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Messages - Junkz

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31
Update Notes / Re: Updates - July 31st 2016 - Game Balancing
« on: July 31, 2016, 02:24:02 pm »
u cant even kill 1 spectral with full inv food?? lmaoo

I am so sorry for you that cannot kill them with lvl 80s accounts anymore :(
The following users liked this post: Just Humen, A1r

32
Suggestions & Ideas / Re: Staking fee (dumpbox idea)
« on: July 30, 2016, 11:45:38 am »
It looks like this server reached a point where everything is breaking apart. This could have been prevented quite some time ago, but Thomy surely knows what is best for this server by releasing the updates the way he does. Afterall good footbal players are also good coaches, right? Why would I ask the community for what they want to see getting added next when I already know that I will release dynamic shadows next?

I left the scene some time ago and returned just for the ironman mode. But why can I as an ironman see all the flaws and bugs that this game has within 1 month of playing while Thomy did not see them for months/years. I am also sure that none of this would be discussed today, if I did not open my mouth.

It amuses me how people compare Emps-Scape with Emps-World. Most of you do not know a damn about how Emps-Scape was before it got closed. Do you know what people said when Emps-World returned? They asked me where Kolodion is and why Banshees do not drop Bandos anymore, and and and. Funny how all of these changes were already done in Emps-Scape (a year ago before it closed) and it worked there. Now when everything is breaking apart, you use the same argument (that worked in Emps-Scape) to say why it does not work Emps-World.

Regarding the economy, it is always the about the same thing: Supply & Demand (based on the active players).

The worst case scenario which is also our current situation is that there are not many active players with too many items in the game (supply) that not many people want to buy (demand). Using one example (that was not even true) of how this simple, but also complex formula works, makes me wonder if some of you guys really have the intelligence of a human being or just a cow.

As the author of this topic said, this suggestion focuses on the most popular feature in the game (staking). There are many other ways of how to "fix" the economy and you will need more ways than just one to do it, but this particular one is all about staking.

Basically a staking fee or taxes are needed to get the ball rolling. This was suggested by many players in the last days already. Now it is all about which one is the best way and whether Thomy will add it or not. After all, he knows what he is doing.

Personally I am not a fan of converting items into a cash value that will be used for stakes, but this is the fastest way to get items out of the game because the majority of the player base spends their time staking. Whether this solution is healthy in the long run can be discussed. There should be also a full list of which items are accepted and which are not because I am pretty sure that allowing all items to be converted will mess things up big time.












The following users liked this post: Iron Dot

33
Suggestions & Ideas / Re: clan chat and citadels
« on: July 30, 2016, 07:23:12 am »
as much as i like to see more clan activities and improved clan chat, i do think that this update should be considered in a couple months depending on if the server has recovered (player count) or not... We got way more serious things to deal with at the moment.

None the less, I like this suggestion :)
The following users liked this post: A1r

34
At first, I'd like to say thanks to everyone who gave me enough feedback to come up with this final suggestion.
The goal is to add item/money sinks to stabilize the economy and enhance PvM.


Step 1: Add Duel Arena Tickets, that can be bought for 100k. Players will need to pay with one duel arena ticket in order to do one stake. The system will be the same as in the warrior's guild, where the ticket disappars from your inventory when you accept the stake.
This system is way more simple than adding percentage stake fees and everyone will understand that.
Duel Arena will be an expensive place where you can either win big, or go home losing everything. Some stakers will sell their items in order to keep stacking resulting in more items getting brought to the normal players.

Step 2: Now that items are cheaper than before, more people will afford them. To make sure that items leave the game, the game itself needs to be more dangerous. This can be done by making bosses harder (in a creative way) and lowering the timers of when items appear/disappear. On top of that, the guardian angel needs to be removed. People will die more often. They will lose items more often. But they also will use more potions and food more often because the bosses are harder to kill now resulting in a continious demand of supplies.
When items get out of the game, the price will go up and more people will consider doing PvM again.

Step 3: Buff/rework the items that are supposed to be strong to attract more players to get and use them again. Now that many things are harder to get, less items will get into the game compared to now.

Step 4: Add new challenging dungeons, monsters and bosses where people need to team up in order to be efficient and/or use alot of ressources (if they go solo).


The following users liked this post: Just Humen, Themarfish, Cjkinsey6

35
Videos / Re: First commentary video! Iron man adventures.
« on: July 28, 2016, 11:37:00 am »
I didn't expect this video to turn out this well.

Since you are using ranged (which is already better than 50% of the ironmen who use melee as their main damage source), try to get ava's as soon as possible.

This series could be very entertaining and I wish you the very best for your ironman adventure! :D

The following users liked this post: Tadas47

36
Suggestions & Ideas / Re: SKILL DEVELOPMENT
« on: July 27, 2016, 02:55:28 pm »
i dont feel like googling what those are could you explain what they are?

basically, you make 1 big fire by throwing logs into it instead of making all the small fires we do right now..


