I wouldn't mind additional moneymaking methods for lower levels.
That being said, I think it's not entirely necessary to add more to combat. Dragons and ice giants are by far not the only combat moneymaking methods for newer players. There are plenty of monsters that offer a similar table to ice giants. There isn't much of a difference between ice giants and dragons honestly, there's barely any thinking to the method, it's gonna be boring no matter what monster you put there. Even if they were the only methods, you wouldn't have to do them for very long until you could upgrade to a different method that would require either better gear or membership.
I feel the majority of players are way too focused on combat if they're looking to make money. There are quite a few skilling methods that output more money on a more consistent basis than the majority of PvM content in the game. If you're having problems at the early stages of the game learning more things will most likely solve your problems.
The early stages of the game are something people want to get through as quick as possible, I think it's more important to ensure they do rather than trying to make more content for them to stick around in. Of course variety isn't a bad thing, but I don't think it's combat that needs more of that.
Yeah, but we might want to switch it out with the dungeon in Barbarian village or just add another hole somewhere close to Barbarian? We want new people to definitely find it.
Then send them to it with a quest or something. Could just change barb assistance to take place in the new dungeon.