower the droprate for it. You'll get the lower value artefacts more often than higher value ones.
This might not take out all the boosting, but it should slow it down quite effectively. If anyone has ideas for improvement I'd be glad to hear them.
I understand that some pkers might think that this is really not all that much in terms of value. It might not be much initially, but it really adds up to a large amount over time.