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Offline Blue Bird

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Vbo mode
« on: October 02, 2015, 06:14:54 pm »

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Maxed

Offline C4 Nerd

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Re: Vbo mode
« Reply #1 on: October 02, 2015, 06:25:26 pm »
Could you try if it fixes the issue when disabling Anti aliasing?


Thanks Bubblebeam2 and Shadowkei <3

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Offline Blue Bird

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Re: Vbo mode
« Reply #2 on: October 02, 2015, 06:29:23 pm »
Could you try if it fixes the issue when disabling Anti aliasing?
still the same.

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Online Thomy

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Re: Vbo mode
« Reply #3 on: October 02, 2015, 09:54:36 pm »
Looks like you got an old GPU that doesn't support alpha values. Can you type ::openglinfo and show me the popup?

Offline Blue Bird

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Re: Vbo mode
« Reply #4 on: October 02, 2015, 10:33:52 pm »
Looks like you got an old GPU that doesn't support alpha values. Can you type ::openglinfo and show me the popup?

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Online Thomy

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Re: Vbo mode
« Reply #5 on: October 03, 2015, 06:49:08 am »
I know how to reproduce the state on the screenshot you've shown me, but I can't find an error in the renderer code. It happens when textures are disabled for sprite atlasses. Though, the code clearly enables them before they are rendered. Anyway, can you restart your client and tell me if it's working now?

Offline Blue Bird

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Re: Vbo mode
« Reply #6 on: October 03, 2015, 11:58:12 am »
working just fine. ty ::)

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Online Thomy

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Re: Vbo mode
« Reply #7 on: October 03, 2015, 12:55:02 pm »
working just fine. ty ::)

Thanks a lot! I'll lock this topic now. :) Make sure you enable vbo-mode for the best performance!
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