This actually doesn't look too bad, I would not mind seeing this minigame.
I would change a few things though:
- 3rd druid set - 50% extra prayer exp are you out of your mind!? That shouldn't be it.
- Bonecrusher - It would already be good if it gave 100% of the exp, it does not need a boost. As well as it should have charges, which I'll talk about later
- Weapons - Chaotics would be a very bad choice for weapon rewards. Their concept is fine, but people tend to dislike them heavily due to their reputation. It also doesn't make much sense to have varying weapons for melee but not for ranged or magic. I have a better alternative, dominion weapons. These would all be one-handed weapons, all at the same tier. I'd say they should be at around lvl 75, the sword should be between a whip and an elemental whip. These should hold a large amount of charges (5-10k) and be recharged with the charges that are also used for bonecrusher. The weapons should be untradable.
- Charges - These charges would be used to repair the weapons from the minigame and the bonecrusher. These charges can be made two ways; with coins or with ancient energy, both costing zeal as well. These charges would be tradable and would be what you get when you want to gain money from the minigame.
- Ring of vigour - Is strong enough as it is, doesn't need to be buffed.
- 3rd druidic set: I do not mind if it gives no set effect. but it should be an expensive / hard to get cosmetic set. a nice side-effect could be discussed later I guess.
- Bonecrusher: I was asking myself whether people would buy this item if it gave just 100% or not. I do think it should give abit more because they are forced to pvm to get more xp instead of buying the bones per 1 click. The charging part is a greatt addition. Adding 1000 chargers (=1000 bones) would make this item more valuable and the 125% more reasonable.
- weapons: As far as I have seen, more people like than dislike them. Having a bad reputation in a different game should be the smallest problem.. I mean claws had a high reputation and high hopes... Now you see where they have landed. Reputation is not a valid reason when you can change the power with some clicks. As for the item choice, I do think chaotics fit more in this current meta which is ruled by ranging (and magic).
Chaotic maul will just need a strength requirement which means more variety for pkers (e.g. obby mauler's and gmauler's return).
Chaotic rapier will abit stronger than regular whips and weaker than elemental whips, but more accurate and faster which means this item will be highly seeked by stakers.
Chaotic crossbow will be stronger than hunter's crossbow. It will be slower than a regular crossbow and 2 handed as well. To sum, a slow hard hitting truck.
Chaotic Staff: I am honestly unsure what effect to add to this staff. We got many different staffs with different effects. It should be 2 handed and have very high bonuses. Adding a way to keep runes by 50% might be an option but I am not so sure about that.
- Charges: I do not know if ancient energy is the right payment method. Giving them an option between cash and energy results in energy having a fixed price.
- ring of vigour: This ring will keep the stats of a ring of stone. The effect is totally useless at the moment. you can not use any additional special attack which kills the reason why this effect got added on the first hand.