But how does that help the game? It makes the skill only afk-able.
The following users liked this post: Jasonlewis2

37
Feedback / Emps-World, the safest game ever & more.
« on: July 26, 2016, 08:54:50 am »
Under normal conditions, you cannot lose your items outside of wilderness and duel arena. You can die anywhere else (except SDC) and make it in time to loot back your items. No wonder the server is crowded with items. They never leave the game, they only change the owner. On top of that, there is the guardian angel, that protects you even more. Double protection is good, don't misunderstand me :kappa:, but not in this server.

I managed to drop an item at the saradomin chamber, teleporting away and going back for another trip. Guess what? The item was still there.

I know many people complain about how bad the current condition is and that Emps-Scape was way better than Emps-World because of whatever reasons.
Honestly, most of you do not even know how Emps-Scape really was. All you know is there were other graphics (not hard to see obvious difference, right?),the drops were "better" (-> economy was better) and it had more players making Emps-Scape look like the better server.

Bandos and other good items were expensive (even though they were dropped quite often by weak NPCs) back then. But back then there was also a balance between items getting into the game and out of the game. Every death caused by a disconnect meant 100% item loss, because you would not be able to see the drop anymore.

Does anyone of you remember when you were fighting at kolodion and you and your opponent died at the same time? You had a slim chance of getting your items back by using the Lassar teleport to the castle in lvl 13 wilderness (saved crucial time). Otherwise your items would be gone.

Regarding the player count between Emps-Word and Emps-Scape, there are many reasons that cannot be counted single-handedly. But let's be honest. How many players did not have an e-mail registered to their account and couldnt not get notified when Emps-World returned? How many players created an e-mail merely for Emps-Scape and did not use it after the server was shut down? I know Thomy tries really hard to make the game more attractive for newbies by adding new (updated) content. But he also tries to make it great gaming experience for the older Scapers as well. I know he cannot do it all by himself and god damn, nobody should blame him for that. Do yourself and Thomy a favour by trying to recruit new players.

Emps-World is a great server (probably the greatest RSPS to ever exist) and yes it has some flaws. But instead of ranting of what Emps-World does not have anymore, try to be comprehensible and appreciate the things that we do have and the things that we will get in future. After all it is not that easy to compete with a company, that used cheap tricks to shut us down because they cannot admit how great the server that Thomy created really is.

Well, that was enough off-topic for today. What I wanted to suggest is to lower the timers of the items appearing and disappearing. in the wilderness it should be like 1 minute for you and 1 minute for all until the drop disappears. Outside of wilderness it could be twice as long.
If you are afraid of losing your items, buy a guardian angel.

Thanks for reading.
The following users liked this post: Just Humen, Ranger 0wns

38
Feedback / Prayers & Boss Feedback
« on: July 22, 2016, 11:38:17 pm »
I have done a little bit of slayer lately and solo killed almost all bosses.

Please take into account that prayers will get nerfed abit, so you will be able to get less kills per trip.

At first, I used magic or ranged against all bosses because melee is totally overrated and requires more ressources. Pretty much all bosses with only 2 attack styles became afk-able except the GWD bosses because of them being able to move through units.

KBD: using antidragon/dfs/anti fire potion and magic pray are enough to kill 10+ per trip. Given the fact that it should be the weakest boss and prayer nerfs incoming, he is at a pretty good state except making the visage drop rate more common sounds reasonable.

Chaos Elemental: Nearly everyone uses magic/range to kill this monster and I was able to kill 1 ele every 10-25 hp loss and stopped after my slayer task was done. I think she could get a small buff in form of a prayer draining ability. Dragon boots should be removed from the drop table and the god capes should be more common. I also think chaos ele should only drop magic based items. Elemental bow will swapped with elemental staff and more rune drops (especially death and nature runes) should get added to her drop table (e.g. 100-250 air, water, earth or fire runes as always drops + one item of the other drop table).

Kalphite Queen: By far the most balanced monster (ability wise). You need to react to her attack animations in order to switch prayers accordingly. She has a slow magic attack that drains prayer and a fast ranging attack which catches you off-guard sometimes. I do not know how her attacks work when facing a team, but I think that her magic and range attacks should be aoe. Additionally her anti prayers need to be buffed so people will be kinda forced to take two combat styles in order to be efficient. Of course she would need an additional juicy reward (elite clue scrolls maybe?) to give her the attention she deserves.

Chronozon: This boss is another boss that can be killed while being afk. The only reason he is killed is for his great slayer xp and the bars that are seeked by ironmen. Other than that, he is a very poor boss - item and ability wise. His bouncers do nothing because all players pray against magic attacks. Even though he is afkable it takes quite some time to kill him because of his high hp.  I would buff him the following way: All bouncers will have 20 hp. The attacks of them drain 2 prayer points with a 33% chance. You will run out prayer pretty quick if you ignore them. With the prayers nerfs, he will also deal like 10-12 damage through pray like every 2 hits. You will be able to kill 1-2 chronozons per solo trip instead of 5-6. To reward players and make him more attractive he needs a full rework of his drop table.

Corporeal Beast: If you afk this boss, you can kill him 3-6 times per solo trip. If you dont afk him, you can kill 8-15. The strongest monster (combat wise) should not be one of the easiest bosses to kill while having the best shields in the game (even though they are also lackluster). This boss needs to be deadly. The thing that I would change about him is to make his aoe damage being able to ignore prayers and it should hit up to 70. Another thing that can be changed is how often the boss does this attack. The lower his hp gets, the more often he should use his spirit wave and the amount of "danger zones" should be increased as well to make sure that people just dont move one step aside to dodge the ability, but are literally forced to get their asses out of the danger zone by running miles. Same as the KQ, the anti prayers would need to get a serious buff so people take 2 combat styles to beat the boss. Additionally, his normal magic attack should turn of the prayers. As a compensation the shields would need some kind of buff sooner or later. Too bad, that bosses like this one who had so much potential and "good" drops were implented with the difficulty of goblins in the first way...

Smoke Demon Champion: This is one of the bosses that has been consistently very strong and he deserves the title of being the strongest emps boss. I used the best way to kill him by blocking him at the wall to make sure I do not have to deal with his strong melee attacks and I still lost quite abit hp because of the consistant damage he does through prayer. If you mess up the bodyblock, you will need to deal with his minions as well, which can cost you your life sometimes.There is nothing I would change about this boss except his drop table which is complete garbage. I would remove everything except the chest key, the barrow gloves, the hasta, the cash and the rod of ivandis. I would add a completed steel key ring (untradable), which would be as rare as rod. Other possible items could be noted mantas as a common drop and various other noted supplies.

Commander Zilyana: At first, the wiki information is wrong and Zil forgot how to use her magic attack. But that is okay because her melee attacks hit 70+ if not protected. I was able to kill her once with couple food left, but I would be able to kill her 2-3 times, if I had better food.
Her minions are quite annoying (which is good) and I would suggest teams to kill minions first because they do not spawn until the boss is dead. Unfortunately her drops are not very appealing to some ironmen making her a boss to skip for many people.

K'ril Tsusaroth: This guy is the 2nd strongest boss I have fought (after SDC) and it is not because of his damage which is balanced because of the minions also dealing melee and magic damage. What makes this boss so difficult to beat is his fast magic attack. You got less than a second to wait for the animation to switch your prayers and he will fight you in melee range (moves through minions) resulting in his magic attack reaching you in less than a second as well. The biggest problem is the delay of your prayer switching which is the reason why this boss is so hard to beat.

I did not try to kill General Graardor or Kree'Arra yet.





The second part of this feedback is about activating prayers and switching prayers during combat.

I have the feeling that prayers need abit too long to get activated. I do not know how much the delay is but I think they should be active as soon as you click on them resulting in you being able to absorb damage, that is literally about to hit you.

And is there a chance to get quick prayers? They are not that hard to add and many people will benefit from it.


The following users liked this post: Just Humen, Kaarel 123, Cjkinsey6

39
Feedback / Obsidian Claws and some other things
« on: July 22, 2016, 08:36:50 pm »
I am not suggesting to make them stronger damage wise or anything because I got told they are getting a buff already.

What really bothers me is the special attack. The animation and idea behind this was actually great, but the biggest problem is the range and missile speed of the special attack.

Here are the ranges of some items:

dark bow: 12 steps
god bows: 12 steps
magic spells: 9 steps
ele bow: 9 steps
magic short bow: 7 steps
obby claws: 5 steps


How it should be:

dark bow: 12 steps
god bows: 11 steps
magic spells: 11 steps
ele bow: 9 steps
magic short bow: 7 steps
obby claws: 10 steps


Magic, a skill known as casting spells from far away gets outranged by a "shortbow". It would be only natural to buff the range of magic spells to the same range as god bows, while making god bows having a shorter range than dark bows. A dark bow should always have the longest range in the game without any other item being able to compete.

Now lets talk about obsidian claws. The special effect is a nice idea. Adding a new source of damage to the weapon makes it unique and special. But there is no reason to add a long-ranged attack to it when there is no surprise effect. 5 range is the max range when using the special effect from a straight line. You will not have this situation in 90% of your fights which means your range is shortened even more.

How would i fix this? At first it should have way higher range. It is a T80 weapon with a long ranged surprise attack. So why not giving it the range of T80 items as well? The next problem is the missile speed. The "dragons breath" moves faster than your character which makes it same a player simply using a magic attack followed by a melee weapon's special attack.
What I would do is to make the missile speed slower to make your hits being able to stack. Runescape has an item like that and it is called "heavy ballista" Having the same kind of mechanic would make stacking hits possible and the granite maul (T50 item) wouldnt be the only item that could do it..

here is a short video that shows how stacking works:



The following users liked this post: Thomy

40
Suggestions & Ideas / Re: Slayer prefer and block lists.
« on: July 18, 2016, 06:21:18 pm »
This is a really nice idea.. However I think a having just a "block list" seems more balanced since you shouldnt have the choice to pick the tasks you wish because some tasks are pretty broken XP (chronozon gives nearly 7.5k with full slayer equipment).
The following users liked this post: Eliminator

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